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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Text;
- using UnityEngine.Events;
- using UnityEngine.EventSystems;
- using UnityEngine.Serialization;
- using UnityEngine.UI;
- using UnityEngine;
- #if UNITY_EDITOR
- using UnityEditor;
- #endif
- namespace SC.XR.Unity
- {
- /// <summary>
- /// Editable text input field.
- /// </summary>
- [AddComponentMenu("UI/SC Input Field", 31)]
- public class SCInputField
- : Selectable,
- IUpdateSelectedHandler,
- IBeginDragHandler,
- IDragHandler,
- IEndDragHandler,
- IPointerClickHandler,
- ISubmitHandler,
- ICanvasElement,
- ILayoutElement
- {
- // Setting the content type acts as a shortcut for setting a combination of InputType, CharacterValidation, LineType, and TouchScreenKeyboardType
- public enum ContentType
- {
- Standard,
- Autocorrected,
- IntegerNumber,
- DecimalNumber,
- Alphanumeric,
- Name,
- EmailAddress,
- Password,
- Pin,
- Custom
- }
- public enum InputType
- {
- Standard,
- AutoCorrect,
- Password,
- }
- public enum CharacterValidation
- {
- None,
- Integer,
- Decimal,
- Alphanumeric,
- Name,
- EmailAddress
- }
- public enum LineType
- {
- SingleLine,
- MultiLineSubmit,
- MultiLineNewline
- }
- public delegate char OnValidateInput(string text, int charIndex, char addedChar);
- [Serializable]
- public class SubmitEvent : UnityEvent<string> { }
- [Serializable]
- public class OnChangeEvent : UnityEvent<string> { }
- protected SCKeyboardBase m_Keyboard;
- static private readonly char[] kSeparators = { ' ', '.', ',', '\t', '\r', '\n' };
- /// <summary>
- /// Text Text used to display the input's value.
- /// </summary>
- [SerializeField]
- [FormerlySerializedAs("text")]
- protected Text m_TextComponent;
- [SerializeField]
- protected Graphic m_Placeholder;
- [SerializeField]
- private ContentType m_ContentType = ContentType.Standard;
- /// <summary>
- /// Type of data expected by the input field.
- /// </summary>
- [FormerlySerializedAs("inputType")]
- [SerializeField]
- private InputType m_InputType = InputType.Standard;
- /// <summary>
- /// The character used to hide text in password field.
- /// </summary>
- [FormerlySerializedAs("asteriskChar")]
- [SerializeField]
- private char m_AsteriskChar = '*';
- /// <summary>
- /// Keyboard type applies to mobile keyboards that get shown.
- /// </summary>
- [FormerlySerializedAs("keyboardType")]
- [SerializeField]
- private TouchScreenKeyboardType m_KeyboardType = TouchScreenKeyboardType.Default;
- [SerializeField]
- private LineType m_LineType = LineType.SingleLine;
- /// <summary>
- /// Should hide mobile input.
- /// </summary>
- [FormerlySerializedAs("hideMobileInput")]
- [SerializeField]
- private bool m_HideMobileInput = false;
- /// <summary>
- /// What kind of validation to use with the input field's data.
- /// </summary>
- [FormerlySerializedAs("validation")]
- [SerializeField]
- private CharacterValidation m_CharacterValidation = CharacterValidation.None;
- /// <summary>
- /// Maximum number of characters allowed before input no longer works.
- /// </summary>
- [FormerlySerializedAs("characterLimit")]
- [SerializeField]
- private int m_CharacterLimit = 0;
- /// <summary>
- /// Event delegates triggered when the input field submits its data.
- /// </summary>
- [FormerlySerializedAs("onSubmit")]
- [FormerlySerializedAs("m_OnSubmit")]
- [FormerlySerializedAs("m_EndEdit")]
- [SerializeField]
- private SubmitEvent m_OnEndEdit = new SubmitEvent();
- /// <summary>
- /// Event delegates triggered when the input field changes its data.
- /// </summary>
- [FormerlySerializedAs("onValueChange")]
- [FormerlySerializedAs("m_OnValueChange")]
- [SerializeField]
- private OnChangeEvent m_OnValueChanged = new OnChangeEvent();
- /// <summary>
- /// Custom validation callback.
