1234567891011121314151617181920212223242526272829303132333435363738394041424344454647 |
- /****************************************************************************
- * Copyright (c) 2018.5 liangxie
- *
- * http://qframework.io
- * https://github.com/liangxiegame/QFramework
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- ****************************************************************************/
- namespace QFramework
- {
- using UnityEngine.UI;
- /// <inheritdoc />
- /// <summary>
- /// reference from :http://gad.qq.com/article/detail/37846
- /// 替换空 Image 扩大点击区域,降低 Drawcall。
- /// </summary>
- public class Empty4Raycast : MaskableGraphic
- {
- protected Empty4Raycast()
- {
- useLegacyMeshGeneration = false;
- }
- protected override void OnPopulateMesh(VertexHelper toFill)
- {
- toFill.Clear();
- }
- }
- }
|