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- /****************************************************************************
- * Copyright (c) 2017 xiaojun
- * Copyright (c) 2017 liangxie
- * Copyright (c) 2017 imagicbell
- * Copyright (c) 2018.5 ~ 2021.1 liangxie
- *
- * http://qframework.io
- * https://github.com/liangxiegame/QFramework
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- ****************************************************************************/
- namespace QFramework
- {
- using UnityEngine;
- /// <summary>
- /// 每个UIbehaviour对应的Data
- /// </summary>
- public interface IUIData
- {
- }
- public class UIPanelData : IUIData
- {
- protected UIPanel mPanel;
- }
-
- public abstract partial class UIPanel : QMonoBehaviour, IPanel
- {
- public Transform Transform
- {
- get { return transform; }
- }
- IPanelLoader IPanel.Loader { get; set; }
- public PanelInfo Info { get; set; }
- public PanelState State { get; set; }
- protected IUIData mUIData;
- public override IManager Manager
- {
- get { return UIManager.Instance; }
- }
- protected override void OnBeforeDestroy()
- {
- ClearUIComponents();
- }
- protected virtual void ClearUIComponents()
- {
- }
- public void Init(IUIData uiData = null)
- {
- mUIData = uiData;
- OnInit(uiData);
- }
- public void Open(IUIData uiData = null)
- {
- State = PanelState.Opening;
- OnOpen(uiData);
- }
- public override void Hide()
- {
- State = PanelState.Hide;
- base.Hide();
- }
- protected virtual void OnInit(IUIData uiData = null)
- {
- }
- protected virtual void OnOpen(IUIData uiData = null)
- {
- }
- /// <summary>
- /// avoid override in child class
- /// </summary>
- protected sealed override void OnDestroy()
- {
- base.OnDestroy();
- }
- /// <summary>
- /// 关闭,不允许子类调用
- /// </summary>
- void IPanel.Close(bool destroyed)
- {
- Info.UIData = mUIData;
- mOnClosed?.Invoke();
- mOnClosed = null;
- Hide();
- State = PanelState.Closed;
- OnClose();
- if (destroyed)
- {
- Destroy(gameObject);
- }
- var panelInterface = this as IPanel;
- panelInterface.Loader.Unload();
- UIKit.Config.PanelLoaderPool.RecycleLoader(panelInterface.Loader);
- panelInterface.Loader = null;
- mUIData = null;
- }
- protected void CloseSelf()
- {
- UIKit.ClosePanel(this);
- }
- protected void Back()
- {
- UIKit.Back(name);
- }
- /// <summary>
- /// 必须使用这个
- /// </summary>
- protected abstract void OnClose();
- private System.Action mOnClosed;
- public void OnClosed(System.Action onPanelClosed)
- {
- mOnClosed = onPanelClosed;
- }
- }
- }
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