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- /****************************************************************************
- * Copyright (c) 2018.7 ~ 2021.3 liangxie
- *
- * http://qframework.io
- * https://github.com/liangxiegame/QFramework
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- ****************************************************************************/
- using System;
- namespace QFramework
- {
- public class PanelInfo : IPoolType, IPoolable
- {
- public IUIData UIData;
- public UILevel Level = UILevel.Common;
- public string AssetBundleName;
- public string GameObjName;
- public Type PanelType;
- public static PanelInfo Allocate(string gameObjName, UILevel level, IUIData uiData, Type panelType,
- string assetBundleName)
- {
- var panelInfo = SafeObjectPool<PanelInfo>.Instance.Allocate();
- panelInfo.GameObjName = gameObjName;
- panelInfo.Level = level;
- panelInfo.UIData = uiData;
- panelInfo.PanelType = panelType;
- panelInfo.AssetBundleName = assetBundleName;
- return panelInfo;
- }
- public void Recycle2Cache()
- {
- SafeObjectPool<PanelInfo>.Instance.Recycle(this);
- }
- public void OnRecycled()
- {
- UIData = null;
- AssetBundleName = null;
- GameObjName = null;
- PanelType = null;
- }
- public bool IsRecycled { get; set; }
- }
- }
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