- /// </summary>
- [FormerlySerializedAs("onValidateInput")]
- [SerializeField]
- private OnValidateInput m_OnValidateInput;
- [SerializeField]
- private Color m_CaretColor = new Color(50f / 255f, 50f / 255f, 50f / 255f, 1f);
- [SerializeField]
- private bool m_CustomCaretColor = false;
- [FormerlySerializedAs("selectionColor")]
- [SerializeField]
- private Color m_SelectionColor = new Color(168f / 255f, 206f / 255f, 255f / 255f, 192f / 255f);
- /// <summary>
- /// Input field's value.
- /// </summary>
- [SerializeField]
- [FormerlySerializedAs("mValue")]
- protected string m_Text = string.Empty;
- [SerializeField]
- [Range(0f, 4f)]
- private float m_CaretBlinkRate = 0.85f;
- [SerializeField]
- [Range(1, 5)]
- private int m_CaretWidth = 1;
- [SerializeField]
- private bool m_ReadOnly = false;
- [SerializeField]
- private SCKeyboardEnum m_SCKeyboardEnum = SCKeyboardEnum.SCKeyboard3D;
- [SerializeField]
- private bool m_UseCustomTransform;
- [SerializeField]
- private Vector3 m_CustomPosition;
- [SerializeField]
- private Vector3 m_CustomRotation;
- [SerializeField]
- private Vector3 m_CustomLocalScale;
- protected int m_CaretPosition = 0;
- protected int m_CaretSelectPosition = 0;
- private RectTransform caretRectTrans = null;
- protected UIVertex[] m_CursorVerts = null;
- private TextGenerator m_InputTextCache;
- private CanvasRenderer m_CachedInputRenderer;
- private bool m_PreventFontCallback = false;
- [NonSerialized] protected Mesh m_Mesh;
- private bool m_AllowInput = false;
- private bool m_ShouldActivateNextUpdate = false;
- private bool m_UpdateDrag = false;
- private bool m_DragPositionOutOfBounds = false;
- private const float kHScrollSpeed = 0.05f;
- private const float kVScrollSpeed = 0.10f;
- protected bool m_CaretVisible;
- private Coroutine m_BlinkCoroutine = null;
- private float m_BlinkStartTime = 0.0f;
- protected int m_DrawStart = 0;
- protected int m_DrawEnd = 0;
- private Coroutine m_DragCoroutine = null;
- private string m_OriginalText = "";
- private bool m_WasCanceled = false;
- private bool m_HasDoneFocusTransition = false;
- private BaseInput input
- {
- get
- {
- if (EventSystem.current && EventSystem.current.currentInputModule)
- return EventSystem.current.currentInputModule.input;
- return null;
- }
- }
- private string compositionString
- {
- get { return input != null ? input.compositionString : Input.compositionString; }
- }
- // Doesn't include dot and @ on purpose! See usage for details.
- const string kEmailSpecialCharacters = "!#$%&'*+-/=?^_`{|}~";
- protected SCInputField()
- {
- EnforceTextHOverflow();
- }
- protected Mesh mesh
- {
- get
- {
- if (m_Mesh == null)
- m_Mesh = new Mesh();
- return m_Mesh;
- }
- }
- protected TextGenerator cachedInputTextGenerator
- {
- get
- {
- if (m_InputTextCache == null)
- m_InputTextCache = new TextGenerator();
- return m_InputTextCache;
- }
- }
- /// <summary>
- /// Should the mobile keyboard input be hidden.
- /// </summary>
- public bool shouldHideMobileInput
- {
- set
- {
- SCSetPropertyUtility.SetStruct(ref m_HideMobileInput, value);
- }
- get
- {
- switch (Application.platform)
- {
- case RuntimePlatform.Android:
- case RuntimePlatform.IPhonePlayer:
- case RuntimePlatform.TizenPlayer:
- case RuntimePlatform.tvOS:
- return m_HideMobileInput;
- }
- return true;
- }
- }
- bool shouldActivateOnSelect
- {
- get
- {
- return Application.platform != RuntimePlatform.tvOS;
- }
- }
- /// <summary>
- /// Input field's current text value.
- /// </summary>
- public string text
- {
- get
- {
- return m_Text;
- }
- set
- {
- UnityEngine.Debug.Log("Set text value " + value);
- if (this.text == value)
- return;
- if (value == null)
- value = "";
- value = value.Replace("\0", string.Empty); // remove embedded nulls
- if (m_LineType == LineType.SingleLine)
- value = value.Replace("\n", "").Replace("\t", "");
- // If we have an input validator, validate the input and apply the character limit at the same time.
