UILevel.cs 2.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556
  1. /****************************************************************************
  2. * Copyright (c) 2017 ~ 2020.1 liangxie
  3. *
  4. * http://qframework.io
  5. * https://github.com/liangxiegame/QFramework
  6. *
  7. * Permission is hereby granted, free of charge, to any person obtaining a copy
  8. * of this software and associated documentation files (the "Software"), to deal
  9. * in the Software without restriction, including without limitation the rights
  10. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  11. * copies of the Software, and to permit persons to whom the Software is
  12. * furnished to do so, subject to the following conditions:
  13. *
  14. * The above copyright notice and this permission notice shall be included in
  15. * all copies or substantial portions of the Software.
  16. *
  17. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  18. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  19. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  20. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  21. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  22. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  23. * THE SOFTWARE.
  24. ****************************************************************************/
  25. using System;
  26. namespace QFramework
  27. {
  28. public enum UILevel
  29. {
  30. [Obsolete]
  31. AlwayBottom = -3, //如果不想区分太复杂那最底层的UI请使用这个
  32. Bg = -2, //背景层UI
  33. [Obsolete]
  34. AnimationUnderPage = -1, //动画层
  35. Common = 0, //普通层UI
  36. [Obsolete]
  37. AnimationOnPage = 1, // 动画层
  38. PopUI = 2, //弹出层UI
  39. [Obsolete]
  40. Guide = 3, //新手引导层
  41. [Obsolete]
  42. Const = 4, //持续存在层UI
  43. [Obsolete]
  44. Toast = 5, //对话框层UI
  45. [Obsolete]
  46. Forward = 6, //最高UI层用来放置UI特效和模型
  47. [Obsolete]
  48. AlwayTop = 7, //如果不想区分太复杂那最上层的UI请使用这个
  49. // 一个 Panel 就是一个 Canvas 的 Panel
  50. CanvasPanel = 100, //
  51. }
  52. }