瀏覽代碼

控制Set按钮跟随玩家移动

蓝色星空 2 年之前
父節點
當前提交
048d8e7e46
共有 1 個文件被更改,包括 3 次插入3 次删除
  1. 3 3
      Assets/Scripts/UI/GameManager.cs

+ 3 - 3
Assets/Scripts/UI/GameManager.cs

@@ -253,9 +253,9 @@ public class GameManager : MonoSingleton<GameManager>
         if (API_GSXR_Slam.GSXR_Get_Head() != null && m_IsRuning)
         {
             m_SetBtn.transform.localEulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().localEulerAngles.y, 0);
-            m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f+ new Vector3(0, 1f, 0);
-          //m_SetBtn.transform.localPosition = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f + new Vector3(0, 1f, 0);
-          //m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + Player.transform.forward * 1.3f + new Vector3(-0.2f, 1f, 0);
+            //m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f+ new Vector3(0, 1f, 0);
+            //m_SetBtn.transform.localPosition = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f + new Vector3(0, 1f, 0);
+            m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + Player.transform.forward * 1.3f + new Vector3(-0.2f, 1f, 0);
         }
     }