- if (onValidateInput != null || characterValidation != CharacterValidation.None)
- {
- m_Text = "";
- OnValidateInput validatorMethod = onValidateInput ?? Validate;
- m_CaretPosition = m_CaretSelectPosition = value.Length;
- int charactersToCheck = characterLimit > 0 ? Math.Min(characterLimit, value.Length) : value.Length;
- for (int i = 0; i < charactersToCheck; ++i)
- {
- char c = validatorMethod(m_Text, m_Text.Length, value[i]);
- if (c != 0)
- m_Text += c;
- }
- }
- else
- {
- m_Text = characterLimit > 0 && value.Length > characterLimit ? value.Substring(0, characterLimit) : value;
- }
- #if UNITY_EDITOR
- if (!Application.isPlaying)
- {
- SendOnValueChangedAndUpdateLabel();
- return;
- }
- #endif
- if (m_Keyboard != null)
- m_Keyboard.Text = m_Text;
- if (m_CaretPosition > m_Text.Length)
- m_CaretPosition = m_CaretSelectPosition = m_Text.Length;
- else if (m_CaretSelectPosition > m_Text.Length)
- m_CaretSelectPosition = m_Text.Length;
- SendOnValueChangedAndUpdateLabel();
- }
- }
- public bool isFocused
- {
- get { return m_AllowInput; }
- }
- public float caretBlinkRate
- {
- get { return m_CaretBlinkRate; }
- set
- {
- if (SCSetPropertyUtility.SetStruct(ref m_CaretBlinkRate, value))
- {
- if (m_AllowInput)
- SetCaretActive();
- }
- }
- }
- public int caretWidth { get { return m_CaretWidth; } set { if (SCSetPropertyUtility.SetStruct(ref m_CaretWidth, value)) MarkGeometryAsDirty(); } }
- public Text textComponent
- {
- get { return m_TextComponent; }
- set
- {
- if (m_TextComponent != null)
- {
- m_TextComponent.UnregisterDirtyVerticesCallback(MarkGeometryAsDirty);
- m_TextComponent.UnregisterDirtyVerticesCallback(UpdateLabel);
- m_TextComponent.UnregisterDirtyMaterialCallback(UpdateCaretMaterial);
- }
- if (SCSetPropertyUtility.SetClass(ref m_TextComponent, value))
- {
- EnforceTextHOverflow();
- if (m_TextComponent != null)
- {
- m_TextComponent.RegisterDirtyVerticesCallback(MarkGeometryAsDirty);
- m_TextComponent.RegisterDirtyVerticesCallback(UpdateLabel);
- m_TextComponent.RegisterDirtyMaterialCallback(UpdateCaretMaterial);
- }
- }
- }
- }
- public Graphic placeholder { get { return m_Placeholder; } set { SCSetPropertyUtility.SetClass(ref m_Placeholder, value); } }
- public Color caretColor { get { return customCaretColor ? m_CaretColor : textComponent.color; } set { if (SCSetPropertyUtility.SetColor(ref m_CaretColor, value)) MarkGeometryAsDirty(); } }
- public bool customCaretColor { get { return m_CustomCaretColor; } set { if (m_CustomCaretColor != value) { m_CustomCaretColor = value; MarkGeometryAsDirty(); } } }
- public Color selectionColor { get { return m_SelectionColor; } set { if (SCSetPropertyUtility.SetColor(ref m_SelectionColor, value)) MarkGeometryAsDirty(); } }
- public SubmitEvent onEndEdit { get { return m_OnEndEdit; } set { SCSetPropertyUtility.SetClass(ref m_OnEndEdit, value); } }
- [Obsolete("onValueChange has been renamed to onValueChanged")]
- public OnChangeEvent onValueChange { get { return onValueChanged; } set { onValueChanged = value; } }
- public OnChangeEvent onValueChanged { get { return m_OnValueChanged; } set { SCSetPropertyUtility.SetClass(ref m_OnValueChanged, value); } }
- public OnValidateInput onValidateInput { get { return m_OnValidateInput; } set { SCSetPropertyUtility.SetClass(ref m_OnValidateInput, value); } }
- public int characterLimit { get { return m_CharacterLimit; } set { if (SCSetPropertyUtility.SetStruct(ref m_CharacterLimit, Math.Max(0, value))) UpdateLabel(); } }
- // Content Type related
- public ContentType contentType { get { return m_ContentType; } set { if (SCSetPropertyUtility.SetStruct(ref m_ContentType, value)) EnforceContentType(); } }
- public LineType lineType
- {
- get { return m_LineType; }
- set
- {
- if (SCSetPropertyUtility.SetStruct(ref m_LineType, value))
