Browse Source

修改语音播报逻辑

蓝色星空 1 year ago
parent
commit
787eaa90e3
100 changed files with 984 additions and 6012 deletions
  1. 36 1
      Assets/NavigatorPro.unity
  2. 24 11
      Assets/Scripts/ERNIEBot/ERNIEBotManager.cs
  3. 61 0
      Assets/Scripts/ERNIEBot/TestXunFei.cs
  4. 3 4
      Assets/Scripts/ERNIEBot/TestXunFei.cs.meta
  5. 16 0
      Assets/Scripts/ERNIEBot/XunFeiManager.cs
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      Assets/Scripts/ERNIEBot/XunFeiManager.cs.meta
  7. 101 10
      Assets/Scripts/ERNIEBot/XunFeiYuYin.cs
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      Assets/StreamingAssets/build_info.txt
  9. 737 0
      Assets/TestXuFei.unity
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      Assets/Unity-Logs-Viewer/README.md
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File diff suppressed because it is too large
+ 36 - 1
Assets/NavigatorPro.unity


+ 24 - 11
Assets/Scripts/ERNIEBot/ERNIEBotManager.cs

@@ -6,7 +6,7 @@ using static TestFile;
 using LitJson;
 using UnityEngine.Android;
 
-public class ERNIEBotManager : MonoBehaviour
+public class ERNIEBotManager : MonoSingleton<ERNIEBotManager>
 {
     public bool isInit;
     public Text backt;
@@ -36,6 +36,7 @@ public class ERNIEBotManager : MonoBehaviour
     private bool isWakeup = false;
 
     private Vector3 irobotPos;
+    public bool isAudioPlay;
 
     private void Awake()
     {
@@ -93,7 +94,8 @@ public class ERNIEBotManager : MonoBehaviour
 #if UNITY_ANDROID
         UnityToJava.initSpeek(_setAndrodCallback);
         isInit = true;
-        xunfei = XunFeiYuYin.Init("5c81de59", "ea4d5e9b06f8cfb0deae4d5360e7f8a7", "94348d7a6d5f3807176cb1f4923efa5c", "c6ea43c9e7b14d163bdeb4e51d2e564d");
+        isAudioPlay = false;
+        xunfei = XunFeiYuYin.Init("708f4bb8", "MTQ0ZWZhMDE1ODA5NjVmMDYyODhmMTM3", "e2c01e5127d59a6ef92cef37e6255644", "");
 #endif
         //  StartCoroutine(OpenSpeek(3f));
     }
@@ -117,13 +119,14 @@ public class ERNIEBotManager : MonoBehaviour
             backtTimes = 0;
             times2 = 0;
             oldback = backt.text;
-            xunfei.startQueue(str.ToString());
+          //  xunfei.startQueue(str.ToString());
         }
 
         if (YiYanBack.BackTextlist.Count > 0)
         {
             //backt.text  += YiYanBack.BackTextlist.Dequeue();
-           // YiYanBack.BackTextlist.Dequeue();
+            // YiYanBack.BackTextlist.Dequeue();
+         
             xunfei.startQueue(YiYanBack.BackTextlist.Dequeue());
             //times2 = 0;
             //Debug.Log(backt.text);
@@ -145,8 +148,8 @@ public class ERNIEBotManager : MonoBehaviour
             //HttpsSendLog.Instance.SendLog("MYT", myt.text);
             if (myt.text.Contains("唤醒成功") && myt.text.Contains("小度小度"))
             {
-                xunfei.stop();
                 myt.text = "";
+                oldMyt = "";
                
                 if (!Irobot.gameObject.activeSelf)
                 {
@@ -157,10 +160,14 @@ public class ERNIEBotManager : MonoBehaviour
                     Irobot.gameObject.SetActive(true);                   
                     isWakeup = true;
                 }
+                if (backt.text != "")
+                {
+                    xunfei.stop();
+                }
                 StartCoroutine(AudioIconSetting(0, true));
                 YiYanBack.BackText.Clear();
                 YiYanBack.BackText = new Queue<char>();
-                backt.text = "";
+               // backt.text = "";
             }
             else
                 isWakeup = false;
@@ -168,27 +175,33 @@ public class ERNIEBotManager : MonoBehaviour
             times2 = 0;
             times3 = 0;
             backt.text = "";
-            HttpsSendLog.Instance.SendLog("MYT", oldMyt+"   "+ myt.text);
+            HttpsSendLog.Instance.SendLog("MYT", oldMyt+"   MY    "+ myt.text);
 
         }
 
-        if(oldback!=null &&oldback == backt.text)
+        if (oldback != null && oldback == backt.text && !isAudioPlay)
         {
+
             times2 += Time.deltaTime;
-            if (times2>5f)
+            if (times2 > 8f)
             {
+
                 times2 = 0;
                 isWakeup = false;
                 Irobot.gameObject.SetActive(false);
-               
+
             }
+
+
         }
+        else
+            times2 = 0;
 
      
 
         if (oldMyt != null && myt.text == oldMyt)
         {
-            HttpsSendLog.Instance.SendLog("MYT", " 计时开始   " + times);
+       //     HttpsSendLog.Instance.SendLog("MYT", " 计时开始   " + times);
             times += Time.deltaTime;
             if (times > 3f)
             {

+ 61 - 0
Assets/Scripts/ERNIEBot/TestXunFei.cs

@@ -0,0 +1,61 @@
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEngine;
+using UnityEngine.UIElements;
+
+public class TestXunFei : MonoBehaviour
+{
+    public XunFeiYuYin xunfei;
+
+    // Start is called before the first frame update
+    void Start()
+    {
+        xunfei = XunFeiYuYin.Init("708f4bb8", "MTQ0ZWZhMDE1ODA5NjVmMDYyODhmMTM3", "e2c01e5127d59a6ef92cef37e6255644", "");
+
+    }
+    public void ButtonOneOnClick()
+    {
+        xunfei.stop();
+        xunfei.startQueue("为了马克思列宁主义、毛泽东思想");
+    }
+
+    public void ButtonTwoOnClick()
+    {
+        xunfei.stop();
+        xunfei.startQueue("马克思列宁主义、毛泽东思想、邓小平理论、马克思列宁主义、毛泽东思想、邓小平理论、马克思列宁主义、毛泽东思想、邓小平理论、马克思列宁主义、毛泽东思想、邓小平理论、");
+    }
+    public void ButtonThreeOnClick()
+    {
+        xunfei.stop();
+
+        // xunfei.startQueue("")
+        qAudio.Enqueue("深刻领会党的二十大的主题。高举中国特色社会主义伟大旗帜,全面贯彻习近平新时代中国特色社会主义思想,弘扬伟大建党精神,自信自强、守正创新,踔厉奋发、勇毅前行,");
+        qAudio.Enqueue("为全面建设社会主义现代化国家、全面推进中华民族伟大复兴而团结奋斗。这是党的二十大的主题,明确宣示了我们党在新征程上举什么旗、走什么路、以什么样的精神状态、朝着什么样的目标继续前进的重大问");
+        qAudio.Enqueue("题。高举中国特色社会主义伟大旗帜、全面贯彻习近平新时代中国特色社会主义思想,是要郑重宣示,全党必须坚持以马克思主义中国化时代化最新成果为指导,坚定中国特色社会主义道路自信、理论自信、制度自信、文化自信,坚持道不变、志不改,确保党和国家事业始终沿着");
+        qAudio.Enqueue("正确方向胜利前进。弘扬伟大建党精神,是要郑重宣示,全党必须恪守伟大建党精神,保持党同人民群众的血肉联系,保持谦虚谨慎、艰苦奋斗的政治本色和敢于斗争、敢于胜利的意志品质,确保党始终成为中国特色社会主义事业的坚强领导核心。自信自强、守正创新,踔厉奋发、勇毅前行,是要郑重宣示,全党必须保持自信果敢、自强不息的精神风貌,保持定力、勇于变革的工作态度,永不懈怠、锐意进取的奋斗姿态,使各项");
+        qAudio.Enqueue("深刻领会党的二十大的主题。高举中国特色社会主义伟大旗帜,全面贯彻习近平新时代中国特色社会主义思想,弘扬伟大建党精神,自信自强、守正创新,踔厉奋发、勇毅前行,");
+        qAudio.Enqueue("为全面建设社会主义现代化国家、全面推进中华民族伟大复兴而团结奋斗。这是党的二十大的主题,明确宣示了我们党在新征程上举什么旗、走什么路、以什么样的精神状态、朝着什么样的目标继续前进的重大问");
+        qAudio.Enqueue("题。高举中国特色社会主义伟大旗帜、全面贯彻习近平新时代中国特色社会主义思想,是要郑重宣示,全党必须坚持以马克思主义中国化时代化最新成果为指导,坚定中国特色社会主义道路自信、理论自信、制度自信、文化自信,坚持道不变、志不改,确保党和国家事业始终沿着");
+        qAudio.Enqueue("正确方向胜利前进。弘扬伟大建党精神,是要郑重宣示,全党必须恪守伟大建党精神,保持党同人民群众的血肉联系,保持谦虚谨慎、艰苦奋斗的政治本色和敢于斗争、敢于胜利的意志品质,确保党始终成为中国特色社会主义事业的坚强领导核心。自信自强、守正创新,踔厉奋发、勇毅前行,是要郑重宣示,全党必须保持自信果敢、自强不息的精神风貌,保持定力、勇于变革的工作态度,永不懈怠、锐意进取的奋斗姿态,使各项");
+        qAudio.Enqueue("深刻领会党的二十大的主题。高举中国特色社会主义伟大旗帜,全面贯彻习近平新时代中国特色社会主义思想,弘扬伟大建党精神,自信自强、守正创新,踔厉奋发、勇毅前行,");
+        qAudio.Enqueue("为全面建设社会主义现代化国家、全面推进中华民族伟大复兴而团结奋斗。这是党的二十大的主题,明确宣示了我们党在新征程上举什么旗、走什么路、以什么样的精神状态、朝着什么样的目标继续前进的重大问");
+        qAudio.Enqueue("题。高举中国特色社会主义伟大旗帜、全面贯彻习近平新时代中国特色社会主义思想,是要郑重宣示,全党必须坚持以马克思主义中国化时代化最新成果为指导,坚定中国特色社会主义道路自信、理论自信、制度自信、文化自信,坚持道不变、志不改,确保党和国家事业始终沿着");
+        qAudio.Enqueue("正确方向胜利前进。弘扬伟大建党精神,是要郑重宣示,全党必须恪守伟大建党精神,保持党同人民群众的血肉联系,保持谦虚谨慎、艰苦奋斗的政治本色和敢于斗争、敢于胜利的意志品质,确保党始终成为中国特色社会主义事业的坚强领导核心。自信自强、守正创新,踔厉奋发、勇毅前行,是要郑重宣示,全党必须保持自信果敢、自强不息的精神风貌,保持定力、勇于变革的工作态度,永不懈怠、锐意进取的奋斗姿态,使各项");
+
+        qAudio.Enqueue("工作更好体现时代性、把握规律性、富于创造性。全面建设社会主义现代化国家、全面推进中华民族伟大复兴,是要郑重宣示,全党必须紧紧扭住新时代新征程党的中心任务,集中一切力量,排除一切干扰,坚持以中国式现代化全面推进中华民族伟大复兴。团结奋斗,是要郑重宣示,我们必须不断巩固全党全国各族人民大团结,加强海内外中华儿女大团结,形成同心共圆中国梦的强大合力。");
+    }
+    // Update is called once per frame
+    Queue<string> qAudio = new Queue<string>();
+    float times = 0;
+   // string str = "\\r\\n\\r\\n2.深刻领会过去5年的工作和新时代10年的伟大变革。党的十九大以来的5年,是极不寻常、极不平凡的5年。5年来,以习近平同志为核心的党中央,高举中国特色社会主义伟大旗帜,全面贯彻党的十九大和十九届历次全会精神,团结带领全党全军全国各族人民,统揽伟大斗争、伟大工程、伟大事业、伟大梦想,有效应对严峻复杂的国际形势和接踵而至的巨大风险挑战,以奋发有为的精神把新时代中国特色社会主义不断推向前进,攻克了许多长期没有解决的难题,办成了许多事关长远的大事要事,推动党和国家事业取得举世瞩目的重大成就。党的十八大召开10年来,我们经历了对党和人民事业具有重大现实意义和深远历史意义的三件大事:一是迎来中国共产党成立一百周年,二是中国特色社会主义进入新时代,三是完成脱贫攻坚、全面建成小康社会的历史任务,实现第一个百年奋斗目标。这是中国共产党和中国人民团结奋斗赢得的历史性胜利,是彪炳中华民族发展史册的历史性胜利,也是对世界具有深远影响的历史性胜利。10年来,我们全面贯彻党的基本理论、基本路线、基本方略,采取一系列战略性举措,推进一系列变革性实践,实现一系列突破性进展,取得一系列标志性成果,经受住了来自政治、经济、意识形态、自然界等方面的风险挑战考验,党和国家事业取得历史性成就、发生历史性变革,推动我国迈上全面建设社会主义现代化国家新征程。新时代10年的伟大变革,在党史、新中国史、改革开放史、社会主义发展史、中华民族发展史上具有里程碑意义。\\r\\n\\r\\n新时代10年的伟大变革,是在以习近平同志为核心的党中央坚强领导下、在习近平新时代中国特色社会主义思想指引下全党全国各族人民团结奋斗取得的。党确立习近平同志党中央的核心、全党的核心地位,确立习近平新时代中国特色社会主义思想的指导地位,反映了全党全军全国各族人民共同心愿,对新时代党和国家事业发展、对推进中华民族伟大复兴历史进程具有决定性意义。“两个确立”是党在新时代取得的重大政治成果,是推动党和国家事业取得历史性成就、发生历史性变革的决定性因素。全党必须深刻领悟“两个确立”的决定性意义,更加自觉地维护习近平总书记党中央的核心、全党的核心地位,更加自觉地维护以习近平同志为核心的党中央权威和集中统一领导,全面贯彻习近平新时代中国特色社会主义思想,坚定不移在思想上政治上行动上同以习近平同志为核心的党中央保持高度一致。";
+    void Update()
+    {
+        times += Time.deltaTime;
+        if(times>0&&qAudio.Count>0)
+        {
+            times = 0;
+            xunfei.startQueue(qAudio.Dequeue());
+        }
+    }
+}

