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- /****************************************************************************
- * Copyright (c) 2017 liangxie
- *
- * http://qframework.io
- * https://github.com/liangxiegame/QFramework
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- ****************************************************************************/
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- namespace QFramework
- {
- /// <summary>
- /// 动画播放控件
- /// http://www.cnblogs.com/mrblue/p/5191183.html
- /// </summary>
- [RequireComponent(typeof(Image))]
- public class UISpriteAnimation : MonoBehaviour
- {
- private Image mImageSource;
- private int mCurFrame = 0;
- private float mDelta = 0;
- public float FPS = 5;
- public List<Sprite> SpriteFrames;
- public bool IsPlaying = false;
- public bool Forward = true;
- public bool AutoPlay = false;
- public bool Loop = false;
- public int FrameCount
- {
- get { return SpriteFrames.Count; }
- }
- void Awake()
- {
- mImageSource = GetComponent<Image>();
- }
- void Start()
- {
- if (AutoPlay)
- {
- Play();
- }
- else
- {
- IsPlaying = false;
- }
- }
- private void SetSprite(int idx)
- {
- mImageSource.sprite = SpriteFrames[idx];
- mImageSource.SetNativeSize();
- }
- public void Play()
- {
- IsPlaying = true;
- Forward = true;
- }
- public void PlayReverse()
- {
- IsPlaying = true;
- Forward = false;
- }
- void Update()
- {
- if (!IsPlaying || 0 == FrameCount)
- {
- return;
- }
- mDelta += Time.deltaTime;
- if (mDelta > 1 / FPS)
- {
- mDelta = 0;
- if (Forward)
- {
- mCurFrame++;
- }
- else
- {
- mCurFrame--;
- }
- if (mCurFrame >= FrameCount)
- {
- if (Loop)
- {
- mCurFrame = 0;
- }
- else
- {
- IsPlaying = false;
- return;
- }
- }
- else if (mCurFrame < 0)
- {
- if (Loop)
- {
- mCurFrame = FrameCount - 1;
- }
- else
- {
- IsPlaying = false;
- return;
- }
- }
- SetSprite(mCurFrame);
- }
- }
- public void Pause()
- {
- IsPlaying = false;
- }
- public void Resume()
- {
- if (!IsPlaying)
- {
- IsPlaying = true;
- }
- }
- public void Stop()
- {
- mCurFrame = 0;
- SetSprite(mCurFrame);
- IsPlaying = false;
- }
- public void Rewind()
- {
- mCurFrame = 0;
- SetSprite(mCurFrame);
- Play();
- }
- }
- }
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