- {
- SetToCustomIfContentTypeIsNot(ContentType.Standard, ContentType.Autocorrected);
- EnforceTextHOverflow();
- }
- }
- }
- public InputType inputType { get { return m_InputType; } set { if (SCSetPropertyUtility.SetStruct(ref m_InputType, value)) SetToCustom(); } }
- public TouchScreenKeyboardType keyboardType
- {
- get { return m_KeyboardType; }
- set
- {
- #if UNITY_EDITOR
- if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.WiiU)
- {
- if (value == TouchScreenKeyboardType.NintendoNetworkAccount) ;
- }
- #elif !UNITY_WIIU
- if (value == TouchScreenKeyboardType.NintendoNetworkAccount)
- Debug.LogWarning("Invalid InputField.keyboardType value set. TouchScreenKeyboardType.NintendoNetworkAccount only applies to the Wii U. InputField.keyboardType will default to TouchScreenKeyboardType.Default .");
- #endif
- if (SCSetPropertyUtility.SetStruct(ref m_KeyboardType, value))
- SetToCustom();
- }
- }
- public CharacterValidation characterValidation { get { return m_CharacterValidation; } set { if (SCSetPropertyUtility.SetStruct(ref m_CharacterValidation, value)) SetToCustom(); } }
- public bool readOnly { get { return m_ReadOnly; } set { m_ReadOnly = value; } }
- // Derived property
- public bool multiLine { get { return m_LineType == LineType.MultiLineNewline || lineType == LineType.MultiLineSubmit; } }
- // Not shown in Inspector.
- public char asteriskChar { get { return m_AsteriskChar; } set { if (SCSetPropertyUtility.SetStruct(ref m_AsteriskChar, value)) UpdateLabel(); } }
- public bool wasCanceled { get { return m_WasCanceled; } }
- protected void ClampPos(ref int pos)
- {
- if (pos < 0) pos = 0;
- else if (pos > text.Length) pos = text.Length;
- }
- /// <summary>
- /// Current position of the cursor.
- /// Getters are public Setters are protected
- /// </summary>
- protected int caretPositionInternal { get { return m_CaretPosition + compositionString.Length; } set { m_CaretPosition = value; ClampPos(ref m_CaretPosition); } }
- protected int caretSelectPositionInternal { get { return m_CaretSelectPosition + compositionString.Length; } set { m_CaretSelectPosition = value; ClampPos(ref m_CaretSelectPosition); } }
- private bool hasSelection { get { return caretPositionInternal != caretSelectPositionInternal; } }
- #if UNITY_EDITOR
- [Obsolete("caretSelectPosition has been deprecated. Use selectionFocusPosition instead (UnityUpgradable) -> selectionFocusPosition", true)]
- public int caretSelectPosition { get { return selectionFocusPosition; } protected set { selectionFocusPosition = value; } }
- #endif
- /// <summary>
- /// Get: Returns the focus position as thats the position that moves around even during selection.
- /// Set: Set both the anchor and focus position such that a selection doesn't happen
- /// </summary>
- public int caretPosition
- {
- get { return m_CaretSelectPosition + compositionString.Length; }
- set { selectionAnchorPosition = value; selectionFocusPosition = value; }
- }
- /// <summary>
- /// Get: Returns the fixed position of selection
- /// Set: If Input.compositionString is 0 set the fixed position
- /// </summary>
- public int selectionAnchorPosition
- {
- get { return m_CaretPosition + compositionString.Length; }
- set
- {
- if (compositionString.Length != 0)
- return;
- m_CaretPosition = value;
- ClampPos(ref m_CaretPosition);
- }
- }
- /// <summary>
- /// Get: Returns the variable position of selection
- /// Set: If Input.compositionString is 0 set the variable position
- /// </summary>
- public int selectionFocusPosition
- {
- get { return m_CaretSelectPosition + compositionString.Length; }
- set
- {
- if (compositionString.Length != 0)
- return;
- m_CaretSelectPosition = value;
- ClampPos(ref m_CaretSelectPosition);
- }
- }
- #if UNITY_EDITOR
- // Remember: This is NOT related to text validation!
