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- #if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
- using UnityEngine;
- using UniRx.Triggers; // for enable gameObject.EventAsObservbale()
- namespace UniRx.Examples
- {
- public class Sample03_GameObjectAsObservable : MonoBehaviour
- {
- void Start()
- {
- // All events can subscribe by ***AsObservable if enables UniRx.Triggers
- this.OnMouseDownAsObservable()
- .SelectMany(_ => this.gameObject.UpdateAsObservable())
- .TakeUntil(this.gameObject.OnMouseUpAsObservable())
- .Select(_ => Input.mousePosition)
- .RepeatUntilDestroy(this)
- .Subscribe(x => Debug.Log(x), ()=> Debug.Log("!!!" + "complete"));
- }
- }
- }
- #endif
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