+ 3 - 4
Assets/Unity-Logs-Viewer/Reporter/Reporter.cs.meta → Assets/Scripts/ERNIEBot/TestXunFei.cs.meta

@@ -1,11 +1,10 @@
 fileFormatVersion: 2
-guid: 600c02144c4813244abd262cbcbe8825
-timeCreated: 1465543247
-licenseType: Store
+guid: 6b1a607cea8e3f5498fe94ce35db8ce4
 MonoImporter:
+  externalObjects: {}
   serializedVersion: 2
   defaultReferences: []
-  executionOrder: -12000
+  executionOrder: 0
   icon: {instanceID: 0}
   userData: 
   assetBundleName: 

+ 16 - 0
Assets/Scripts/ERNIEBot/XunFeiManager.cs

@@ -0,0 +1,16 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class XunFeiManager : MonoSingleton<XunFeiManager>
+{
+   
+    // 100 字一组,超过400字要重新进行请求
+
+
+    private Queue<string> qXunFeiData = new Queue<string>();
+    private string str;
+
+    
+
+}

+ 4 - 1
Assets/Unity-Logs-Viewer/Reporter/ReporterGUI.cs.meta → Assets/Scripts/ERNIEBot/XunFeiManager.cs.meta

@@ -1,8 +1,11 @@
 fileFormatVersion: 2
-guid: 8c866050b2c752d488112993fd0ddfce
+guid: c55982eef8682dc4980a4728cd8eb02c
 MonoImporter:
+  externalObjects: {}
   serializedVersion: 2
   defaultReferences: []
   executionOrder: 0
   icon: {instanceID: 0}
   userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 101 - 10
Assets/Scripts/ERNIEBot/XunFeiYuYin.cs

@@ -95,7 +95,7 @@ public class XunFeiYuYin : MonoBehaviour
     {   
         Microphone.End(null);
         yield return new WaitUntil(()=>语音识别WebSocket.State != WebSocketState.Open);
-        Debug.Log("识别结束,停止录音");
+        Debug.Log(message: "识别结束,停止录音");
     }
 
     async void 连接语音识别WebSocket()
@@ -265,43 +265,121 @@ public class XunFeiYuYin : MonoBehaviour
             语音合成流播放器 = gameObject.AddComponent<AudioSource>();
         }
         语音合成流播放器.Stop();
+
+       
         连接语音合成WebSocket(GetUrl("wss://tts-api.xfyun.cn/v2/tts"),text, voice.ToString(),speed,volume);
-        语音合成流播放器.clip = AudioClip.Create("语音合成流", 16000 * 60, 1, 16000, true, OnAudioRead);//播放器最大播放时长一分钟
-        语音合成流播放器.Play();//播放语音流
+
+
+        //语音合成流播放器.clip = clip;    
+        //语音合成流播放器.Play();//播放语音流
+
+       
         while (true)
         {
             yield return null;
-            if (!语音合成流播放器.isPlaying || 语音合成WebSocket.State == WebSocketState.Aborted && 语音合成流播放器.timeSamples >= 语音流总长度)
+            
+            if (语音合成流播放器!=null&&!语音合成流播放器.isPlaying || 语音合成WebSocket.State == WebSocketState.Aborted && 语音合成流播放器.timeSamples >= 语音流总长度)
             {
-                Debug.Log(text+"语音流播放完毕!");
+                HttpsSendLog.Instance.SendLog("Log", "语音流播放完毕");
+             
+                Debug.Log(text + "语音流播放完毕!");
                 语音合成流播放器.Stop();
+              
+           
                 break;
+
             }
         }
     }
+    private Queue<AudioClip> qAudioClips = new Queue<AudioClip>();
+
+
 
 
+
+   
     public void stop()
     {
+
+        isStart = false;
+        if (语音合成WebSocket != null)
+        {
+            语音合成WebSocket.Abort();
+        }
+        Destroy(gameObject.GetComponent<AudioSource>());
+        语音合成流播放器 = null;
         strQueue.Clear();
-        语音合成流播放器.Stop();
+        播放队列.Clear();
+        qAudioClips.Clear();
+        accLength = 0;
     }
+    private string str;
     public void startQueue(string text)
     {
+        //if (qAudioClips.Count > 0)
+        //    qAudioClips.Clear();
+        //qAudioClips = new Queue<AudioClip>();
+        ERNIEBotManager.Instance.isAudioPlay = true;        
+            //for (int i = 0; i < text.Length; i++)
+            //{
+            //    str += text[i];
+            //    if ((i+1) % 80 == 0)
+            //    {
+            //    strQueue.Enqueue(str);
+            //        str = "";
+            //    }
+            //}
+            //if (str != "")
+            //{
+            //strQueue.Enqueue(str);
+            //    str = "";
+            //}
         strQueue.Enqueue(text);
     }
     bool isStart = false;
+    float times = 0;
+    float accLength = 0;
     private void Update()
     {
-        if(!isStart&& strQueue.Count>0)
+        if (!isStart&& strQueue.Count>0)
         {
-            Debug.Log("开始合成");
+            times = 0;
+         
+            
+            Debug.Log("开始合成   目前clip数量:"+qAudioClips.Count);
             isStart = true;
-            StartCoroutine(开始语音合成(strQueue.Dequeue(),Voice.xiaoyan));
+            string audio = strQueue.Dequeue();
+            accLength += audio.Length;
+            StartCoroutine(开始语音合成(audio, Voice.xiaoyan));
         }
+        if(语音合成流播放器!=null&& qAudioClips.Count>0&&!语音合成流播放器.isPlaying)
+        {
+            语音合成流播放器.clip = qAudioClips.Dequeue();
+            语音合成流播放器.Play();
+           // StartCoroutine(AudioPlayFinish(语音合成流播放器.clip.length));
+            Debug.Log("开始合成   开始播放  剩余:" + qAudioClips.Count);
+        }
+
+        if (ERNIEBotManager.Instance.isAudioPlay&& 语音合成流播放器!=null&& 语音合成流播放器.clip!=null&& qAudioClips.Count<1)
+        {
+            ERNIEBotManager.Instance.isAudioPlay = false;
+        }
+        if (qAudioClips.Count > 0)
+        {
+            ERNIEBotManager.Instance.isAudioPlay = true;
+        }
+
+    }
+
+    private IEnumerator AudioPlayFinish(float times)
+    {
+        Debug.Log("语音合成流播放器        " + times);
+        yield return new WaitForSeconds(times);
+        语音合成流播放器.clip = null;
     }
     void OnAudioRead(float[] data)
     {
+        Debug.Log("开始合成   OnAudioRead  :" + data.Length + "    播放队列" + 播放队列.Count);
         for (int i = 0; i < data.Length; i++)
         {
             if (播放队列.Count > 0)
@@ -330,6 +408,7 @@ public class XunFeiYuYin : MonoBehaviour
 
     public async void 连接语音合成WebSocket(string urlStr, String text, string voice, int speed, int volume)
     {
+        Debug.Log("开始合成   连接语音合成WebSocket:  开始" + qAudioClips.Count);
         //ServicePointManager.SecurityProtocol = SecurityProtocolType.Ssl3;
         using (语音合成WebSocket = new ClientWebSocket())
         {
@@ -359,15 +438,27 @@ public class XunFeiYuYin : MonoBehaviour
                     sb.Clear();
                     int status = data.status;
                     float[] fs = bytesToFloat(Convert.FromBase64String(data.audio));
+
+                    Debug.Log("收到完整fs长度 :" + fs.Length);
+                    AudioClip clip = AudioClip.Create("语音合成流"+qAudioClips.Count, fs.Length, 1, 16000, false);//播放器最大播放时长一分钟
+                    clip.SetData(fs,0);
+                 
+                    qAudioClips.Enqueue(clip);
+
                     语音流总长度 += fs.Length;
-                    foreach (float f in fs) 播放队列.Enqueue(f);                    
+                   // foreach (float f in fs) 播放队列.Enqueue(f);  
+                    
                     if (status == 2)
                     {
                         isStart = false;
                         语音合成WebSocket.Abort();
+                        Debug.Log("开始合成   连接语音合成WebSocket  关闭:" + qAudioClips.Count);
                         break;
                     }
                 }
+                Debug.Log(" Test  " + text.Length + "        Audio  " + 语音流总长度 +"    "+ (语音流总长度 + 12800 + Mathf.Abs((text.Length - 20) * 1024)));
+                HttpsSendLog.Instance.SendLog("Log", " Test  " + text.Length + "        Audio  " + 语音流总长度 + "    " + (语音流总长度+12800 + Mathf.Abs((text.Length - 20) * 1024)));
+
             }
         }
     }

+ 1 - 1
Assets/StreamingAssets/build_info.txt

@@ -1 +1 @@
-Build from LAPTOP-KUIJ34JI at 2023/6/25 18:39:08
+Build from DESKTOP-LM86I61 at 2023/6/27 19:31:56

+ 737 - 0
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+ 1 - 2
Assets/Unity-Logs-Viewer.meta → Assets/TestXuFei.unity.meta

@@ -1,6 +1,5 @@
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-guid: ea2d7567c9c0b364c9e6924c3f1e0ddd
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+ 0 - 22
Assets/Unity-Logs-Viewer/README.md

@@ -1,22 +0,0 @@
-# Unity-Logs-Viewer
-Using this tool you can easily check your editor console logs inside the game itself! 
-All what you have to do is to make a circle gesture using your mouse (click and drag) or your finger (touch and drag) on the mobile screen to show all these logs! 
-
-You can download also from unity asset store
-https://www.assetstore.unity3d.com/en/#!/content/12047
-
-To setup log viewer do the following
-<li>1 - create reporter from menu (Reporter->Create) at first scene your game start . </li>
-<li>2 - then set the ” Scrip execution order ” in (Edit -> Project Settings ) of Reporter.cs to be the highest.</li>
-<li>3 - in reporter.cs at first line choose the proper #define which is matching your unity version, also do the same for testReporter.cs
-    <ul>
-    <li>#define UNITY_CHANGE1 for unity older than "unity 5"</li>
-    <li>#define UNITY_CHANGE2 for unity 5.0 -> 5.3</li>
-    <li>#define UNITY_CHANGE3 for unity 5.3 (fix for new SceneManger system  )</li>
-    <ul>
-    </li>
-
-<a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=J9MX5C6Q7B2NY">
-    <img src="https://www.paypalobjects.com/webstatic/en_US/btn/btn_donate_cc_147x47.png">
-    </img>
-</a>

+ 0 - 8
Assets/Unity-Logs-Viewer/README.md.meta

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-licenseType: Store
-DefaultImporter:
-  userData: 
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+ 0 - 9
Assets/Unity-Logs-Viewer/Reporter.meta

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+ 0 - 5
Assets/Unity-Logs-Viewer/Reporter/Editor.meta

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-folderAsset: yes
-DefaultImporter:
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+ 0 - 91
Assets/Unity-Logs-Viewer/Reporter/Editor/ReporterEditor.cs

@@ -1,91 +0,0 @@
-using UnityEngine;
-using UnityEditor;
-using UnityEditor.Callbacks;
-
-using System.IO;
-using System.Collections;
-
-
-public class ReporterEditor : Editor
-{
-	[MenuItem("Reporter/Create")]
-	public static void CreateReporter()
-	{
-		const int ReporterExecOrder = -12000;
-		GameObject reporterObj = new GameObject();
-		reporterObj.name = "Reporter";
-		Reporter reporter = reporterObj.AddComponent<Reporter>();
-		reporterObj.AddComponent<ReporterMessageReceiver>();
-		//reporterObj.AddComponent<TestReporter>();
-		
-		// Register root object for undo.
-		Undo.RegisterCreatedObjectUndo(reporterObj, "Create Reporter Object");
-
-		MonoScript reporterScript = MonoScript.FromMonoBehaviour(reporter);
-		string reporterPath = Path.GetDirectoryName(AssetDatabase.GetAssetPath(reporterScript));
-
-		if (MonoImporter.GetExecutionOrder(reporterScript) != ReporterExecOrder) {
-			MonoImporter.SetExecutionOrder(reporterScript, ReporterExecOrder);
-			//Debug.Log("Fixing exec order for " + reporterScript.name);
-		}
-
-		reporter.images = new Images();
-		reporter.images.clearImage           = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/clear.png"), typeof(Texture2D));
-		reporter.images.collapseImage        = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/collapse.png"), typeof(Texture2D));
-		reporter.images.clearOnNewSceneImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/clearOnSceneLoaded.png"), typeof(Texture2D));
-		reporter.images.showTimeImage        = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/timer_1.png"), typeof(Texture2D));
-		reporter.images.showSceneImage       = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/UnityIcon.png"), typeof(Texture2D));
-		reporter.images.userImage            = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/user.png"), typeof(Texture2D));
-		reporter.images.showMemoryImage      = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/memory.png"), typeof(Texture2D));
-		reporter.images.softwareImage        = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/software.png"), typeof(Texture2D));
-		reporter.images.dateImage            = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/date.png"), typeof(Texture2D));
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Assets/Unity-Logs-Viewer/Reporter/Images/scroller_vertical_back.png


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Assets/Unity-Logs-Viewer/Reporter/MultiKeyDictionary.cs

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-using UnityEngine;
-using System.Collections;
-using System.Collections.Generic;
-
-public class MultiKeyDictionary<T1, T2, T3> : Dictionary<T1, Dictionary<T2, T3>>
-{
-	new public Dictionary<T2, T3> this[T1 key]
-	{
-		get
-		{
-			if (!ContainsKey(key))
-				Add(key, new Dictionary<T2, T3>());
-
-			Dictionary<T2, T3> returnObj;
-			TryGetValue(key, out returnObj);
-
-			return returnObj;
-		}
-	}
-
-	public bool ContainsKey(T1 key1, T2 key2)
-	{
-		Dictionary<T2, T3> returnObj;
-		TryGetValue(key1, out returnObj);
-		if (returnObj == null)
-			return false;
-
-		return returnObj.ContainsKey(key2);
-	}
-}

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Assets/Unity-Logs-Viewer/Reporter/Reporter.cs

