QMsgCenter.cs 2.6 KB

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  1. /****************************************************************************
  2. * Copyright (c) 2017 xiaojun
  3. * Copyright (c) 2017 ~2021.1 liangxie
  4. *
  5. * http://qframework.io
  6. * https://github.com/liangxiegame/QFramework
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. ****************************************************************************/
  26. using System;
  27. using System.Collections.Generic;
  28. // ReSharper disable once CheckNamespace
  29. namespace QFramework
  30. {
  31. using UnityEngine;
  32. [MonoSingletonPath("[Event]/QMsgCenter")]
  33. public partial class QMsgCenter : MonoBehaviour, ISingleton
  34. {
  35. public static QMsgCenter Instance
  36. {
  37. get { return MonoSingletonProperty<QMsgCenter>.Instance; }
  38. }
  39. public void OnSingletonInit()
  40. {
  41. }
  42. public void Dispose()
  43. {
  44. mRegisteredManagers.Clear();
  45. MonoSingletonProperty<QMsgCenter>.Dispose();
  46. }
  47. void Awake()
  48. {
  49. DontDestroyOnLoad(this);
  50. }
  51. public void SendMsg(IMsg tmpMsg)
  52. {
  53. foreach (var manager in mRegisteredManagers)
  54. {
  55. if (manager.Key == tmpMsg.ManagerID)
  56. {
  57. manager.Value().SendMsg(tmpMsg);
  58. return;
  59. }
  60. }
  61. ForwardMsg(tmpMsg as QMsg);
  62. }
  63. private static Dictionary<int, Func<QMgrBehaviour>> mRegisteredManagers =
  64. new Dictionary<int, Func<QMgrBehaviour>>();
  65. public static void RegisterManagerFactory(int mgrId, Func<QMgrBehaviour> managerFactory)
  66. {
  67. if (mRegisteredManagers.ContainsKey(mgrId))
  68. {
  69. mRegisteredManagers[mgrId] = managerFactory;
  70. }
  71. else
  72. {
  73. mRegisteredManagers.Add(mgrId, managerFactory);
  74. }
  75. }
  76. partial void ForwardMsg(QMsg tmpMsg);
  77. }
  78. }