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- // /****************************************************************************
- // * Copyright (c) 2018.12 liangxie
- // *
- // * http://qframework.io
- // * https://github.com/liangxiegame/QFramework
- // *
- // * Permission is hereby granted, free of charge, to any person obtaining a copy
- // * of this software and associated documentation files (the "Software"), to deal
- // * in the Software without restriction, including without limitation the rights
- // * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // * copies of the Software, and to permit persons to whom the Software is
- // * furnished to do so, subject to the following conditions:
- // *
- // * The above copyright notice and this permission notice shall be included in
- // * all copies or substantial portions of the Software.
- // *
- // * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // * THE SOFTWARE.
- // ****************************************************************************/
- //
- // using DG.Tweening;
- // using UnityEngine;
- //
- // namespace QFramework
- // {
- // public class DotweenActionExample : MonoBehaviour
- // {
- // // Use this for initialization
- // void Start()
- // {
- // this.ExecuteNode(DOTweenAction.Allocate(() => this.transform.DOLocalMoveX(5, 5)));
- //
- // this.Sequence()
- // .Delay(5.0f)
- // .Event(()=>"开始执行 Sequence 中的 Dotween".LogInfo())
- // .DOTween(() => transform.DOLocalMoveX(-5, 5))
- // .Event(()=>"结束执行 Sequence 中的 Dotween".LogInfo())
- // .Begin();
- // }
- // }
- // }
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