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@@ -253,9 +253,9 @@ public class GameManager : MonoSingleton<GameManager>
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if (API_GSXR_Slam.GSXR_Get_Head() != null && m_IsRuning)
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{
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m_SetBtn.transform.localEulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().localEulerAngles.y, 0);
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- m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f+ new Vector3(0, 1f, 0);
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-
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-
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+
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+
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+ m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + Player.transform.forward * 1.3f + new Vector3(-0.2f, 1f, 0);
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}
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}
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