- using SC.XR.Unity;
- using System.Collections;
- using System.Collections.Generic;
- using System.ComponentModel;
- using UnityEngine;
- using System.Linq;
- [CreateAssetMenu(menuName = "SCMenu/SpatialObjectConfig")]
- public class SpatialObjectConfig : ScriptableObject
- {
- public List<string> m_PrefabList;
- }
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