PlayAreaConstant.cs 396 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class PlayAreaConstant
  5. {
  6. public const float BRUSH_SIZE = 0.5f;
  7. public const float CELL_SIZE = 0.1f;
  8. public const int GRID_SIZE = 100;
  9. public const float DEFAULT_HEIGHT_FROM_HEAD = 0.5f;
  10. public const float STATIONARY_AREA_RADIUS = 1.5f;
  11. public const int CYLINDER_SPLIT_COUNT = 20;
  12. }