NodeSystemExample.cs 1.8 KB

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  1. /****************************************************************************
  2. * Copyright (c) 2017 liangxie
  3. *
  4. * http://liangxiegame.com
  5. * https://github.com/liangxiegame/QFramework
  6. *
  7. * Permission is hereby granted, free of charge, to any person obtaining a copy
  8. * of this software and associated documentation files (the "Software"), to deal
  9. * in the Software without restriction, including without limitation the rights
  10. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  11. * copies of the Software, and to permit persons to whom the Software is
  12. * furnished to do so, subject to the following conditions:
  13. *
  14. * The above copyright notice and this permission notice shall be included in
  15. * all copies or substantial portions of the Software.
  16. *
  17. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  18. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  19. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  20. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  21. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  22. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  23. * THE SOFTWARE.
  24. ****************************************************************************/
  25. using UnityEngine;
  26. namespace QFramework.Example
  27. {
  28. public class NodeSystemExample : MonoBehaviour
  29. {
  30. private void Start()
  31. {
  32. this.Repeat()
  33. .Delay(0.1f)
  34. .Event(() => Debug.Log("Repeat:0.1s"))
  35. .Begin()
  36. .OnDisposed(() => Debug.Log("Repeat: dispose when gameObj OnDestroyedd"));
  37. this.Sequence()
  38. .Delay(1.0f)
  39. .Event(() => Debug.Log("Sequece:1.0s"))
  40. .Begin()
  41. .OnDisposed(() => Debug.Log("Sequece: dispose when sequence ended"));
  42. // TODO:spawn/timeline support
  43. }
  44. }
  45. }