EventNodeExample.cs 1.9 KB

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  1. /****************************************************************************
  2. * Copyright (c) 2017 liangxie
  3. *
  4. * http://qframework.io
  5. * https://github.com/liangxiegame/QFramework
  6. *
  7. * Permission is hereby granted, free of charge, to any person obtaining a copy
  8. * of this software and associated documentation files (the "Software"), to deal
  9. * in the Software without restriction, including without limitation the rights
  10. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  11. * copies of the Software, and to permit persons to whom the Software is
  12. * furnished to do so, subject to the following conditions:
  13. *
  14. * The above copyright notice and this permission notice shall be included in
  15. * all copies or substantial portions of the Software.
  16. *
  17. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  18. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  19. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  20. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  21. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  22. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  23. * THE SOFTWARE.
  24. ****************************************************************************/
  25. using UnityEngine;
  26. namespace QFramework.Example
  27. {
  28. public class EventNodeExample : MonoBehaviour
  29. {
  30. private void Start()
  31. {
  32. var eventNode = EventAction.Allocate(() =>
  33. {
  34. Debug.Log("event 1 called");
  35. }, () =>
  36. {
  37. Debug.Log("event 2 called");
  38. });
  39. this.ExecuteNode(eventNode);
  40. }
  41. private EventAction mEventNode2 =
  42. EventAction.Allocate(() => { Debug.Log("event 3 called"); }, () => { Debug.Log("event 4 called"); });
  43. private void Update()
  44. {
  45. if (mEventNode2 != null && !mEventNode2.Finished && mEventNode2.Execute(Time.deltaTime))
  46. {
  47. Debug.Log("eventNode2 执行完成");
  48. }
  49. }
  50. }
  51. }