- // This is Unity's own OnValidate method which is invoked when changing values in the Inspector.
- protected override void OnValidate()
- {
- base.OnValidate();
- EnforceContentType();
- EnforceTextHOverflow();
- m_CharacterLimit = Math.Max(0, m_CharacterLimit);
- //This can be invoked before OnEnabled is called. So we shouldn't be accessing other objects, before OnEnable is called.
- if (!IsActive())
- return;
- UpdateLabel();
- if (m_AllowInput)
- SetCaretActive();
- }
- #endif // if UNITY_EDITOR
- protected override void OnEnable()
- {
- base.OnEnable();
- if (m_Text == null)
- m_Text = string.Empty;
- m_DrawStart = 0;
- m_DrawEnd = m_Text.Length;
- // If we have a cached renderer then we had OnDisable called so just restore the material.
- if (m_CachedInputRenderer != null)
- m_CachedInputRenderer.SetMaterial(m_TextComponent.GetModifiedMaterial(Graphic.defaultGraphicMaterial), Texture2D.whiteTexture);
- if (m_TextComponent != null)
- {
- m_TextComponent.RegisterDirtyVerticesCallback(MarkGeometryAsDirty);
- m_TextComponent.RegisterDirtyVerticesCallback(UpdateLabel);
- m_TextComponent.RegisterDirtyMaterialCallback(UpdateCaretMaterial);
- UpdateLabel();
- }
- }
- protected override void OnDisable()
- {
- // the coroutine will be terminated, so this will ensure it restarts when we are next activated
- m_BlinkCoroutine = null;
- DeactivateInputField();
- if (m_TextComponent != null)
- {
- m_TextComponent.UnregisterDirtyVerticesCallback(MarkGeometryAsDirty);
- m_TextComponent.UnregisterDirtyVerticesCallback(UpdateLabel);
- m_TextComponent.UnregisterDirtyMaterialCallback(UpdateCaretMaterial);
- }
- CanvasUpdateRegistry.UnRegisterCanvasElementForRebuild(this);
- // Clear needs to be called otherwise sync never happens as the object is disabled.
- if (m_CachedInputRenderer != null)
- m_CachedInputRenderer.Clear();
- if (m_Mesh != null)
- DestroyImmediate(m_Mesh);
- m_Mesh = null;
- base.OnDisable();
- }
- IEnumerator CaretBlink()
- {
- // Always ensure caret is initially visible since it can otherwise be confusing for a moment.
- m_CaretVisible = true;
- yield return null;
- while (isFocused && m_CaretBlinkRate > 0)
- {
- // the blink rate is expressed as a frequency
- float blinkPeriod = 1f / m_CaretBlinkRate;
- // the caret should be ON if we are in the first half of the blink period
- bool blinkState = (Time.unscaledTime - m_BlinkStartTime) % blinkPeriod < blinkPeriod / 2;
- if (m_CaretVisible != blinkState)
- {
- m_CaretVisible = blinkState;
- if (!hasSelection)
- MarkGeometryAsDirty();
- }
- // Then wait again.
- yield return null;
- }
- m_BlinkCoroutine = null;
- }
- void SetCaretVisible()
- {
- if (!m_AllowInput)
- return;
- m_CaretVisible = true;
- m_BlinkStartTime = Time.unscaledTime;
- SetCaretActive();
- }
- // SetCaretActive will not set the caret immediately visible - it will wait for the next time to blink.
- // However, it will handle things correctly if the blink speed changed from zero to non-zero or non-zero to zero.
