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修复打包后根据SN获取场景错误问题

蓝色星空 2 năm trước cách đây
mục cha
commit
421115beb5
2 tập tin đã thay đổi với 9 bổ sung4 xóa
  1. 2 1
      Assets/Script/BlueScripts/SendSN.cs
  2. 7 3
      Assets/Scripts/UI/LoginPanel.cs

+ 2 - 1
Assets/Script/BlueScripts/SendSN.cs

@@ -8,8 +8,9 @@ public static class SendSN
 #if UNITY_EDITOR
         sn = "YARMA11B0V21D22106170295";
         sn = "ABD1234561";
+        sn = "b27500d903b4800006f32559816360f3";
 #elif UNITY_ANDROID
-        sn = SystemInfo.deviceUniqueIdentifier;
+        sn = SystemInfo.deviceUniqueIdentifier;  
 #else
         sn = "";
 #endif

+ 7 - 3
Assets/Scripts/UI/LoginPanel.cs

@@ -369,7 +369,9 @@ public class LoginPanel : BaseUI
         for (int i = 0; i < scenes.Count; i++)
         {
             SendSnInfo sendNet = new SendSnInfo();
-            sendNet.sn = "Nreal-SN";//API_GSXR_Slam.SlamManager.plugin.SN;
+            sendNet.sn = SendSN.GetSN();
+            //sendNet.sn = "Nreal-SN";
+            //API_GSXR_Slam.SlamManager.plugin.SN;
             sendNet.projectId = scenes[i].id;
             string jsonData = JsonMapper.ToJson(sendNet);
 
@@ -501,7 +503,8 @@ public class LoginPanel : BaseUI
     /// </summary>
     private void OnClickSnBtn()
     {
-        string sn = API_GSXR_Slam.SlamManager.plugin.SN;
+        string sn = SendSN.GetSN();
+        //string sn = API_GSXR_Slam.SlamManager.plugin.SN;
     }
 
     #endregion
@@ -555,7 +558,8 @@ public class LoginPanel : BaseUI
     {
         if (API_GSXR_Slam.GSXR_Is_SlamInitialized())
         {
-            m_SN.text = API_GSXR_Slam.SlamManager.plugin.SN;
+            m_SN.text = SendSN.GetSN();
+            //m_SN.text = API_GSXR_Slam.SlamManager.plugin.SN;
         }
     }