@@ -1,2033 +0,0 @@
-#if UNITY_CHANGE1 || UNITY_CHANGE2 || UNITY_CHANGE3
-#warning UNITY_CHANGE has been set manually
-#elif UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7
-#define UNITY_CHANGE1
-#elif UNITY_5_0 || UNITY_5_1 || UNITY_5_2
-#define UNITY_CHANGE2
-#else
-#define UNITY_CHANGE3
-#endif
-//use UNITY_CHANGE1 for unity older than "unity 5"
-//use UNITY_CHANGE2 for unity 5.0 -> 5.3 
-//use UNITY_CHANGE3 for unity 5.3 (fix for new SceneManger system  )
-
-
-using UnityEngine;
-using System.Collections;
-using System.Collections.Generic;
-#if UNITY_CHANGE3
-using UnityEngine.SceneManagement;
-#endif
-
-
-[System.Serializable]
-public class Images
-{
-	public Texture2D clearImage;
-	public Texture2D collapseImage;
-	public Texture2D clearOnNewSceneImage;
-	public Texture2D showTimeImage;
-	public Texture2D showSceneImage;
-	public Texture2D userImage;
-	public Texture2D showMemoryImage;
-	public Texture2D softwareImage;
-	public Texture2D dateImage;
-	public Texture2D showFpsImage;
-	public Texture2D infoImage;
-	public Texture2D searchImage;
-	public Texture2D closeImage;
-
-	public Texture2D buildFromImage;
-	public Texture2D systemInfoImage;
-	public Texture2D graphicsInfoImage;
-	public Texture2D backImage;
-
-	public Texture2D logImage;
-	public Texture2D warningImage;
-	public Texture2D errorImage;
-
-	public Texture2D barImage;
-	public Texture2D button_activeImage;
-	public Texture2D even_logImage;
-	public Texture2D odd_logImage;
-	public Texture2D selectedImage;
-
-	public GUISkin reporterScrollerSkin;
-}
-
-//To use Reporter just create reporter from menu (Reporter->Create) at first scene your game start.
-//then set the ” Scrip execution order ” in (Edit -> Project Settings ) of Reporter.cs to be the highest.
-
-//Now to view logs all what you have to do is to make a circle gesture using your mouse (click and drag) 
-//or your finger (touch and drag) on the screen to show all these logs
-//no coding is required 
-
-public class Reporter : MonoBehaviour
-{
-
-	public enum _LogType
-	{
-		Assert    = LogType.Assert,
-		Error     = LogType.Error,
-		Exception = LogType.Exception,
-		Log       = LogType.Log,
-		Warning   = LogType.Warning,
-	}
-
-	public class Sample
-	{
-		public float time;
-		public byte loadedScene;
-		public float memory;
-		public float fps;
-		public string fpsText;
-		public static float MemSize()
-		{
-			float s = sizeof(float) + sizeof(byte) + sizeof(float) + sizeof(float);
-			return s;
-		}
-
-		public string GetSceneName()
-		{
-			if ((int)loadedScene == -1)
-				return "AssetBundleScene";
-
-			return scenes[loadedScene];
-		}
-	}
-
-	List<Sample> samples = new List<Sample>(60 * 60 * 60);
-
-	public class Log
-	{
-		public int count = 1;
-		public _LogType logType;
-		public string condition;
-		public string stacktrace;
-		public int sampleId;
-		//public string   objectName="" ;//object who send error
-		//public string   rootName =""; //root of object send error
-
-		public Log CreateCopy()
-		{
-			return (Log)this.MemberwiseClone();
-		}
-		public float GetMemoryUsage()
-		{
-			return (float)(sizeof(int) +
-					sizeof(_LogType) +
-					condition.Length * sizeof(char) +
-					stacktrace.Length * sizeof(char) +
-					sizeof(int));
-		}
-	}
-	//contains all uncollapsed log
-	List<Log> logs = new List<Log>();
-	//contains all collapsed logs
-	List<Log> collapsedLogs = new List<Log>();
-	//contain logs which should only appear to user , for example if you switch off show logs + switch off show warnings
-	//and your mode is collapse,then this list will contains only collapsed errors
-	List<Log> currentLog = new List<Log>();
-
-	//used to check if the new coming logs is already exist or new one
-	MultiKeyDictionary<string, string, Log> logsDic = new MultiKeyDictionary<string, string, Log>();
-	//to save memory
-	Dictionary<string, string> cachedString = new Dictionary<string, string>();
-
-	[HideInInspector]
-	//show hide In Game Logs
-	public bool show = false;
-	//collapse logs
-	bool collapse;
-	//to decide if you want to clean logs for new loaded scene
-	bool clearOnNewSceneLoaded;
-
-	bool showTime;
-
-	bool showScene;
-
-	bool showMemory;
-
-	bool showFps;
-
-	bool showGraph;
-
-	//show or hide logs
-	bool showLog = true;
-	//show or hide warnings
-	bool showWarning = true;
-	//show or hide errors
-	bool showError = true;
-
-	//total number of logs
-	int numOfLogs = 0;
-	//total number of warnings
-	int numOfLogsWarning = 0;
-	//total number of errors
-	int numOfLogsError = 0;
-	//total number of collapsed logs
-	int numOfCollapsedLogs = 0;
-	//total number of collapsed warnings
-	int numOfCollapsedLogsWarning = 0;
-	//total number of collapsed errors
-	int numOfCollapsedLogsError = 0;
-
-	//maximum number of allowed logs to view
-	//public int maxAllowedLog = 1000 ;
-
-	bool showClearOnNewSceneLoadedButton = true;
-	bool showTimeButton = true;
-	bool showSceneButton = true;
-	bool showMemButton = true;
-	bool showFpsButton = true;
-	bool showSearchText = true;
-
-	string buildDate;
-	string logDate;
-	float logsMemUsage;
-	float graphMemUsage;
-	public float TotalMemUsage
-	{
-		get
-		{
-			return logsMemUsage + graphMemUsage;
-		}
-	}
-	float gcTotalMemory;
-	public string UserData = "";
-	//frame rate per second
-	public float fps;
-	public string fpsText;
-
-	//List<Texture2D> snapshots = new List<Texture2D>() ;
-
-	enum ReportView
-	{
-		None,
-		Logs,
-		Info,
-		Snapshot,
-	}
-	ReportView currentView = ReportView.Logs;
-	enum DetailView
-	{
-		None,
-		StackTrace,
-		Graph,
-	}
-
-	//used to check if you have In Game Logs multiple time in different scene
-	//only one should work and other should be deleted
-	static bool created = false;
-	//public delegate void OnLogHandler( string condition, string stack-trace, LogType type );
-	//public event OnLogHandler OnLog ;
-
-	public Images images;
-	// gui
-	GUIContent clearContent;
-	GUIContent collapseContent;
-	GUIContent clearOnNewSceneContent;
-	GUIContent showTimeContent;
-	GUIContent showSceneContent;
-	GUIContent userContent;
-	GUIContent showMemoryContent;
-	GUIContent softwareContent;
-	GUIContent dateContent;
-	GUIContent showFpsContent;
-	//GUIContent graphContent;
-	GUIContent infoContent;
-	GUIContent searchContent;
-	GUIContent closeContent;
-
-	GUIContent buildFromContent;
-	GUIContent systemInfoContent;
-	GUIContent graphicsInfoContent;
-	GUIContent backContent;
-
-	//GUIContent cameraContent;
-
-	GUIContent logContent;
-	GUIContent warningContent;
-	GUIContent errorContent;
-	GUIStyle barStyle;
-	GUIStyle buttonActiveStyle;
-
-	GUIStyle nonStyle;
-	GUIStyle lowerLeftFontStyle;
-	GUIStyle backStyle;
-	GUIStyle evenLogStyle;
-	GUIStyle oddLogStyle;
-	GUIStyle logButtonStyle;
-	GUIStyle selectedLogStyle;
-	GUIStyle selectedLogFontStyle;
-	GUIStyle stackLabelStyle;
-	GUIStyle scrollerStyle;
-	GUIStyle searchStyle;
-	GUIStyle sliderBackStyle;
-	GUIStyle sliderThumbStyle;
-	GUISkin toolbarScrollerSkin;
-	GUISkin logScrollerSkin;
-	GUISkin graphScrollerSkin;
-
-	public Vector2 size = new Vector2(32, 32);
-	public float maxSize = 20;
-	public int numOfCircleToShow = 1;
-	static string[] scenes;
-	string currentScene;
-	string filterText = "";
-
-	string deviceModel;
-	string deviceType;
-	string deviceName;
-	string graphicsMemorySize;
-#if !UNITY_CHANGE1
-	string maxTextureSize;
-#endif
-	string systemMemorySize;
-
-	void Awake()
-	{
-		if (!Initialized)
-			Initialize();
-	}
-
-	void OnEnable()
-	{
-		if (logs.Count == 0)//if recompile while in play mode
-			clear();
-	}
-
-	void OnDisable()
-	{
-
-	}
-
-	void addSample()
-	{
-		Sample sample = new Sample();
-		sample.fps = fps;
-		sample.fpsText = fpsText;
-#if UNITY_CHANGE3
-		sample.loadedScene = (byte)SceneManager.GetActiveScene().buildIndex;
-#else
-		sample.loadedScene = (byte)Application.loadedLevel;
-#endif
-		sample.time = Time.realtimeSinceStartup;
-		sample.memory = gcTotalMemory;
-		samples.Add(sample);
-
-		graphMemUsage = (samples.Count * Sample.MemSize()) / 1024 / 1024;
-	}
-
-	public bool Initialized = false;
-	public void Initialize()
-	{
-		if (!created) {
-			try {
-				gameObject.SendMessage("OnPreStart");
-			}
-			catch (System.Exception e) {
-				Debug.LogException(e);
-			}
-#if UNITY_CHANGE3
-			scenes = new string[ SceneManager.sceneCountInBuildSettings ];
-			currentScene = SceneManager.GetActiveScene().name;
-#else
-			scenes = new string[Application.levelCount];
-			currentScene = Application.loadedLevelName;
-#endif
-			DontDestroyOnLoad(gameObject);
-#if UNITY_CHANGE1
-			Application.RegisterLogCallback (new Application.LogCallback (CaptureLog));
-			Application.RegisterLogCallbackThreaded (new Application.LogCallback (CaptureLogThread));
-#else
-			//Application.logMessageReceived += CaptureLog ;
-			Application.logMessageReceivedThreaded += CaptureLogThread;
-#endif
-			created = true;
-			//addSample();
-		}
-		else {
-			Debug.LogWarning("tow manager is exists delete the second");
-			DestroyImmediate(gameObject, true);
-			return;
-		}
-
-
-		//initialize gui and styles for gui purpose
-
-		clearContent = new GUIContent("", images.clearImage, "Clear logs");
-		collapseContent = new GUIContent("", images.collapseImage, "Collapse logs");
-		clearOnNewSceneContent = new GUIContent("", images.clearOnNewSceneImage, "Clear logs on new scene loaded");
-		showTimeContent = new GUIContent("", images.showTimeImage, "Show Hide Time");
-		showSceneContent = new GUIContent("", images.showSceneImage, "Show Hide Scene");
-		showMemoryContent = new GUIContent("", images.showMemoryImage, "Show Hide Memory");
-		softwareContent = new GUIContent("", images.softwareImage, "Software");
-		dateContent = new GUIContent("", images.dateImage, "Date");
-		showFpsContent = new GUIContent("", images.showFpsImage, "Show Hide fps");
-		infoContent = new GUIContent("", images.infoImage, "Information about application");
-		searchContent = new GUIContent("", images.searchImage, "Search for logs");
-		closeContent = new GUIContent("", images.closeImage, "Hide logs");
-		userContent = new GUIContent("", images.userImage, "User");
-
-		buildFromContent = new GUIContent("", images.buildFromImage, "Build From");
-		systemInfoContent = new GUIContent("", images.systemInfoImage, "System Info");
-		graphicsInfoContent = new GUIContent("", images.graphicsInfoImage, "Graphics Info");
-		backContent = new GUIContent("", images.backImage, "Back");
-
-
-		//snapshotContent = new GUIContent("",images.cameraImage,"show or hide logs");
-		logContent = new GUIContent("", images.logImage, "show or hide logs");
-		warningContent = new GUIContent("", images.warningImage, "show or hide warnings");
-		errorContent = new GUIContent("", images.errorImage, "show or hide errors");
-
-
-		currentView = (ReportView)PlayerPrefs.GetInt("Reporter_currentView", 1);
-		show = (PlayerPrefs.GetInt("Reporter_show") == 1) ? true : false;
-		collapse = (PlayerPrefs.GetInt("Reporter_collapse") == 1) ? true : false;
-		clearOnNewSceneLoaded = (PlayerPrefs.GetInt("Reporter_clearOnNewSceneLoaded") == 1) ? true : false;
-		showTime = (PlayerPrefs.GetInt("Reporter_showTime") == 1) ? true : false;
-		showScene = (PlayerPrefs.GetInt("Reporter_showScene") == 1) ? true : false;
-		showMemory = (PlayerPrefs.GetInt("Reporter_showMemory") == 1) ? true : false;
-		showFps = (PlayerPrefs.GetInt("Reporter_showFps") == 1) ? true : false;
-		showGraph = (PlayerPrefs.GetInt("Reporter_showGraph") == 1) ? true : false;
-		showLog = (PlayerPrefs.GetInt("Reporter_showLog", 1) == 1) ? true : false;
-		showWarning = (PlayerPrefs.GetInt("Reporter_showWarning", 1) == 1) ? true : false;
-		showError = (PlayerPrefs.GetInt("Reporter_showError", 1) == 1) ? true : false;
-		filterText = PlayerPrefs.GetString("Reporter_filterText");
-		size.x = size.y = PlayerPrefs.GetFloat("Reporter_size", 32);
-
-
-		showClearOnNewSceneLoadedButton = (PlayerPrefs.GetInt("Reporter_showClearOnNewSceneLoadedButton", 1) == 1) ? true : false;
-		showTimeButton = (PlayerPrefs.GetInt("Reporter_showTimeButton", 1) == 1) ? true : false;
-		showSceneButton = (PlayerPrefs.GetInt("Reporter_showSceneButton", 1) == 1) ? true : false;
-		showMemButton = (PlayerPrefs.GetInt("Reporter_showMemButton", 1) == 1) ? true : false;
-		showFpsButton = (PlayerPrefs.GetInt("Reporter_showFpsButton", 1) == 1) ? true : false;
-		showSearchText = (PlayerPrefs.GetInt("Reporter_showSearchText", 1) == 1) ? true : false;
-
-
-		initializeStyle();
-
-		Initialized = true;
-
-		if (show) {
-			doShow();
-		}
-
-		deviceModel = SystemInfo.deviceModel.ToString();
-		deviceType = SystemInfo.deviceType.ToString();
-		deviceName = SystemInfo.deviceName.ToString();
