- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class PlayAreaConstant
- {
- public const float BRUSH_SIZE = 0.5f;
- public const float CELL_SIZE = 0.1f;
- public const int GRID_SIZE = 100;
- public const float DEFAULT_HEIGHT_FROM_HEAD = 0.5f;
- public const float STATIONARY_AREA_RADIUS = 1.5f;
- public const int CYLINDER_SPLIT_COUNT = 20;
- }
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