TimelineExample.cs 2.3 KB

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  1. /****************************************************************************
  2. * Copyright (c) 2021.3 liangxie
  3. *
  4. * http://qframework.io
  5. * https://github.com/liangxiegame/QFramework
  6. *
  7. * Permission is hereby granted, free of charge, to any person obtaining a copy
  8. * of this software and associated documentation files (the "Software"), to deal
  9. * in the Software without restriction, including without limitation the rights
  10. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  11. * copies of the Software, and to permit persons to whom the Software is
  12. * furnished to do so, subject to the following conditions:
  13. *
  14. * The above copyright notice and this permission notice shall be included in
  15. * all copies or substantial portions of the Software.
  16. *
  17. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  18. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  19. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  20. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  21. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  22. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  23. * THE SOFTWARE.
  24. ****************************************************************************/
  25. using UnityEngine;
  26. namespace QFramework.Example
  27. {
  28. public class TimelineExample : MonoBehaviour
  29. {
  30. void Start()
  31. {
  32. var timelineNode = new Timeline();
  33. // 第一秒输出 HelloWorld
  34. timelineNode.Append(1.0f, EventAction.Allocate(() => Debug.Log("HelloWorld")));
  35. // 第二秒输出 延时了 2 秒
  36. timelineNode.Append(2.0f, EventAction.Allocate(() => Debug.Log("延时了 2 秒")));
  37. // 第三秒发送 一个事件
  38. timelineNode.Append(3.0f, KeyEventAction.Allocate("someEventA", timelineNode));
  39. // 第四秒发送 一个事件
  40. timelineNode.Append(4.0f, KeyEventAction.Allocate("someEventB", timelineNode));
  41. // 监听 timeline 的 key 事件
  42. timelineNode.OnKeyEventsReceivedCallback = keyEvent => Debug.Log(keyEvent);
  43. // 执行 timeline
  44. this.ExecuteNode(timelineNode);
  45. }
  46. }
  47. }