-		graphicsMemorySize = SystemInfo.graphicsMemorySize.ToString();
-#if !UNITY_CHANGE1
-		maxTextureSize = SystemInfo.maxTextureSize.ToString();
-#endif
-		systemMemorySize = SystemInfo.systemMemorySize.ToString();
-
-	}
-
-	void initializeStyle()
-	{
-		int paddingX = (int)(size.x * 0.2f);
-		int paddingY = (int)(size.y * 0.2f);
-		nonStyle = new GUIStyle();
-		nonStyle.clipping = TextClipping.Clip;
-		nonStyle.border = new RectOffset(0, 0, 0, 0);
-		nonStyle.normal.background = null;
-		nonStyle.fontSize = (int)(size.y / 2);
-		nonStyle.alignment = TextAnchor.MiddleCenter;
-
-		lowerLeftFontStyle = new GUIStyle();
-		lowerLeftFontStyle.clipping = TextClipping.Clip;
-		lowerLeftFontStyle.border = new RectOffset(0, 0, 0, 0);
-		lowerLeftFontStyle.normal.background = null;
-		lowerLeftFontStyle.fontSize = (int)(size.y / 2);
-		lowerLeftFontStyle.fontStyle = FontStyle.Bold;
-		lowerLeftFontStyle.alignment = TextAnchor.LowerLeft;
-
-
-		barStyle = new GUIStyle();
-		barStyle.border = new RectOffset(1, 1, 1, 1);
-		barStyle.normal.background = images.barImage;
-		barStyle.active.background = images.button_activeImage;
-		barStyle.alignment = TextAnchor.MiddleCenter;
-		barStyle.margin = new RectOffset(1, 1, 1, 1);
-
-		//barStyle.padding = new RectOffset(paddingX,paddingX,paddingY,paddingY); 
-		//barStyle.wordWrap = true ;
-		barStyle.clipping = TextClipping.Clip;
-		barStyle.fontSize = (int)(size.y / 2);
-
-
-		buttonActiveStyle = new GUIStyle();
-		buttonActiveStyle.border = new RectOffset(1, 1, 1, 1);
-		buttonActiveStyle.normal.background = images.button_activeImage;
-		buttonActiveStyle.alignment = TextAnchor.MiddleCenter;
-		buttonActiveStyle.margin = new RectOffset(1, 1, 1, 1);
-		//buttonActiveStyle.padding = new RectOffset(4,4,4,4);
-		buttonActiveStyle.fontSize = (int)(size.y / 2);
-
-		backStyle = new GUIStyle();
-		backStyle.normal.background = images.even_logImage;
-		backStyle.clipping = TextClipping.Clip;
-		backStyle.fontSize = (int)(size.y / 2);
-
-		evenLogStyle = new GUIStyle();
-		evenLogStyle.normal.background = images.even_logImage;
-		evenLogStyle.fixedHeight = size.y;
-		evenLogStyle.clipping = TextClipping.Clip;
-		evenLogStyle.alignment = TextAnchor.UpperLeft;
-		evenLogStyle.imagePosition = ImagePosition.ImageLeft;
-		evenLogStyle.fontSize = (int)(size.y / 2);
-		//evenLogStyle.wordWrap = true;
-
-		oddLogStyle = new GUIStyle();
-		oddLogStyle.normal.background = images.odd_logImage;
-		oddLogStyle.fixedHeight = size.y;
-		oddLogStyle.clipping = TextClipping.Clip;
-		oddLogStyle.alignment = TextAnchor.UpperLeft;
-		oddLogStyle.imagePosition = ImagePosition.ImageLeft;
-		oddLogStyle.fontSize = (int)(size.y / 2);
-		//oddLogStyle.wordWrap = true ;
-
-		logButtonStyle = new GUIStyle();
-		//logButtonStyle.wordWrap = true;
-		logButtonStyle.fixedHeight = size.y;
-		logButtonStyle.clipping = TextClipping.Clip;
-		logButtonStyle.alignment = TextAnchor.UpperLeft;
-		//logButtonStyle.imagePosition = ImagePosition.ImageLeft ;
-		//logButtonStyle.wordWrap = true;
-		logButtonStyle.fontSize = (int)(size.y / 2);
-		logButtonStyle.padding = new RectOffset(paddingX, paddingX, paddingY, paddingY);
-
-		selectedLogStyle = new GUIStyle();
-		selectedLogStyle.normal.background = images.selectedImage;
-		selectedLogStyle.fixedHeight = size.y;
-		selectedLogStyle.clipping = TextClipping.Clip;
-		selectedLogStyle.alignment = TextAnchor.UpperLeft;
-		selectedLogStyle.normal.textColor = Color.white;
-		//selectedLogStyle.wordWrap = true;
-		selectedLogStyle.fontSize = (int)(size.y / 2);
-
-		selectedLogFontStyle = new GUIStyle();
-		selectedLogFontStyle.normal.background = images.selectedImage;
-		selectedLogFontStyle.fixedHeight = size.y;
-		selectedLogFontStyle.clipping = TextClipping.Clip;
-		selectedLogFontStyle.alignment = TextAnchor.UpperLeft;
-		selectedLogFontStyle.normal.textColor = Color.white;
-		//selectedLogStyle.wordWrap = true;
-		selectedLogFontStyle.fontSize = (int)(size.y / 2);
-		selectedLogFontStyle.padding = new RectOffset(paddingX, paddingX, paddingY, paddingY);
-
-		stackLabelStyle = new GUIStyle();
-		stackLabelStyle.wordWrap = true;
-		stackLabelStyle.fontSize = (int)(size.y / 2);
-		stackLabelStyle.padding = new RectOffset(paddingX, paddingX, paddingY, paddingY);
-
-		scrollerStyle = new GUIStyle();
-		scrollerStyle.normal.background = images.barImage;
-
-		searchStyle = new GUIStyle();
-		searchStyle.clipping = TextClipping.Clip;
-		searchStyle.alignment = TextAnchor.LowerCenter;
-		searchStyle.fontSize = (int)(size.y / 2);
-		searchStyle.wordWrap = true;
-
-
-		sliderBackStyle = new GUIStyle();
-		sliderBackStyle.normal.background = images.barImage;
-		sliderBackStyle.fixedHeight = size.y;
-		sliderBackStyle.border = new RectOffset(1, 1, 1, 1);
-
-		sliderThumbStyle = new GUIStyle();
-		sliderThumbStyle.normal.background = images.selectedImage;
-		sliderThumbStyle.fixedWidth = size.x;
-
-		GUISkin skin = images.reporterScrollerSkin;
-
-		toolbarScrollerSkin = (GUISkin)GameObject.Instantiate(skin);
-		toolbarScrollerSkin.verticalScrollbar.fixedWidth = 0f;
-		toolbarScrollerSkin.horizontalScrollbar.fixedHeight = 0f;
-		toolbarScrollerSkin.verticalScrollbarThumb.fixedWidth = 0f;
-		toolbarScrollerSkin.horizontalScrollbarThumb.fixedHeight = 0f;
-
-		logScrollerSkin = (GUISkin)GameObject.Instantiate(skin);
-		logScrollerSkin.verticalScrollbar.fixedWidth = size.x * 2f;
-		logScrollerSkin.horizontalScrollbar.fixedHeight = 0f;
-		logScrollerSkin.verticalScrollbarThumb.fixedWidth = size.x * 2f;
-		logScrollerSkin.horizontalScrollbarThumb.fixedHeight = 0f;
-
-		graphScrollerSkin = (GUISkin)GameObject.Instantiate(skin);
-		graphScrollerSkin.verticalScrollbar.fixedWidth = 0f;
-		graphScrollerSkin.horizontalScrollbar.fixedHeight = size.x * 2f;
-		graphScrollerSkin.verticalScrollbarThumb.fixedWidth = 0f;
-		graphScrollerSkin.horizontalScrollbarThumb.fixedHeight = size.x * 2f;
-		//inGameLogsScrollerSkin.verticalScrollbarThumb.fixedWidth = size.x * 2;
-		//inGameLogsScrollerSkin.verticalScrollbar.fixedWidth = size.x * 2;
-	}
-
-	void Start()
-	{
-		logDate = System.DateTime.Now.ToString();
-		StartCoroutine("readInfo");
-	}
-
-	//clear all logs
-	void clear()
-	{
-		logs.Clear();
-		collapsedLogs.Clear();
-		currentLog.Clear();
-		logsDic.Clear();
-		//selectedIndex = -1;
-		selectedLog = null;
-		numOfLogs = 0;
-		numOfLogsWarning = 0;
-		numOfLogsError = 0;
-		numOfCollapsedLogs = 0;
-		numOfCollapsedLogsWarning = 0;
-		numOfCollapsedLogsError = 0;
-		logsMemUsage = 0;
-		graphMemUsage = 0;
-		samples.Clear();
-		System.GC.Collect();
-		selectedLog = null;
-	}
-
-	Rect screenRect;
-	Rect toolBarRect;
-	Rect logsRect;
-	Rect stackRect;
-	Rect graphRect;
-	Rect graphMinRect;
-	Rect graphMaxRect;
-	Rect buttomRect;
-	Vector2 stackRectTopLeft;
-	Rect detailRect;
-
-	Vector2 scrollPosition;
-	Vector2 scrollPosition2;
-	Vector2 toolbarScrollPosition;
-
-	//int 	selectedIndex = -1;
-	Log selectedLog;
-
-	float toolbarOldDrag = 0;
-	float oldDrag;
-	float oldDrag2;
-	float oldDrag3;
-	int startIndex;
-
-	//calculate what is the currentLog : collapsed or not , hide or view warnings ......
-	void calculateCurrentLog()
-	{
-		bool filter = !string.IsNullOrEmpty(filterText);
-		string _filterText = "";
-		if (filter)
-			_filterText = filterText.ToLower();
-		currentLog.Clear();
-		if (collapse) {
-			for (int i = 0; i < collapsedLogs.Count; i++) {
-				Log log = collapsedLogs[i];
-				if (log.logType == _LogType.Log && !showLog)
-					continue;
-				if (log.logType == _LogType.Warning && !showWarning)
-					continue;
-				if (log.logType == _LogType.Error && !showError)
-					continue;
-				if (log.logType == _LogType.Assert && !showError)
-					continue;
-				if (log.logType == _LogType.Exception && !showError)
-					continue;
-
-				if (filter) {
-					if (log.condition.ToLower().Contains(_filterText))
-						currentLog.Add(log);
-				}
-				else {
-					currentLog.Add(log);
-				}
-			}
-		}
-		else {
-			for (int i = 0; i < logs.Count; i++) {
-				Log log = logs[i];
-				if (log.logType == _LogType.Log && !showLog)
-					continue;
-				if (log.logType == _LogType.Warning && !showWarning)
-					continue;
-				if (log.logType == _LogType.Error && !showError)
-					continue;
-				if (log.logType == _LogType.Assert && !showError)
-					continue;
-				if (log.logType == _LogType.Exception && !showError)
-					continue;
-
-				if (filter) {
-					if (log.condition.ToLower().Contains(_filterText))
-						currentLog.Add(log);
-				}
-				else {
-					currentLog.Add(log);
-				}
-			}
-		}
-
-		if (selectedLog != null) {
-			int newSelectedIndex = currentLog.IndexOf(selectedLog);
-			if (newSelectedIndex == -1) {
-				Log collapsedSelected = logsDic[selectedLog.condition][selectedLog.stacktrace];
-				newSelectedIndex = currentLog.IndexOf(collapsedSelected);
-				if (newSelectedIndex != -1)
-					scrollPosition.y = newSelectedIndex * size.y;
-			}
-			else {
-				scrollPosition.y = newSelectedIndex * size.y;
-			}
-		}
-	}
-
-	Rect countRect;
-	Rect timeRect;
-	Rect timeLabelRect;
-	Rect sceneRect;
-	Rect sceneLabelRect;
-	Rect memoryRect;
-	Rect memoryLabelRect;
-	Rect fpsRect;
-	Rect fpsLabelRect;
-	GUIContent tempContent = new GUIContent();
-
-
-	Vector2 infoScrollPosition;
-	Vector2 oldInfoDrag;
-	void DrawInfo()
-	{
-
-		GUILayout.BeginArea(screenRect, backStyle);
-
-		Vector2 drag = getDrag();
-		if ((drag.x != 0) && (downPos != Vector2.zero)) {
-			infoScrollPosition.x -= (drag.x - oldInfoDrag.x);
-		}
-		if ((drag.y != 0) && (downPos != Vector2.zero)) {
-			infoScrollPosition.y += (drag.y - oldInfoDrag.y);
-		}
-		oldInfoDrag = drag;
-
-		GUI.skin = toolbarScrollerSkin;
-		infoScrollPosition = GUILayout.BeginScrollView(infoScrollPosition);
-		GUILayout.Space(size.x);
-		GUILayout.BeginHorizontal();
-		GUILayout.Space(size.x);
-		GUILayout.Box(buildFromContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
-		GUILayout.Space(size.x);
-		GUILayout.Label(buildDate, nonStyle, GUILayout.Height(size.y));
-		GUILayout.FlexibleSpace();
-		GUILayout.EndHorizontal();
-
-		GUILayout.BeginHorizontal();
-		GUILayout.Space(size.x);
-		GUILayout.Box(systemInfoContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
-		GUILayout.Space(size.x);
-		GUILayout.Label(deviceModel, nonStyle, GUILayout.Height(size.y));
-		GUILayout.Space(size.x);
-		GUILayout.Label(deviceType, nonStyle, GUILayout.Height(size.y));
-		GUILayout.Space(size.x);
-		GUILayout.Label(deviceName, nonStyle, GUILayout.Height(size.y));
-		GUILayout.FlexibleSpace();
-		GUILayout.EndHorizontal();
-
-		GUILayout.BeginHorizontal();
-		GUILayout.Space(size.x);
-		GUILayout.Box(graphicsInfoContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
-		GUILayout.Space(size.x);
-		GUILayout.Label(SystemInfo.graphicsDeviceName, nonStyle, GUILayout.Height(size.y));
-		GUILayout.Space(size.x);
-		GUILayout.Label(graphicsMemorySize, nonStyle, GUILayout.Height(size.y));
-#if !UNITY_CHANGE1
-		GUILayout.Space(size.x);
-		GUILayout.Label(maxTextureSize, nonStyle, GUILayout.Height(size.y));
-#endif
-		GUILayout.FlexibleSpace();
-		GUILayout.EndHorizontal();
-
-		GUILayout.BeginHorizontal();
-		GUILayout.Space(size.x);
-		GUILayout.Space(size.x);
-		GUILayout.Space(size.x);
-		GUILayout.Label("Screen Width " + Screen.width, nonStyle, GUILayout.Height(size.y));
-		GUILayout.Space(size.x);
-		GUILayout.Label("Screen Height " + Screen.height, nonStyle, GUILayout.Height(size.y));
-		GUILayout.FlexibleSpace();
-		GUILayout.EndHorizontal();
-
-		GUILayout.BeginHorizontal();
-		GUILayout.Space(size.x);
-		GUILayout.Box(showMemoryContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
-		GUILayout.Space(size.x);
-		GUILayout.Label(systemMemorySize + " mb", nonStyle, GUILayout.Height(size.y));
-		GUILayout.FlexibleSpace();
-		GUILayout.EndHorizontal();
-
-		GUILayout.BeginHorizontal();
-		GUILayout.Space(size.x);
-		GUILayout.Space(size.x);
-		GUILayout.Space(size.x);
-		GUILayout.Label("Mem Usage Of Logs " + logsMemUsage.ToString("0.000") + " mb", nonStyle, GUILayout.Height(size.y));
-		GUILayout.Space(size.x);
-		//GUILayout.Label( "Mem Usage Of Graph " + graphMemUsage.ToString("0.000")  + " mb", nonStyle , GUILayout.Height(size.y));
-		//GUILayout.Space( size.x);
-		GUILayout.Label("GC Memory " + gcTotalMemory.ToString("0.000") + " mb", nonStyle, GUILayout.Height(size.y));
-		GUILayout.FlexibleSpace();
-		GUILayout.EndHorizontal();
-
-		GUILayout.BeginHorizontal();
-		GUILayout.Space(size.x);
-		GUILayout.Box(softwareContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
-		GUILayout.Space(size.x);
-		GUILayout.Label(SystemInfo.operatingSystem, nonStyle, GUILayout.Height(size.y));
-		GUILayout.FlexibleSpace();
-		GUILayout.EndHorizontal();
