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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class KalmanLatLong
- {
- private float MinAccuracy = 1;
- private float Q_metres_per_second;
- private long TimeStamp_milliseconds;
- private double lat;
- private double lng;
- private float variance; // P matrix. Negative means object uninitialised. NB: units irrelevant, as long as same units used throughout
- public KalmanLatLong(float Q_metres_per_second) { this.Q_metres_per_second = Q_metres_per_second; variance = -1; }
- public long get_TimeStamp() { return TimeStamp_milliseconds; }
- public double get_lat() { return lat; }
- public double get_lng() { return lng; }
- public float get_accuracy() { return (float)Math.Sqrt(variance); }
- public void SetState(double lat, double lng, float accuracy, long TimeStamp_milliseconds)
- {
- this.lat = lat; this.lng = lng; variance = accuracy * accuracy; this.TimeStamp_milliseconds = TimeStamp_milliseconds;
- }
- /// <summary>
- /// Kalman filter processing for lattitude and longitude
- /// </summary>
- /// <param name="lat_measurement_degrees">new measurement of lattidude</param>
- /// <param name="lng_measurement">new measurement of longitude</param>
- /// <param name="accuracy">measurement of 1 standard deviation error in metres</param>
- /// <param name="TimeStamp_milliseconds">time of measurement</param>
- /// <returns>new state</returns>
- public void Process(double lat_measurement, double lng_measurement, float accuracy, long TimeStamp_milliseconds)
- {
- if (accuracy < MinAccuracy) accuracy = MinAccuracy;
- if (variance < 0)
- {
- // if variance < 0, object is unitialised, so initialise with current values
- this.TimeStamp_milliseconds = TimeStamp_milliseconds;
- lat = lat_measurement; lng = lng_measurement; variance = accuracy * accuracy;
- }
- else
- {
- // else apply Kalman filter methodology
- long TimeInc_milliseconds = TimeStamp_milliseconds - this.TimeStamp_milliseconds;
- if (TimeInc_milliseconds > 0)
- {
- // time has moved on, so the uncertainty in the current position increases
- variance += TimeInc_milliseconds * Q_metres_per_second * Q_metres_per_second / 1000;
- this.TimeStamp_milliseconds = TimeStamp_milliseconds;
- // TO DO: USE VELOCITY INFORMATION HERE TO GET A BETTER ESTIMATE OF CURRENT POSITION
- }
- // Kalman gain matrix K = Covarariance * Inverse(Covariance + MeasurementVariance)
- // NB: because K is dimensionless, it doesn't matter that variance has different units to lat and lng
- float K = variance / (variance + accuracy * accuracy);
- // apply K
- lat += K * (lat_measurement - lat);
- lng += K * (lng_measurement - lng);
- // new Covarariance matrix is (IdentityMatrix - K) * Covarariance
- variance = (1 - K) * variance;
- }
- }
- }
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