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@@ -5,7 +5,7 @@ using UnityEngine;
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public interface IGetAngleByTwoPointUtility:IUtility
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{
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double GetAngleByTwoPoint(Vector2 startPoint, Vector2 endPoint);
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- double GetAngleByTwoPoint(float startPoint_X,float startPoint_Y ,float endPoint_X,float ednPoint_Y)
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+ double GetAngleByTwoPoint(float startPoint_X, float startPoint_Y, float endPoint_X, float ednPoint_Y);
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}
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public class GetAngleByTwoPointUtility : IGetAngleByTwoPointUtility
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