-
-
-		GUILayout.BeginHorizontal();
-		GUILayout.Space(size.x);
-		GUILayout.Box(dateContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
-		GUILayout.Space(size.x);
-		GUILayout.Label(System.DateTime.Now.ToString(), nonStyle, GUILayout.Height(size.y));
-		GUILayout.Label(" - Application Started At " + logDate, nonStyle, GUILayout.Height(size.y));
-		GUILayout.FlexibleSpace();
-		GUILayout.EndHorizontal();
-
-		GUILayout.BeginHorizontal();
-		GUILayout.Space(size.x);
-		GUILayout.Box(showTimeContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
-		GUILayout.Space(size.x);
-		GUILayout.Label(Time.realtimeSinceStartup.ToString("000"), nonStyle, GUILayout.Height(size.y));
-		GUILayout.FlexibleSpace();
-		GUILayout.EndHorizontal();
-
-		GUILayout.BeginHorizontal();
-		GUILayout.Space(size.x);
-		GUILayout.Box(showFpsContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
-		GUILayout.Space(size.x);
-		GUILayout.Label(fpsText, nonStyle, GUILayout.Height(size.y));
-		GUILayout.FlexibleSpace();
-		GUILayout.EndHorizontal();
-
-		GUILayout.BeginHorizontal();
-		GUILayout.Space(size.x);
-		GUILayout.Box(userContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
-		GUILayout.Space(size.x);
-		GUILayout.Label(UserData, nonStyle, GUILayout.Height(size.y));
-		GUILayout.FlexibleSpace();
-		GUILayout.EndHorizontal();
-
-		GUILayout.BeginHorizontal();
-		GUILayout.Space(size.x);
-		GUILayout.Box(showSceneContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
-		GUILayout.Space(size.x);
-		GUILayout.Label(currentScene, nonStyle, GUILayout.Height(size.y));
-		GUILayout.FlexibleSpace();
-		GUILayout.EndHorizontal();
-
-		GUILayout.BeginHorizontal();
-		GUILayout.Space(size.x);
-		GUILayout.Box(showSceneContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
-		GUILayout.Space(size.x);
-		GUILayout.Label("Unity Version = " + Application.unityVersion, nonStyle, GUILayout.Height(size.y));
-		GUILayout.FlexibleSpace();
-		GUILayout.EndHorizontal();
-
-		/*GUILayout.BeginHorizontal();
-		GUILayout.Space( size.x);
-		GUILayout.Box( graphContent ,nonStyle ,  GUILayout.Width(size.x) , GUILayout.Height(size.y));
-		GUILayout.Space( size.x);
-		GUILayout.Label( "frame " + samples.Count , nonStyle , GUILayout.Height(size.y));
-		GUILayout.FlexibleSpace();
-		GUILayout.EndHorizontal();*/
-
-		drawInfo_enableDisableToolBarButtons();
-
-		GUILayout.FlexibleSpace();
-
-		GUILayout.BeginHorizontal();
-		GUILayout.Space(size.x);
-		GUILayout.Label("Size = " + size.x.ToString("0.0"), nonStyle, GUILayout.Height(size.y));
-		GUILayout.Space(size.x);
-		float _size = GUILayout.HorizontalSlider(size.x, 16, 64, sliderBackStyle, sliderThumbStyle, GUILayout.Width(Screen.width * 0.5f));
-		if (size.x != _size) {
-			size.x = size.y = _size;
-			initializeStyle();
-		}
-		GUILayout.FlexibleSpace();
-		GUILayout.EndHorizontal();
-
-		GUILayout.BeginHorizontal();
-		GUILayout.Space(size.x);
-		if (GUILayout.Button(backContent, barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
-			currentView = ReportView.Logs;
-		}
-		GUILayout.FlexibleSpace();
-		GUILayout.EndHorizontal();
-
-
-
-		GUILayout.EndScrollView();
-
-		GUILayout.EndArea();
-	}
-
-
-	void drawInfo_enableDisableToolBarButtons()
-	{
-		GUILayout.BeginHorizontal();
-		GUILayout.Space(size.x);
-		GUILayout.Label("Hide or Show tool bar buttons", nonStyle, GUILayout.Height(size.y));
-		GUILayout.Space(size.x);
-		GUILayout.FlexibleSpace();
-		GUILayout.EndHorizontal();
-
-		GUILayout.BeginHorizontal();
-		GUILayout.Space(size.x);
-
-		if (GUILayout.Button(clearOnNewSceneContent, (showClearOnNewSceneLoadedButton) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
-			showClearOnNewSceneLoadedButton = !showClearOnNewSceneLoadedButton;
-		}
-
-		if (GUILayout.Button(showTimeContent, (showTimeButton) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
-			showTimeButton = !showTimeButton;
-		}
-		tempRect = GUILayoutUtility.GetLastRect();
-		GUI.Label(tempRect, Time.realtimeSinceStartup.ToString("0.0"), lowerLeftFontStyle);
-		if (GUILayout.Button(showSceneContent, (showSceneButton) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
-			showSceneButton = !showSceneButton;
-		}
-		tempRect = GUILayoutUtility.GetLastRect();
-		GUI.Label(tempRect, currentScene, lowerLeftFontStyle);
-		if (GUILayout.Button(showMemoryContent, (showMemButton) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
-			showMemButton = !showMemButton;
-		}
-		tempRect = GUILayoutUtility.GetLastRect();
-		GUI.Label(tempRect, gcTotalMemory.ToString("0.0"), lowerLeftFontStyle);
-
-		if (GUILayout.Button(showFpsContent, (showFpsButton) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
-			showFpsButton = !showFpsButton;
-		}
-		tempRect = GUILayoutUtility.GetLastRect();
-		GUI.Label(tempRect, fpsText, lowerLeftFontStyle);
-		/*if( GUILayout.Button( graphContent , (showGraph)?buttonActiveStyle:barStyle , GUILayout.Width(size.x*2) ,GUILayout.Height(size.y*2)))
-		{
-			showGraph = !showGraph ;
-		}
-		tempRect = GUILayoutUtility.GetLastRect();
-		GUI.Label( tempRect , samples.Count.ToString() , lowerLeftFontStyle );*/
-		if (GUILayout.Button(searchContent, (showSearchText) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
-			showSearchText = !showSearchText;
-		}
-		tempRect = GUILayoutUtility.GetLastRect();
-		GUI.TextField(tempRect, filterText, searchStyle);
-
-
-		GUILayout.FlexibleSpace();
-		GUILayout.EndHorizontal();
-	}
-
-	void DrawReport()
-	{
-		screenRect.x = 0f;
-		screenRect.y = 0f;
-		screenRect.width = Screen.width;
-		screenRect.height = Screen.height;
-		GUILayout.BeginArea(screenRect, backStyle);
-		GUILayout.BeginVertical();
-		GUILayout.FlexibleSpace();
-
-		GUILayout.BeginHorizontal();
-		GUILayout.FlexibleSpace();
-		/*GUILayout.Box( cameraContent ,nonStyle ,  GUILayout.Width(size.x) , GUILayout.Height(size.y));
-		GUILayout.FlexibleSpace();*/
-		GUILayout.Label("Select Photo", nonStyle, GUILayout.Height(size.y));
-		GUILayout.FlexibleSpace();
-		GUILayout.EndHorizontal();
-
-		GUILayout.BeginHorizontal();
-		GUILayout.Label("Coming Soon", nonStyle, GUILayout.Height(size.y));
-		GUILayout.EndHorizontal();
-
-		GUILayout.BeginHorizontal();
-		GUILayout.FlexibleSpace();
-		if (GUILayout.Button(backContent, barStyle, GUILayout.Width(size.x), GUILayout.Height(size.y))) {
-			currentView = ReportView.Logs;
-		}
-		GUILayout.FlexibleSpace();
-		GUILayout.EndHorizontal();
-
-		GUILayout.FlexibleSpace();
-		GUILayout.EndVertical();
-		GUILayout.EndArea();
-	}
-
-	void drawToolBar()
-	{
-
-		toolBarRect.x = 0f;
-		toolBarRect.y = 0f;
-		toolBarRect.width = Screen.width;
-		toolBarRect.height = size.y * 2f;
-
-		//toolbarScrollerSkin.verticalScrollbar.fixedWidth = 0f;
-		//toolbarScrollerSkin.horizontalScrollbar.fixedHeight= 0f  ;
-
-		GUI.skin = toolbarScrollerSkin;
-		Vector2 drag = getDrag();
-		if ((drag.x != 0) && (downPos != Vector2.zero) && (downPos.y > Screen.height - size.y * 2f)) {
-			toolbarScrollPosition.x -= (drag.x - toolbarOldDrag);
-		}
-		toolbarOldDrag = drag.x;
-		GUILayout.BeginArea(toolBarRect);
-		toolbarScrollPosition = GUILayout.BeginScrollView(toolbarScrollPosition);
-		GUILayout.BeginHorizontal(barStyle);
-
-		if (GUILayout.Button(clearContent, barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
-			clear();
-		}
-		if (GUILayout.Button(collapseContent, (collapse) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
-			collapse = !collapse;
-			calculateCurrentLog();
-		}
-		if (showClearOnNewSceneLoadedButton && GUILayout.Button(clearOnNewSceneContent, (clearOnNewSceneLoaded) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
-			clearOnNewSceneLoaded = !clearOnNewSceneLoaded;
-		}
-
-		if (showTimeButton && GUILayout.Button(showTimeContent, (showTime) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
-			showTime = !showTime;
-		}
-		if (showSceneButton) {
-			tempRect = GUILayoutUtility.GetLastRect();
-			GUI.Label(tempRect, Time.realtimeSinceStartup.ToString("0.0"), lowerLeftFontStyle);
-			if (GUILayout.Button(showSceneContent, (showScene) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
-				showScene = !showScene;
-			}
-			tempRect = GUILayoutUtility.GetLastRect();
-			GUI.Label(tempRect, currentScene, lowerLeftFontStyle);
-		}
-		if (showMemButton) {
-			if (GUILayout.Button(showMemoryContent, (showMemory) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
-				showMemory = !showMemory;
-			}
-			tempRect = GUILayoutUtility.GetLastRect();
-			GUI.Label(tempRect, gcTotalMemory.ToString("0.0"), lowerLeftFontStyle);
-		}
-		if (showFpsButton) {
-			if (GUILayout.Button(showFpsContent, (showFps) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
-				showFps = !showFps;
-			}
-			tempRect = GUILayoutUtility.GetLastRect();
-			GUI.Label(tempRect, fpsText, lowerLeftFontStyle);
-		}
-		/*if( GUILayout.Button( graphContent , (showGraph)?buttonActiveStyle:barStyle , GUILayout.Width(size.x*2) ,GUILayout.Height(size.y*2)))
-		{
-			showGraph = !showGraph ;
-		}
-		tempRect = GUILayoutUtility.GetLastRect();
-		GUI.Label( tempRect , samples.Count.ToString() , lowerLeftFontStyle );*/
-
-		if (showSearchText) {
-			GUILayout.Box(searchContent, barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2));
-			tempRect = GUILayoutUtility.GetLastRect();
-			string newFilterText = GUI.TextField(tempRect, filterText, searchStyle);
-			if (newFilterText != filterText) {
-				filterText = newFilterText;
-				calculateCurrentLog();
-			}
-		}
-
-		if (GUILayout.Button(infoContent, barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
-			currentView = ReportView.Info;
-		}
-
-
-
-		GUILayout.FlexibleSpace();
-
-
-		string logsText = " ";
-		if (collapse) {
-			logsText += numOfCollapsedLogs;
-		}
-		else {
-			logsText += numOfLogs;
-		}
-		string logsWarningText = " ";
-		if (collapse) {
-			logsWarningText += numOfCollapsedLogsWarning;
-		}
-		else {
-			logsWarningText += numOfLogsWarning;
-		}
-		string logsErrorText = " ";
-		if (collapse) {
-			logsErrorText += numOfCollapsedLogsError;
-		}
-		else {
-			logsErrorText += numOfLogsError;
-		}
-
-		GUILayout.BeginHorizontal((showLog) ? buttonActiveStyle : barStyle);
-		if (GUILayout.Button(logContent, nonStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
-			showLog = !showLog;
-			calculateCurrentLog();
-		}
-		if (GUILayout.Button(logsText, nonStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
-			showLog = !showLog;
-			calculateCurrentLog();
-		}
-		GUILayout.EndHorizontal();
-		GUILayout.BeginHorizontal((showWarning) ? buttonActiveStyle : barStyle);
-		if (GUILayout.Button(warningContent, nonStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
-			showWarning = !showWarning;
-			calculateCurrentLog();
-		}
-		if (GUILayout.Button(logsWarningText, nonStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
-			showWarning = !showWarning;
-			calculateCurrentLog();
-		}
-		GUILayout.EndHorizontal();
-		GUILayout.BeginHorizontal((showError) ? buttonActiveStyle : nonStyle);
-		if (GUILayout.Button(errorContent, nonStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
-			showError = !showError;
-			calculateCurrentLog();
-		}
-		if (GUILayout.Button(logsErrorText, nonStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
-			showError = !showError;
-			calculateCurrentLog();
-		}
-		GUILayout.EndHorizontal();
-
-		if (GUILayout.Button(closeContent, barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {
-			show = false;
-			ReporterGUI gui = gameObject.GetComponent<ReporterGUI>();
-			DestroyImmediate(gui);
-
-			try {
-				gameObject.SendMessage("OnHideReporter");
-			}
-			catch (System.Exception e) {
-				Debug.LogException(e);
-			}
-		}
-
-
-		GUILayout.EndHorizontal();
-
-		GUILayout.EndScrollView();
-
-		GUILayout.EndArea();
-	}
-
-
-	Rect tempRect;
-	void DrawLogs()
-	{
-
-		GUILayout.BeginArea(logsRect, backStyle);
-
-		GUI.skin = logScrollerSkin;
-		//setStartPos();
-		Vector2 drag = getDrag();
-
-		if (drag.y != 0 && logsRect.Contains(new Vector2(downPos.x, Screen.height - downPos.y))) {
-			scrollPosition.y += (drag.y - oldDrag);
-		}
-		scrollPosition = GUILayout.BeginScrollView(scrollPosition);
-
-		oldDrag = drag.y;
-
-
-		int totalVisibleCount = (int)(Screen.height * 0.75f / size.y);
-		int totalCount = currentLog.Count;
-		/*if( totalCount < 100 )
-			inGameLogsScrollerSkin.verticalScrollbarThumb.fixedHeight = 0;
-		else 
-			inGameLogsScrollerSkin.verticalScrollbarThumb.fixedHeight = 64;*/
-
-		totalVisibleCount = Mathf.Min(totalVisibleCount, totalCount - startIndex);
-		int index = 0;
-		int beforeHeight = (int)(startIndex * size.y);
-		//selectedIndex = Mathf.Clamp( selectedIndex , -1 , totalCount -1);
