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- using UnityEngine;
- using System.Collections;
- using System;
- namespace LitJson.Extensions {
- /// <summary>
- /// 拓展方法
- /// </summary>
- public static class Extensions {
- public static void WriteProperty(this JsonWriter w,string name,long value){
- w.WritePropertyName(name);
- w.Write(value);
- }
-
- public static void WriteProperty(this JsonWriter w,string name,string value){
- w.WritePropertyName(name);
- w.Write(value);
- }
-
- public static void WriteProperty(this JsonWriter w,string name,bool value){
- w.WritePropertyName(name);
- w.Write(value);
- }
-
- public static void WriteProperty(this JsonWriter w,string name,double value){
- w.WritePropertyName(name);
- w.Write(value);
- }
- }
- /// <summary>
- /// 跳过序列化的标签
- /// </summary>
- [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, AllowMultiple = false)]
- public sealed class JsonIgnore : Attribute
- {
- }
- }
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