- void SetCaretActive()
- {
- if (!m_AllowInput)
- return;
- if (m_CaretBlinkRate > 0.0f)
- {
- if (m_BlinkCoroutine == null)
- m_BlinkCoroutine = StartCoroutine(CaretBlink());
- }
- else
- {
- m_CaretVisible = true;
- }
- }
- private void UpdateCaretMaterial()
- {
- if (m_TextComponent != null && m_CachedInputRenderer != null)
- m_CachedInputRenderer.SetMaterial(m_TextComponent.GetModifiedMaterial(Graphic.defaultGraphicMaterial), Texture2D.whiteTexture);
- }
- protected void OnFocus()
- {
- SelectAll();
- }
- protected void SelectAll()
- {
- caretPositionInternal = text.Length;
- caretSelectPositionInternal = 0;
- }
- public void MoveTextEnd(bool shift)
- {
- int position = text.Length;
- if (shift)
- {
- caretSelectPositionInternal = position;
- }
- else
- {
- caretPositionInternal = position;
- caretSelectPositionInternal = caretPositionInternal;
- }
- UpdateLabel();
- }
- public void MoveTextStart(bool shift)
- {
- int position = 0;
- if (shift)
- {
- caretSelectPositionInternal = position;
- }
- else
- {
- caretPositionInternal = position;
- caretSelectPositionInternal = caretPositionInternal;
- }
- UpdateLabel();
- }
- static string clipboard
- {
- get
- {
- return GUIUtility.systemCopyBuffer;
- }
- set
- {
- GUIUtility.systemCopyBuffer = value;
- }
- }
- private bool InPlaceEditing()
- {
- return false;//!TouchScreenKeyboard.isSupported;
- }
- void UpdateCaretFromKeyboard()
- {
- //Do nothing
- //var selectionRange = m_Keyboard.selection;
- //var selectionStart = selectionRange.start;
- //var selectionEnd = selectionRange.end;
- //var caretChanged = false;
- //if (caretPositionInternal != selectionStart)
- //{
- // caretChanged = true;
- // caretPositionInternal = selectionStart;
- //}
- //if (caretSelectPositionInternal != selectionEnd)
- //{
- // caretSelectPositionInternal = selectionEnd;
- // caretChanged = true;
- //}
- //if (caretChanged)
- //{
- // m_BlinkStartTime = Time.unscaledTime;
- // UpdateLabel();
- //}
- }
- /// <summary>
- /// Update the text based on input.
- /// </summary>
- // TODO: Make LateUpdate a coroutine instead. Allows us to control the update to only be when the field is active.
- protected virtual void LateUpdate()
- {
- // Only activate if we are not already activated.
- if (m_ShouldActivateNextUpdate)
- {
- if (!isFocused)
- {
- ActivateInputFieldInternal();
- m_ShouldActivateNextUpdate = false;
- return;
- }
- // Reset as we are already activated.
- m_ShouldActivateNextUpdate = false;
- }
- if (InPlaceEditing() || !isFocused)
- {
- return;
- }
- AssignPositioningIfNeeded();
- if (m_Keyboard == null || m_Keyboard.Done)
- {
- if (m_Keyboard != null)
- {
- if (!m_ReadOnly)
- {
- UnityEngine.Debug.Log("Set text Value");
- text = m_Keyboard.Text;
- }
- if (m_Keyboard.WasCanceled)
- m_WasCanceled = true;
- }
- OnDeselect(null);
- return;
- }
- string val = m_Keyboard.Text;
- if (m_Text != val)
- {
- UnityEngine.Debug.Log("m_Text != val " + m_Text + " " + val);
- if (m_ReadOnly)
- {
- m_Keyboard.Text = m_Text;
- }
- else
- {
- m_Text = "";
- for (int i = 0; i < val.Length; ++i)
- {
- char c = val[i];
- if (c == '\r' || (int)c == 3)
- c = '\n';
- if (onValidateInput != null)
- c = onValidateInput(m_Text, m_Text.Length, c);
- else if (characterValidation != CharacterValidation.None)
- c = Validate(m_Text, m_Text.Length, c);
- if (lineType == LineType.MultiLineSubmit && c == '\n')
- {
- m_Keyboard.Text = m_Text;
- OnDeselect(null);
- return;
- }
- if (c != 0)
- m_Text += c;
- }
- if (characterLimit > 0 && m_Text.Length > characterLimit)
- m_Text = m_Text.Substring(0, characterLimit);
- if (false)//(m_Keyboard.canGetSelection)
- {
- UpdateCaretFromKeyboard();
- }
- else
- {
- caretPositionInternal = caretSelectPositionInternal = m_Text.Length;
- }
- // Set keyboard text before updating label, as we might have changed it with validation
- // and update label will take the old value from keyboard if we don't change it here
- if (m_Text != val)
- m_Keyboard.Text = m_Text;
- SendOnValueChangedAndUpdateLabel();
- }
- }
- else if (false)//(m_Keyboard.canGetSelection)
- {
- UpdateCaretFromKeyboard();
- }
- if (m_Keyboard.Done)
- {
- UnityEngine.Debug.Log("KeyboardDone");
- if (m_Keyboard.WasCanceled)
- m_WasCanceled = true;
- OnDeselect(null);
- }
- }
- [Obsolete("This function is no longer used. Please use RectTransformUtility.ScreenPointToLocalPointInRectangle() instead.")]