-		if (beforeHeight > 0) {
-			//fill invisible gap before scroller to make proper scroller pos
-			GUILayout.BeginHorizontal(GUILayout.Height(beforeHeight));
-			GUILayout.Label("---");
-			GUILayout.EndHorizontal();
-		}
-
-		int endIndex = startIndex + totalVisibleCount;
-		endIndex = Mathf.Clamp(endIndex, 0, totalCount);
-		bool scrollerVisible = (totalVisibleCount < totalCount);
-		for (int i = startIndex; (startIndex + index) < endIndex; i++) {
-
-			if (i >= currentLog.Count)
-				break;
-			Log log = currentLog[i];
-
-			if (log.logType == _LogType.Log && !showLog)
-				continue;
-			if (log.logType == _LogType.Warning && !showWarning)
-				continue;
-			if (log.logType == _LogType.Error && !showError)
-				continue;
-			if (log.logType == _LogType.Assert && !showError)
-				continue;
-			if (log.logType == _LogType.Exception && !showError)
-				continue;
-
-			if (index >= totalVisibleCount) {
-				break;
-			}
-
-			GUIContent content = null;
-			if (log.logType == _LogType.Log)
-				content = logContent;
-			else if (log.logType == _LogType.Warning)
-				content = warningContent;
-			else
-				content = errorContent;
-			//content.text = log.condition ;
-
-			GUIStyle currentLogStyle = ((startIndex + index) % 2 == 0) ? evenLogStyle : oddLogStyle;
-			if (log == selectedLog) {
-				//selectedLog = log ;
-				currentLogStyle = selectedLogStyle;
-			}
-			else {
-			}
-
-			tempContent.text = log.count.ToString();
-			float w = 0f;
-			if (collapse)
-				w = barStyle.CalcSize(tempContent).x + 3;
-			countRect.x = Screen.width - w;
-			countRect.y = size.y * i;
-			if (beforeHeight > 0)
-				countRect.y += 8;//i will check later why
-			countRect.width = w;
-			countRect.height = size.y;
-
-			if (scrollerVisible)
-				countRect.x -= size.x * 2;
-
-			Sample sample = samples[log.sampleId];
-			fpsRect = countRect;
-			if (showFps) {
-				tempContent.text = sample.fpsText;
-				w = currentLogStyle.CalcSize(tempContent).x + size.x;
-				fpsRect.x -= w;
-				fpsRect.width = size.x;
-				fpsLabelRect = fpsRect;
-				fpsLabelRect.x += size.x;
-				fpsLabelRect.width = w - size.x;
-			}
-
-
-			memoryRect = fpsRect;
-			if (showMemory) {
-				tempContent.text = sample.memory.ToString("0.000");
-				w = currentLogStyle.CalcSize(tempContent).x + size.x;
-				memoryRect.x -= w;
-				memoryRect.width = size.x;
-				memoryLabelRect = memoryRect;
-				memoryLabelRect.x += size.x;
-				memoryLabelRect.width = w - size.x;
-			}
-			sceneRect = memoryRect;
-			if (showScene) {
-
-				tempContent.text = sample.GetSceneName();
-				w = currentLogStyle.CalcSize(tempContent).x + size.x;
-				sceneRect.x -= w;
-				sceneRect.width = size.x;
-				sceneLabelRect = sceneRect;
-				sceneLabelRect.x += size.x;
-				sceneLabelRect.width = w - size.x;
-			}
-			timeRect = sceneRect;
-			if (showTime) {
-				tempContent.text = sample.time.ToString("0.000");
-				w = currentLogStyle.CalcSize(tempContent).x + size.x;
-				timeRect.x -= w;
-				timeRect.width = size.x;
-				timeLabelRect = timeRect;
-				timeLabelRect.x += size.x;
-				timeLabelRect.width = w - size.x;
-			}
-
-
-
-			GUILayout.BeginHorizontal(currentLogStyle);
-			if (log == selectedLog) {
-				GUILayout.Box(content, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
-				GUILayout.Label(log.condition, selectedLogFontStyle);
-				//GUILayout.FlexibleSpace();
-				if (showTime) {
-					GUI.Box(timeRect, showTimeContent, currentLogStyle);
-					GUI.Label(timeLabelRect, sample.time.ToString("0.000"), currentLogStyle);
-				}
-				if (showScene) {
-					GUI.Box(sceneRect, showSceneContent, currentLogStyle);
-					GUI.Label(sceneLabelRect, sample.GetSceneName(), currentLogStyle);
-				}
-				if (showMemory) {
-					GUI.Box(memoryRect, showMemoryContent, currentLogStyle);
-					GUI.Label(memoryLabelRect, sample.memory.ToString("0.000") + " mb", currentLogStyle);
-				}
-				if (showFps) {
-					GUI.Box(fpsRect, showFpsContent, currentLogStyle);
-					GUI.Label(fpsLabelRect, sample.fpsText, currentLogStyle);
-				}
-
-
-			}
-			else {
-				if (GUILayout.Button(content, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y))) {
-					//selectedIndex = startIndex + index ;
-					selectedLog = log;
-				}
-				if (GUILayout.Button(log.condition, logButtonStyle)) {
-					//selectedIndex = startIndex + index ;
-					selectedLog = log;
-				}
-				//GUILayout.FlexibleSpace();
-				if (showTime) {
-					GUI.Box(timeRect, showTimeContent, currentLogStyle);
-					GUI.Label(timeLabelRect, sample.time.ToString("0.000"), currentLogStyle);
-				}
-				if (showScene) {
-					GUI.Box(sceneRect, showSceneContent, currentLogStyle);
-					GUI.Label(sceneLabelRect, sample.GetSceneName(), currentLogStyle);
-				}
-				if (showMemory) {
-					GUI.Box(memoryRect, showMemoryContent, currentLogStyle);
-					GUI.Label(memoryLabelRect, sample.memory.ToString("0.000") + " mb", currentLogStyle);
-				}
-				if (showFps) {
-					GUI.Box(fpsRect, showFpsContent, currentLogStyle);
-					GUI.Label(fpsLabelRect, sample.fpsText, currentLogStyle);
-				}
-			}
-			if (collapse)
-				GUI.Label(countRect, log.count.ToString(), barStyle);
-			GUILayout.EndHorizontal();
-			index++;
-		}
-
-		int afterHeight = (int)((totalCount - (startIndex + totalVisibleCount)) * size.y);
-		if (afterHeight > 0) {
-			//fill invisible gap after scroller to make proper scroller pos
-			GUILayout.BeginHorizontal(GUILayout.Height(afterHeight));
-			GUILayout.Label(" ");
-			GUILayout.EndHorizontal();
-		}
-
-		GUILayout.EndScrollView();
-		GUILayout.EndArea();
-
-		buttomRect.x = 0f;
-		buttomRect.y = Screen.height - size.y;
-		buttomRect.width = Screen.width;
-		buttomRect.height = size.y;
-
-		if (showGraph)
-			drawGraph();
-		else
-			drawStack();
-	}
-
-
-	float graphSize = 4f;
-	int startFrame = 0;
-	int currentFrame = 0;
-	Vector3 tempVector1;
-	Vector3 tempVector2;
-	Vector2 graphScrollerPos;
-	float maxFpsValue;
-	float minFpsValue;
-	float maxMemoryValue;
-	float minMemoryValue;
-
-	void drawGraph()
-	{
-
-		graphRect = stackRect;
-		graphRect.height = Screen.height * 0.25f;//- size.y ;
-
-
-
-		//startFrame = samples.Count - (int)(Screen.width / graphSize) ;
-		//if( startFrame < 0 ) startFrame = 0 ;
-		GUI.skin = graphScrollerSkin;
-
-		Vector2 drag = getDrag();
-		if (graphRect.Contains(new Vector2(downPos.x, Screen.height - downPos.y))) {
-			if (drag.x != 0) {
-				graphScrollerPos.x -= drag.x - oldDrag3;
-				graphScrollerPos.x = Mathf.Max(0, graphScrollerPos.x);
-			}
-
-			Vector2 p = downPos;
-			if (p != Vector2.zero) {
-				currentFrame = startFrame + (int)(p.x / graphSize);
-			}
-		}
-
-		oldDrag3 = drag.x;
-		GUILayout.BeginArea(graphRect, backStyle);
-
-		graphScrollerPos = GUILayout.BeginScrollView(graphScrollerPos);
-		startFrame = (int)(graphScrollerPos.x / graphSize);
-		if (graphScrollerPos.x >= (samples.Count * graphSize - Screen.width))
-			graphScrollerPos.x += graphSize;
-
-		GUILayout.Label(" ", GUILayout.Width(samples.Count * graphSize));
-		GUILayout.EndScrollView();
-		GUILayout.EndArea();
-		maxFpsValue = 0;
-		minFpsValue = 100000;
-		maxMemoryValue = 0;
-		minMemoryValue = 100000;
-		for (int i = 0; i < Screen.width / graphSize; i++) {
-			int index = startFrame + i;
-			if (index >= samples.Count)
-				break;
-			Sample s = samples[index];
-			if (maxFpsValue < s.fps) maxFpsValue = s.fps;
-			if (minFpsValue > s.fps) minFpsValue = s.fps;
-			if (maxMemoryValue < s.memory) maxMemoryValue = s.memory;
-			if (minMemoryValue > s.memory) minMemoryValue = s.memory;
-		}
-
-		//GUI.BeginGroup(graphRect);
-
-
-		if (currentFrame != -1 && currentFrame < samples.Count) {
-			Sample selectedSample = samples[currentFrame];
-			GUILayout.BeginArea(buttomRect, backStyle);
-			GUILayout.BeginHorizontal();
-
-			GUILayout.Box(showTimeContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
-			GUILayout.Label(selectedSample.time.ToString("0.0"), nonStyle);
-			GUILayout.Space(size.x);
-
-			GUILayout.Box(showSceneContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
-			GUILayout.Label(selectedSample.GetSceneName(), nonStyle);
-			GUILayout.Space(size.x);
-
-			GUILayout.Box(showMemoryContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
-			GUILayout.Label(selectedSample.memory.ToString("0.000"), nonStyle);
-			GUILayout.Space(size.x);
-
-			GUILayout.Box(showFpsContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
-			GUILayout.Label(selectedSample.fpsText, nonStyle);
-			GUILayout.Space(size.x);
-
-			/*GUILayout.Box( graphContent ,nonStyle, GUILayout.Width(size.x) ,GUILayout.Height(size.y));
-			GUILayout.Label( currentFrame.ToString() ,nonStyle  );*/
-			GUILayout.FlexibleSpace();
-			GUILayout.EndHorizontal();
-			GUILayout.EndArea();
-		}
-
-		graphMaxRect = stackRect;
-		graphMaxRect.height = size.y;
-		GUILayout.BeginArea(graphMaxRect);
-		GUILayout.BeginHorizontal();
-
-		GUILayout.Box(showMemoryContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
-		GUILayout.Label(maxMemoryValue.ToString("0.000"), nonStyle);
-
-		GUILayout.Box(showFpsContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
-		GUILayout.Label(maxFpsValue.ToString("0.000"), nonStyle);
-		GUILayout.FlexibleSpace();
-		GUILayout.EndHorizontal();
-		GUILayout.EndArea();
-
-		graphMinRect = stackRect;
-		graphMinRect.y = stackRect.y + stackRect.height - size.y;
-		graphMinRect.height = size.y;
-		GUILayout.BeginArea(graphMinRect);
-		GUILayout.BeginHorizontal();
-
-		GUILayout.Box(showMemoryContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
-
-		GUILayout.Label(minMemoryValue.ToString("0.000"), nonStyle);
-
-
-		GUILayout.Box(showFpsContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
-
-		GUILayout.Label(minFpsValue.ToString("0.000"), nonStyle);
-		GUILayout.FlexibleSpace();
-		GUILayout.EndHorizontal();
-		GUILayout.EndArea();
-
-		//GUI.EndGroup();
-	}
-
-	void drawStack()
-	{
-
-		if (selectedLog != null) {
-			Vector2 drag = getDrag();
-			if (drag.y != 0 && stackRect.Contains(new Vector2(downPos.x, Screen.height - downPos.y))) {
-				scrollPosition2.y += drag.y - oldDrag2;
-			}
-			oldDrag2 = drag.y;
-
-
-
-			GUILayout.BeginArea(stackRect, backStyle);
-			scrollPosition2 = GUILayout.BeginScrollView(scrollPosition2);
-			Sample selectedSample = null;
-			try {
-				selectedSample = samples[selectedLog.sampleId];
-			}
-			catch (System.Exception e) {
-				Debug.LogException(e);
-			}
-
-			GUILayout.BeginHorizontal();
-			GUILayout.Label(selectedLog.condition, stackLabelStyle);
-			GUILayout.EndHorizontal();
-			GUILayout.Space(size.y * 0.25f);
-			GUILayout.BeginHorizontal();
-			GUILayout.Label(selectedLog.stacktrace, stackLabelStyle);
-			GUILayout.EndHorizontal();
-			GUILayout.Space(size.y);
-			GUILayout.EndScrollView();
-			GUILayout.EndArea();
-
-
-			GUILayout.BeginArea(buttomRect, backStyle);
-			GUILayout.BeginHorizontal();
-
-			GUILayout.Box(showTimeContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
-			GUILayout.Label(selectedSample.time.ToString("0.000"), nonStyle);
-			GUILayout.Space(size.x);
-
-			GUILayout.Box(showSceneContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
-			GUILayout.Label(selectedSample.GetSceneName(), nonStyle);
-			GUILayout.Space(size.x);
-
-			GUILayout.Box(showMemoryContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
-			GUILayout.Label(selectedSample.memory.ToString("0.000"), nonStyle);
-			GUILayout.Space(size.x);
-
-			GUILayout.Box(showFpsContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
-			GUILayout.Label(selectedSample.fpsText, nonStyle);
-			/*GUILayout.Space( size.x );
-			GUILayout.Box( graphContent ,nonStyle, GUILayout.Width(size.x) ,GUILayout.Height(size.y));
-			GUILayout.Label( selectedLog.sampleId.ToString() ,nonStyle  );*/
-			GUILayout.FlexibleSpace();
-			GUILayout.EndHorizontal();
-			GUILayout.EndArea();
-
-
-
-		}
-		else {
-			GUILayout.BeginArea(stackRect, backStyle);
-			GUILayout.EndArea();
-			GUILayout.BeginArea(buttomRect, backStyle);
-			GUILayout.EndArea();
-		}
-
-	}
-
-
-	public void OnGUIDraw()
-	{
-
-		if (!show) {
-			return;
-		}
-
-		screenRect.x = 0;
-		screenRect.y = 0;
-		screenRect.width = Screen.width;
-		screenRect.height = Screen.height;
-
-		getDownPos();
-
-
-		logsRect.x = 0f;
-		logsRect.y = size.y * 2f;
-		logsRect.width = Screen.width;
-		logsRect.height = Screen.height * 0.75f - size.y * 2f;
-
-		stackRectTopLeft.x = 0f;
-		stackRect.x = 0f;
-		stackRectTopLeft.y = Screen.height * 0.75f;
-		stackRect.y = Screen.height * 0.75f;
-		stackRect.width = Screen.width;
-		stackRect.height = Screen.height * 0.25f - size.y;
-
-
-
-		detailRect.x = 0f;
-		detailRect.y = Screen.height - size.y * 3;
