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- /****************************************************************************
- * Copyright (c) 2017 ~ 2021.1 liangxie
- *
- * http://qframework.io
- * https://github.com/liangxiegame/QFramework
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- ****************************************************************************/
- using UnityEngine;
- using UnityEngine.UI;
- namespace QFramework
- {
- public abstract class AbstractBind : MonoBehaviour, IBind
- {
- [HideInInspector] public BindType MarkType = BindType.DefaultUnityElement;
- public string Comment
- {
- get { return CustomComment; }
- }
- public Transform Transform
- {
- get { return transform; }
- }
- [HideInInspector] public string CustomComponentName;
- [HideInInspector] public string ComponentGeneratePath;
- [HideInInspector] public string CustomComment;
- public BindType GetBindType()
- {
- return MarkType;
- }
- [HideInInspector] [SerializeField] private string mComponentName;
- public virtual string ComponentName
- {
- get
- {
- if (MarkType == BindType.DefaultUnityElement)
- {
- if (string.IsNullOrEmpty(mComponentName))
- {
- mComponentName = GetDefaultComponentName();
- }
- return mComponentName;
- }
- return CustomComponentName;
- }
- set { mComponentName = value; }
- }
- string GetDefaultComponentName()
- {
- if (GetComponent<ViewController>()) return GetComponent<ViewController>().GetType().FullName;
- if (GetComponent("SkeletonAnimation")) return "SkeletonAnimation";
- if (GetComponent<ScrollRect>()) return "UnityEngine.UI.ScrollRect";
- if (GetComponent<InputField>()) return "UnityEngine.UI.InputField";
- // text mesh pro supported
- if (GetComponent("TMP.TextMeshProUGUI")) return "TMP.TextMeshProUGUI";
- if (GetComponent("TMPro.TextMeshProUGUI")) return "TMPro.TextMeshProUGUI";
- if (GetComponent("TMPro.TextMeshPro")) return "TMPro.TextMeshPro";
- if (GetComponent("TMPro.TMP_InputField")) return "TMPro.TMP_InputField";
- // ugui bind
- if (GetComponent<Dropdown>()) return "UnityEngine.UI.Dropdown";
- if (GetComponent<Button>()) return "UnityEngine.UI.Button";
- if (GetComponent<Text>()) return "UnityEngine.UI.Text";
- if (GetComponent<RawImage>()) return "UnityEngine.UI.RawImage";
- if (GetComponent<Toggle>()) return "UnityEngine.UI.Toggle";
- if (GetComponent<Slider>()) return "UnityEngine.UI.Slider";
- if (GetComponent<Scrollbar>()) return "UnityEngine.UI.Scrollbar";
- if (GetComponent<Image>()) return "UnityEngine.UI.Image";
- if (GetComponent<ToggleGroup>()) return "UnityEngine.UI.ToggleGroup";
- // other
- if (GetComponent<Rigidbody>()) return "Rigidbody";
- if (GetComponent<Rigidbody2D>()) return "Rigidbody2D";
- if (GetComponent<BoxCollider2D>()) return "BoxCollider2D";
- if (GetComponent<BoxCollider>()) return "BoxCollider";
- if (GetComponent<CircleCollider2D>()) return "CircleCollider2D";
- if (GetComponent<SphereCollider>()) return "SphereCollider";
- if (GetComponent<MeshCollider>()) return "MeshCollider";
- if (GetComponent<Collider>()) return "Collider";
- if (GetComponent<Collider2D>()) return "Collider2D";
- if (GetComponent<Animator>()) return "Animator";
- if (GetComponent<Canvas>()) return "Canvas";
- if (GetComponent<Camera>()) return "Camera";
- if (GetComponent("Empty4Raycast")) return "QFramework.Empty4Raycast";
- if (GetComponent<RectTransform>()) return "RectTransform";
- if (GetComponent<MeshRenderer>()) return "MeshRenderer";
- if (GetComponent<SpriteRenderer>()) return "SpriteRenderer";
- // NGUI 支持
- if (GetComponent("UIButton")) return "UIButton";
- if (GetComponent("UILabel")) return "UILabel";
- if (GetComponent("UISprite")) return "UISprite";
- if (GetComponent("UISlider")) return "UISlider";
- if (GetComponent("UITexture")) return "UITexture";
- return "Transform";
- }
- }
- }
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