- public Vector2 ScreenToLocal(Vector2 screen)
- {
- var theCanvas = m_TextComponent.canvas;
- if (theCanvas == null)
- return screen;
- Vector3 pos = Vector3.zero;
- if (theCanvas.renderMode == RenderMode.ScreenSpaceOverlay)
- {
- pos = m_TextComponent.transform.InverseTransformPoint(screen);
- }
- else if (theCanvas.worldCamera != null)
- {
- Ray mouseRay = theCanvas.worldCamera.ScreenPointToRay(screen);
- float dist;
- Plane plane = new Plane(m_TextComponent.transform.forward, m_TextComponent.transform.position);
- plane.Raycast(mouseRay, out dist);
- pos = m_TextComponent.transform.InverseTransformPoint(mouseRay.GetPoint(dist));
- }
- return new Vector2(pos.x, pos.y);
- }
- private int GetUnclampedCharacterLineFromPosition(Vector2 pos, TextGenerator generator)
- {
- if (!multiLine)
- return 0;
- // transform y to local scale
- float y = pos.y * m_TextComponent.pixelsPerUnit;
- float lastBottomY = 0.0f;
- for (int i = 0; i < generator.lineCount; ++i)
- {
- float topY = generator.lines[i].topY;
- float bottomY = topY - generator.lines[i].height;
- // pos is somewhere in the leading above this line
- if (y > topY)
- {
- // determine which line we're closer to
- float leading = topY - lastBottomY;
- if (y > topY - 0.5f * leading)
- return i - 1;
- else
- return i;
- }
- if (y > bottomY)
- return i;
- lastBottomY = bottomY;
- }
- // Position is after last line.
- return generator.lineCount;
- }
- /// <summary>
- /// Given an input position in local space on the Text return the index for the selection cursor at this position.
- /// </summary>
- protected int GetCharacterIndexFromPosition(Vector2 pos)
- {
- TextGenerator gen = m_TextComponent.cachedTextGenerator;
- if (gen.lineCount == 0)
- return 0;
- int line = GetUnclampedCharacterLineFromPosition(pos, gen);
- if (line < 0)
- return 0;
- if (line >= gen.lineCount)
- return gen.characterCountVisible;
- int startCharIndex = gen.lines[line].startCharIdx;
- int endCharIndex = GetLineEndPosition(gen, line);
- for (int i = startCharIndex; i < endCharIndex; i++)
- {
- if (i >= gen.characterCountVisible)
- break;
- UICharInfo charInfo = gen.characters[i];
- Vector2 charPos = charInfo.cursorPos / m_TextComponent.pixelsPerUnit;
- float distToCharStart = pos.x - charPos.x;
- float distToCharEnd = charPos.x + (charInfo.charWidth / m_TextComponent.pixelsPerUnit) - pos.x;
- if (distToCharStart < distToCharEnd)
- return i;
- }
- return endCharIndex;
- }
- private bool MayDrag(PointerEventData eventData)
- {
- return IsActive() &&
- IsInteractable() &&
- eventData.button == PointerEventData.InputButton.Left &&
- m_TextComponent != null &&
- m_Keyboard == null;
- }
- public virtual void OnBeginDrag(PointerEventData eventData)
- {
- if (!MayDrag(eventData))
- return;
- m_UpdateDrag = true;
- }
- public virtual void OnDrag(PointerEventData eventData)
- {
- if (!MayDrag(eventData))
- return;
- Vector2 localMousePos;
- RectTransformUtility.ScreenPointToLocalPointInRectangle(textComponent.rectTransform, eventData.position, eventData.pressEventCamera, out localMousePos);
- caretSelectPositionInternal = GetCharacterIndexFromPosition(localMousePos) + m_DrawStart;
- MarkGeometryAsDirty();
- m_DragPositionOutOfBounds = !RectTransformUtility.RectangleContainsScreenPoint(textComponent.rectTransform, eventData.position, eventData.pressEventCamera);