-		detailRect.width = Screen.width;
-		detailRect.height = size.y * 3;
-
-		if (currentView == ReportView.Info)
-			DrawInfo();
-		else if (currentView == ReportView.Logs) {
-			drawToolBar();
-			DrawLogs();
-		}
-
-
-	}
-
-	List<Vector2> gestureDetector = new List<Vector2>();
-	Vector2 gestureSum = Vector2.zero;
-	float gestureLength = 0;
-	int gestureCount = 0;
-	bool isGestureDone()
-	{
-		if (Application.platform == RuntimePlatform.Android ||
-			Application.platform == RuntimePlatform.IPhonePlayer) {
-			if (Input.touches.Length != 1) {
-				gestureDetector.Clear();
-				gestureCount = 0;
-			}
-			else {
-				if (Input.touches[0].phase == TouchPhase.Canceled || Input.touches[0].phase == TouchPhase.Ended)
-					gestureDetector.Clear();
-				else if (Input.touches[0].phase == TouchPhase.Moved) {
-					Vector2 p = Input.touches[0].position;
-					if (gestureDetector.Count == 0 || (p - gestureDetector[gestureDetector.Count - 1]).magnitude > 10)
-						gestureDetector.Add(p);
-				}
-			}
-		}
-		else {
-			if (Input.GetMouseButtonUp(0)) {
-				gestureDetector.Clear();
-				gestureCount = 0;
-			}
-			else {
-				if (Input.GetMouseButton(0)) {
-					Vector2 p = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
-					if (gestureDetector.Count == 0 || (p - gestureDetector[gestureDetector.Count - 1]).magnitude > 10)
-						gestureDetector.Add(p);
-				}
-			}
-		}
-
-		if (gestureDetector.Count < 10)
-			return false;
-
-		gestureSum = Vector2.zero;
-		gestureLength = 0;
-		Vector2 prevDelta = Vector2.zero;
-		for (int i = 0; i < gestureDetector.Count - 2; i++) {
-
-			Vector2 delta = gestureDetector[i + 1] - gestureDetector[i];
-			float deltaLength = delta.magnitude;
-			gestureSum += delta;
-			gestureLength += deltaLength;
-
-			float dot = Vector2.Dot(delta, prevDelta);
-			if (dot < 0f) {
-				gestureDetector.Clear();
-				gestureCount = 0;
-				return false;
-			}
-
-			prevDelta = delta;
-		}
-
-		int gestureBase = (Screen.width + Screen.height) / 4;
-
-		if (gestureLength > gestureBase && gestureSum.magnitude < gestureBase / 2) {
-			gestureDetector.Clear();
-			gestureCount++;
-			if (gestureCount >= numOfCircleToShow)
-				return true;
-		}
-
-		return false;
-	}
-
-	float lastClickTime = -1;
-	bool isDoubleClickDone()
-	{
-		if (Application.platform == RuntimePlatform.Android ||
-		   Application.platform == RuntimePlatform.IPhonePlayer) {
-			if (Input.touches.Length != 1) {
-				lastClickTime = -1;
-			}
-			else {
-				if (Input.touches[0].phase == TouchPhase.Began) {
-					if (lastClickTime == -1)
-						lastClickTime = Time.realtimeSinceStartup;
-					else if (Time.realtimeSinceStartup - lastClickTime < 0.2f) {
-						lastClickTime = -1;
-						return true;
-					}
-					else {
-						lastClickTime = Time.realtimeSinceStartup;
-					}
-				}
-			}
-		}
-		else {
-			if (Input.GetMouseButtonDown(0)) {
-				if (lastClickTime == -1)
-					lastClickTime = Time.realtimeSinceStartup;
-				else if (Time.realtimeSinceStartup - lastClickTime < 0.2f) {
-					lastClickTime = -1;
-					return true;
-				}
-				else {
-					lastClickTime = Time.realtimeSinceStartup;
-				}
-			}
-		}
-		return false;
-	}
-
-	//calculate  pos of first click on screen
-	Vector2 startPos;
-
-	Vector2 downPos;
-	Vector2 getDownPos()
-	{
-		if (Application.platform == RuntimePlatform.Android ||
-		   Application.platform == RuntimePlatform.IPhonePlayer) {
-
-			if (Input.touches.Length == 1 && Input.touches[0].phase == TouchPhase.Began) {
-				downPos = Input.touches[0].position;
-				return downPos;
-			}
-		}
-		else {
-			if (Input.GetMouseButtonDown(0)) {
-				downPos.x = Input.mousePosition.x;
-				downPos.y = Input.mousePosition.y;
-				return downPos;
-			}
-		}
-
-		return Vector2.zero;
-	}
-	//calculate drag amount , this is used for scrolling
-
-	Vector2 mousePosition;
-	Vector2 getDrag()
-	{
-
-		if (Application.platform == RuntimePlatform.Android ||
-			Application.platform == RuntimePlatform.IPhonePlayer) {
-			if (Input.touches.Length != 1) {
-				return Vector2.zero;
-			}
-			return Input.touches[0].position - downPos;
-		}
-		else {
-			if (Input.GetMouseButton(0)) {
-				mousePosition = Input.mousePosition;
-				return mousePosition - downPos;
-			}
-			else {
-				return Vector2.zero;
-			}
-		}
-	}
-
-	//calculate the start index of visible log
-	void calculateStartIndex()
-	{
-		startIndex = (int)(scrollPosition.y / size.y);
-		startIndex = Mathf.Clamp(startIndex, 0, currentLog.Count);
-	}
-
-	// For FPS Counter
-	private int frames = 0;
-	private bool firstTime = true;
-	private float lastUpdate = 0f;
-	private const int requiredFrames = 10;
-	private const float updateInterval = 0.25f;
-
-#if UNITY_CHANGE1
-	float lastUpdate2 = 0;
-#endif
-
-	void doShow()
-	{
-		show = true;
-		currentView = ReportView.Logs;
-		gameObject.AddComponent<ReporterGUI>();
-
-
-		try {
-			gameObject.SendMessage("OnShowReporter");
-		}
-		catch (System.Exception e) {
-			Debug.LogException(e);
-		}
-	}
-
-	void Update()
-	{
-		fpsText = fps.ToString("0.000");
-		gcTotalMemory = (((float)System.GC.GetTotalMemory(false)) / 1024 / 1024);
-		//addSample();
-
-#if UNITY_CHANGE3
-		int sceneIndex = SceneManager.GetActiveScene().buildIndex ;
-		if( sceneIndex != -1 && string.IsNullOrEmpty( scenes[sceneIndex] ))
-			scenes[ SceneManager.GetActiveScene().buildIndex ] = SceneManager.GetActiveScene().name ;
-#else
-		int sceneIndex = Application.loadedLevel;
-		if (sceneIndex != -1 && string.IsNullOrEmpty(scenes[Application.loadedLevel]))
-			scenes[Application.loadedLevel] = Application.loadedLevelName;
-#endif
-
-		calculateStartIndex();
-		if (!show && isGestureDone()) {
-			doShow();
-		}
-
-
-		if (threadedLogs.Count > 0) {
-			lock (threadedLogs) {
-				for (int i = 0; i < threadedLogs.Count; i++) {
-					Log l = threadedLogs[i];
-					AddLog(l.condition, l.stacktrace, (LogType)l.logType);
-				}
-				threadedLogs.Clear();
-			}
-		}
-
-#if UNITY_CHANGE1
-		float elapsed2 = Time.realtimeSinceStartup - lastUpdate2;
-		if (elapsed2 > 1) {
-			lastUpdate2 = Time.realtimeSinceStartup;
-			//be sure no body else take control of log 
-			Application.RegisterLogCallback (new Application.LogCallback (CaptureLog));
-			Application.RegisterLogCallbackThreaded (new Application.LogCallback (CaptureLogThread));
-		}
-#endif
-
-		// FPS Counter
-		if (firstTime) {
-			firstTime = false;
-			lastUpdate = Time.realtimeSinceStartup;
-			frames = 0;
-			return;
-		}
-		frames++;
-		float dt = Time.realtimeSinceStartup - lastUpdate;
-		if (dt > updateInterval && frames > requiredFrames) {
-			fps = (float)frames / dt;
-			lastUpdate = Time.realtimeSinceStartup;
-			frames = 0;
-		}
-	}
-
-
-	void CaptureLog(string condition, string stacktrace, LogType type)
-	{
-		AddLog(condition, stacktrace, type);
-	}
-
-	void AddLog(string condition, string stacktrace, LogType type)
-	{
-		float memUsage = 0f;
-		string _condition = "";
-		if (cachedString.ContainsKey(condition)) {
-			_condition = cachedString[condition];
-		}
-		else {
-			_condition = condition;
-			cachedString.Add(_condition, _condition);
-			memUsage += (string.IsNullOrEmpty(_condition) ? 0 : _condition.Length * sizeof(char));
-			memUsage += System.IntPtr.Size;
-		}
-		string _stacktrace = "";
-		if (cachedString.ContainsKey(stacktrace)) {
-			_stacktrace = cachedString[stacktrace];
-		}
-		else {
-			_stacktrace = stacktrace;
-			cachedString.Add(_stacktrace, _stacktrace);
-			memUsage += (string.IsNullOrEmpty(_stacktrace) ? 0 : _stacktrace.Length * sizeof(char));
-			memUsage += System.IntPtr.Size;
-		}
-		bool newLogAdded = false;
-
-		addSample();
-		Log log = new Log() { logType = (_LogType)type, condition = _condition, stacktrace = _stacktrace, sampleId = samples.Count - 1 };
-		memUsage += log.GetMemoryUsage();
-		//memUsage += samples.Count * 13 ;
-
-		logsMemUsage += memUsage / 1024 / 1024;
-
-		if (TotalMemUsage > maxSize) {
-			clear();
-			Debug.Log("Memory Usage Reach" + maxSize + " mb So It is Cleared");
-			return;
-		}
-
-		bool isNew = false;
-		//string key = _condition;// + "_!_" + _stacktrace ;
-		if (logsDic.ContainsKey(_condition, stacktrace)) {
-			isNew = false;
-			logsDic[_condition][stacktrace].count++;
-		}
-		else {
-			isNew = true;
-			collapsedLogs.Add(log);
-			logsDic[_condition][stacktrace] = log;
-
-			if (type == LogType.Log)
-				numOfCollapsedLogs++;
-			else if (type == LogType.Warning)
-				numOfCollapsedLogsWarning++;
-			else
-				numOfCollapsedLogsError++;
-		}
-
-		if (type == LogType.Log)
-			numOfLogs++;
-		else if (type == LogType.Warning)
-			numOfLogsWarning++;
-		else
-			numOfLogsError++;
-
-
-		logs.Add(log);
-		if (!collapse || isNew) {
-			bool skip = false;
-			if (log.logType == _LogType.Log && !showLog)
-				skip = true;
-			if (log.logType == _LogType.Warning && !showWarning)
-				skip = true;
-			if (log.logType == _LogType.Error && !showError)
-				skip = true;
-			if (log.logType == _LogType.Assert && !showError)
-				skip = true;
-			if (log.logType == _LogType.Exception && !showError)
-				skip = true;
-
-			if (!skip) {
-				if (string.IsNullOrEmpty(filterText) || log.condition.ToLower().Contains(filterText.ToLower())) {
-					currentLog.Add(log);
-					newLogAdded = true;
-				}
-			}
-		}
-
-		if (newLogAdded) {
-			calculateStartIndex();
-			int totalCount = currentLog.Count;
-			int totalVisibleCount = (int)(Screen.height * 0.75f / size.y);
-			if (startIndex >= (totalCount - totalVisibleCount))
-				scrollPosition.y += size.y;
-		}
-
-		try {
-			gameObject.SendMessage("OnLog", log);
-		}
-		catch (System.Exception e) {
-			Debug.LogException(e);
-		}
-	}
-
-	List<Log> threadedLogs = new List<Log>();
-	void CaptureLogThread(string condition, string stacktrace, LogType type)
-	{
-		Log log = new Log() { condition = condition, stacktrace = stacktrace, logType = (_LogType)type };
-		lock (threadedLogs) {
-			threadedLogs.Add(log);
-		}
-	}
-
-	//new scene is loaded
-	void OnLevelWasLoaded()
-	{
-		if (clearOnNewSceneLoaded)
-			clear();
-
-#if UNITY_CHANGE3
-		currentScene = SceneManager.GetActiveScene().name ;
-		Debug.Log( "Scene " + SceneManager.GetActiveScene().name + " is loaded");
-#else
-		currentScene = Application.loadedLevelName;
-		Debug.Log("Scene " + Application.loadedLevelName + " is loaded");
-#endif
-	}
-
-	//save user config
-	void OnApplicationQuit()
-	{
-		PlayerPrefs.SetInt("Reporter_currentView", (int)currentView);
-		PlayerPrefs.SetInt("Reporter_show", (show == true) ? 1 : 0);
-		PlayerPrefs.SetInt("Reporter_collapse", (collapse == true) ? 1 : 0);
-		PlayerPrefs.SetInt("Reporter_clearOnNewSceneLoaded", (clearOnNewSceneLoaded == true) ? 1 : 0);
-		PlayerPrefs.SetInt("Reporter_showTime", (showTime == true) ? 1 : 0);
-		PlayerPrefs.SetInt("Reporter_showScene", (showScene == true) ? 1 : 0);
-		PlayerPrefs.SetInt("Reporter_showMemory", (showMemory == true) ? 1 : 0);
-		PlayerPrefs.SetInt("Reporter_showFps", (showFps == true) ? 1 : 0);
-		PlayerPrefs.SetInt("Reporter_showGraph", (showGraph == true) ? 1 : 0);
-		PlayerPrefs.SetInt("Reporter_showLog", (showLog == true) ? 1 : 0);
-		PlayerPrefs.SetInt("Reporter_showWarning", (showWarning == true) ? 1 : 0);
-		PlayerPrefs.SetInt("Reporter_showError", (showError == true) ? 1 : 0);
-		PlayerPrefs.SetString("Reporter_filterText", filterText);
-		PlayerPrefs.SetFloat("Reporter_size", size.x);
-
-		PlayerPrefs.SetInt("Reporter_showClearOnNewSceneLoadedButton", (showClearOnNewSceneLoadedButton == true) ? 1 : 0);
-		PlayerPrefs.SetInt("Reporter_showTimeButton", (showTimeButton == true) ? 1 : 0);
-		PlayerPrefs.SetInt("Reporter_showSceneButton", (showSceneButton == true) ? 1 : 0);
-		PlayerPrefs.SetInt("Reporter_showMemButton", (showMemButton == true) ? 1 : 0);
-		PlayerPrefs.SetInt("Reporter_showFpsButton", (showFpsButton == true) ? 1 : 0);
-		PlayerPrefs.SetInt("Reporter_showSearchText", (showSearchText == true) ? 1 : 0);
-
-		PlayerPrefs.Save();
-	}
-
-	//read build information 
-	IEnumerator readInfo()
-	{
-		string prefFile = "build_info.txt";
-		string url = prefFile;
-
-		if (prefFile.IndexOf("://") == -1) {
-			string streamingAssetsPath = Application.streamingAssetsPath;
-			if (streamingAssetsPath == "")
-				streamingAssetsPath = Application.dataPath + "/StreamingAssets/";
-			url = System.IO.Path.Combine(streamingAssetsPath, prefFile);
-		}
-
-		if (Application.platform != RuntimePlatform.WebGLPlayer)
-			if (!url.Contains("://"))
-				url = "file://" + url;
-
-
-		// float startTime = Time.realtimeSinceStartup;
-		WWW www = new WWW(url);
-		yield return www;
-
-		if (!string.IsNullOrEmpty(www.error)) {
-			Debug.LogError(www.error);
-		}
-		else {
-			buildDate = www.text;
-		}
-
-		yield break;
-	}
-}
-
-

