SpatialObjectConfig.cs 303 B

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  1. using SC.XR.Unity;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.ComponentModel;
  5. using UnityEngine;
  6. using System.Linq;
  7. [CreateAssetMenu(menuName = "SCMenu/SpatialObjectConfig")]
  8. public class SpatialObjectConfig : ScriptableObject
  9. {
  10. public List<string> m_PrefabList;
  11. }