PanelInfo.cs 2.4 KB

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  1. /****************************************************************************
  2. * Copyright (c) 2018.7 ~ 2021.3 liangxie
  3. *
  4. * http://qframework.io
  5. * https://github.com/liangxiegame/QFramework
  6. *
  7. * Permission is hereby granted, free of charge, to any person obtaining a copy
  8. * of this software and associated documentation files (the "Software"), to deal
  9. * in the Software without restriction, including without limitation the rights
  10. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  11. * copies of the Software, and to permit persons to whom the Software is
  12. * furnished to do so, subject to the following conditions:
  13. *
  14. * The above copyright notice and this permission notice shall be included in
  15. * all copies or substantial portions of the Software.
  16. *
  17. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  18. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  19. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  20. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  21. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  22. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  23. * THE SOFTWARE.
  24. ****************************************************************************/
  25. using System;
  26. namespace QFramework
  27. {
  28. public class PanelInfo : IPoolType, IPoolable
  29. {
  30. public IUIData UIData;
  31. public UILevel Level = UILevel.Common;
  32. public string AssetBundleName;
  33. public string GameObjName;
  34. public Type PanelType;
  35. public static PanelInfo Allocate(string gameObjName, UILevel level, IUIData uiData, Type panelType,
  36. string assetBundleName)
  37. {
  38. var panelInfo = SafeObjectPool<PanelInfo>.Instance.Allocate();
  39. panelInfo.GameObjName = gameObjName;
  40. panelInfo.Level = level;
  41. panelInfo.UIData = uiData;
  42. panelInfo.PanelType = panelType;
  43. panelInfo.AssetBundleName = assetBundleName;
  44. return panelInfo;
  45. }
  46. public void Recycle2Cache()
  47. {
  48. SafeObjectPool<PanelInfo>.Instance.Recycle(this);
  49. }
  50. public void OnRecycled()
  51. {
  52. UIData = null;
  53. AssetBundleName = null;
  54. GameObjName = null;
  55. PanelType = null;
  56. }
  57. public bool IsRecycled { get; set; }
  58. }
  59. }