+ 0 - 16
Assets/Unity-Logs-Viewer/Reporter/ReporterGUI.cs

@@ -1,16 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-public class ReporterGUI : MonoBehaviour
-{
-	Reporter reporter;
-	void Awake()
-	{
-		reporter = gameObject.GetComponent<Reporter>();
-	}
-
-	void OnGUI()
-	{
-		reporter.OnGUIDraw();
-	}
-}

+ 0 - 42
Assets/Unity-Logs-Viewer/Reporter/ReporterMessageReceiver.cs

@@ -1,42 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-public class ReporterMessageReceiver : MonoBehaviour
-{
-	Reporter reporter;
-	void Start()
-	{
-		reporter = gameObject.GetComponent<Reporter>();
-	}
-
-	void OnPreStart()
-	{
-		//To Do : this method is called before initializing reporter, 
-		//we can for example check the resultion of our device ,then change the size of reporter
-		if (reporter == null)
-			reporter = gameObject.GetComponent<Reporter>();
-
-		if (Screen.width < 1000)
-			reporter.size = new Vector2(32, 32);
-		else
-			reporter.size = new Vector2(48, 48);
-
-		reporter.UserData = "Put user date here like his account to know which user is playing on this device";
-	}
-
-	void OnHideReporter()
-	{
-		//TO DO : resume your game
-	}
-
-	void OnShowReporter()
-	{
-		//TO DO : pause your game and disable its GUI
-	}
-
-	void OnLog(Reporter.Log log)
-	{
-		//TO DO : put you custom code 
-	}
-
-}

+ 0 - 8
Assets/Unity-Logs-Viewer/Reporter/ReporterMessageReceiver.cs.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 6767a180de870304caa2013b2772dd62
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 

+ 0 - 5
Assets/Unity-Logs-Viewer/Reporter/Test.meta

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-fileFormatVersion: 2
-guid: 7c32ffadc35cc8045a81f08654eaf6cf
-folderAsset: yes
-DefaultImporter:
-  userData: 

+ 0 - 473
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-  m_Script: {fileID: 11500000, guid: cac68c003767bec459aa60dc282ff67d, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  logTestCount: 100
-  threadLogTestCount: 100
-  logEverySecond: 1

+ 0 - 4
Assets/Unity-Logs-Viewer/Reporter/Test/ReporterScene.unity.meta

@@ -1,4 +0,0 @@
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-guid: 50197f88423d447488d9bff2736b47dc
-DefaultImporter:
-  userData: 

+ 0 - 19
Assets/Unity-Logs-Viewer/Reporter/Test/Rotate.cs

@@ -1,19 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-public class Rotate : MonoBehaviour
-{
-	Vector3 angle;
-
-	void Start()
-	{
-		angle = transform.eulerAngles;
-	}
-
-	void Update()
-	{
-		angle.y += Time.deltaTime * 100;
-		transform.eulerAngles = angle;
-	}
-
-}

+ 0 - 8
Assets/Unity-Logs-Viewer/Reporter/Test/Rotate.cs.meta

@@ -1,8 +0,0 @@
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+ 0 - 151
Assets/Unity-Logs-Viewer/Reporter/Test/TestReporter.cs

@@ -1,151 +0,0 @@
-#if UNITY_CHANGE1 || UNITY_CHANGE2 || UNITY_CHANGE3
-#warning UNITY_CHANGE has been set manually
-#elif UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7
-#define UNITY_CHANGE1
-#elif UNITY_5_0 || UNITY_5_1 || UNITY_5_2
-#define UNITY_CHANGE2
-#else
-#define UNITY_CHANGE3
-#endif
-//use UNITY_CHANGE1 for unity older than "unity 5"
-//use UNITY_CHANGE2 for unity 5.0 -> 5.3 
-//use UNITY_CHANGE3 for unity 5.3 (fix for new SceneManger system  )
-
-using UnityEngine;
-using System.Collections;
-using System.Threading;
-#if UNITY_CHANGE3
-using UnityEngine.SceneManagement;
-#endif
-
-
-
-//this script used for test purpose ,it do by default 100 logs  + 100 warnings + 100 errors
-//so you can check the functionality of in game logs
-//just drop this scrip to any empty game object on first scene your game start at
-public class TestReporter : MonoBehaviour
-{
-	public int logTestCount = 100;
-	public int threadLogTestCount = 100;
-	public bool logEverySecond = true;
-	int currentLogTestCount;
-	Reporter reporter;
-	GUIStyle style;
-	Rect rect1;
-	Rect rect2;
-	Rect rect3;
-	Rect rect4;
-	Rect rect5;
-	Rect rect6;
-
-	Thread thread;
-
-	void Start()
-	{
-		Application.runInBackground = true;
-
-		reporter = FindObjectOfType(typeof(Reporter)) as Reporter;
-		Debug.Log("test long text sdf asdfg asdfg sdfgsdfg sdfg sfg" +
-				  "sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg " +
-				  "sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg " +
-				  "sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg " +
-				  "sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg " +
-				  "sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg ssssssssssssssssssssss" +
-				  "asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf" +
-				  "asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf" +
-				  "asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf" +
-				  "asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf" +
-				  "asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf");
-
-		style = new GUIStyle();
-		style.alignment = TextAnchor.MiddleCenter;
-		style.normal.textColor = Color.white;
-		style.wordWrap = true;
-
-		for (int i = 0; i < 10; i++) {
-			Debug.Log("Test Collapsed log");
-			Debug.LogWarning("Test Collapsed Warning");
-			Debug.LogError("Test Collapsed Error");
-		}
-
-		for (int i = 0; i < 10; i++) {
-			Debug.Log("Test Collapsed log");
-			Debug.LogWarning("Test Collapsed Warning");
-			Debug.LogError("Test Collapsed Error");
-		}
-
-		rect1 = new Rect(Screen.width / 2 - 120, Screen.height / 2 - 225, 240, 50);
-		rect2 = new Rect(Screen.width / 2 - 120, Screen.height / 2 - 175, 240, 100);
-		rect3 = new Rect(Screen.width / 2 - 120, Screen.height / 2 - 50, 240, 50);
-		rect4 = new Rect(Screen.width / 2 - 120, Screen.height / 2, 240, 50);
-		rect5 = new Rect(Screen.width / 2 - 120, Screen.height / 2 + 50, 240, 50);
-		rect6 = new Rect(Screen.width / 2 - 120, Screen.height / 2 + 100, 240, 50);
-
-		thread = new Thread(new ThreadStart(threadLogTest));
-		thread.Start();
-	}
-
-	void OnDestroy()
-	{
-		thread.Abort();
-	}
-
-	void threadLogTest()
-	{
-		for (int i = 0; i < threadLogTestCount; i++) {
-			Debug.Log("Test Log from Thread");
-			Debug.LogWarning("Test Warning from Thread");
-			Debug.LogError("Test Error from Thread");
-		}
-	}
-
-	float elapsed;
-	void Update()
-	{
-		int drawn = 0;
-		while (currentLogTestCount < logTestCount && drawn < 10) {
-			Debug.Log("Test Log " + currentLogTestCount);
-			Debug.LogError("Test LogError " + currentLogTestCount);
-			Debug.LogWarning("Test LogWarning " + currentLogTestCount);
-			drawn++;
-			currentLogTestCount++;
-		}
-
-		elapsed += Time.deltaTime;
-		if (elapsed >= 1) {
-			elapsed = 0;
-			Debug.Log("One Second Passed");
-		}
-	}
-
-	void OnGUI()
-	{
-		if (reporter && !reporter.show) {
-			GUI.Label(rect1, "Draw circle on screen to show logs", style);
-			GUI.Label(rect2, "To use Reporter just create reporter from reporter menu at first scene your game start", style);
-			if (GUI.Button(rect3, "Load ReporterScene")) {
-#if UNITY_CHANGE3
-				SceneManager.LoadScene("ReporterScene");
-#else
-				Application.LoadLevel("ReporterScene");
-#endif
-			}
-			if (GUI.Button(rect4, "Load test1")) {
-#if UNITY_CHANGE3
-				SceneManager.LoadScene("test1");
-#else
-				Application.LoadLevel("test1");
-#endif
-			}
-			if (GUI.Button(rect5, "Load test2")) {
-#if UNITY_CHANGE3
-				SceneManager.LoadScene("test2");
-#else
-				Application.LoadLevel("test2");
-#endif
-			}
-			GUI.Label(rect6, "fps : " + reporter.fps.ToString("0.0"), style);
-		}
-	}
-
-}

+ 0 - 8
Assets/Unity-Logs-Viewer/Reporter/Test/TestReporter.cs.meta

@@ -1,8 +0,0 @@
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-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 

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