- if (m_DragPositionOutOfBounds && m_DragCoroutine == null)
- m_DragCoroutine = StartCoroutine(MouseDragOutsideRect(eventData));
- eventData.Use();
- }
- IEnumerator MouseDragOutsideRect(PointerEventData eventData)
- {
- while (m_UpdateDrag && m_DragPositionOutOfBounds)
- {
- Vector2 localMousePos;
- RectTransformUtility.ScreenPointToLocalPointInRectangle(textComponent.rectTransform, eventData.position, eventData.pressEventCamera, out localMousePos);
- Rect rect = textComponent.rectTransform.rect;
- if (multiLine)
- {
- if (localMousePos.y > rect.yMax)
- MoveUp(true, true);
- else if (localMousePos.y < rect.yMin)
- MoveDown(true, true);
- }
- else
- {
- if (localMousePos.x < rect.xMin)
- MoveLeft(true, false);
- else if (localMousePos.x > rect.xMax)
- MoveRight(true, false);
- }
- UpdateLabel();
- float delay = multiLine ? kVScrollSpeed : kHScrollSpeed;
- yield return new WaitForSecondsRealtime(delay);
- }
- m_DragCoroutine = null;
- }
- public virtual void OnEndDrag(PointerEventData eventData)
- {
- if (!MayDrag(eventData))
- return;
- m_UpdateDrag = false;
- }
- public override void OnPointerDown(PointerEventData eventData)
- {
- if (!MayDrag(eventData))
- return;
- EventSystem.current.SetSelectedGameObject(gameObject, eventData);
- bool hadFocusBefore = m_AllowInput;
- base.OnPointerDown(eventData);
- if (!InPlaceEditing())
- {
- if (m_Keyboard == null || !m_Keyboard.Active)
- {
- OnSelect(eventData);
- return;
- }
- }
- // Only set caret position if we didn't just get focus now.
- // Otherwise it will overwrite the select all on focus.
- if (hadFocusBefore)
- {
- Vector2 localMousePos;
- RectTransformUtility.ScreenPointToLocalPointInRectangle(textComponent.rectTransform, eventData.position, eventData.pressEventCamera, out localMousePos);
- caretSelectPositionInternal = caretPositionInternal = GetCharacterIndexFromPosition(localMousePos) + m_DrawStart;
- }
- UpdateLabel();
- eventData.Use();
- }
- protected enum EditState
- {
- Continue,
- Finish
- }
- protected EditState KeyPressed(Event evt)
- {
- var currentEventModifiers = evt.modifiers;
- bool ctrl = SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX ? (currentEventModifiers & EventModifiers.Command) != 0 : (currentEventModifiers & EventModifiers.Control) != 0;
- bool shift = (currentEventModifiers & EventModifiers.Shift) != 0;
- bool alt = (currentEventModifiers & EventModifiers.Alt) != 0;
- bool ctrlOnly = ctrl && !alt && !shift;
- switch (evt.keyCode)
- {
- case KeyCode.Backspace:
- {
- Backspace();
- return EditState.Continue;
- }
- case KeyCode.Delete:
- {
- ForwardSpace();
- return EditState.Continue;
- }
- case KeyCode.Home:
- {
- MoveTextStart(shift);
- return EditState.Continue;
- }
- case KeyCode.End:
- {
- MoveTextEnd(shift);
- return EditState.Continue;
- }
- // Select All
- case KeyCode.A:
- {
- if (ctrlOnly)
- {
- SelectAll();
- return EditState.Continue;
- }
- break;
- }
- // Copy
- case KeyCode.C:
- {
- if (ctrlOnly)
- {
- if (inputType != InputType.Password)
- clipboard = GetSelectedString();
- else
- clipboard = "";
- return EditState.Continue;
- }
- break;
- }
- // Paste
- case KeyCode.V:
- {
- if (ctrlOnly)
- {
- Append(clipboard);
- return EditState.Continue;
- }
- break;
- }
- // Cut
- case KeyCode.X:
- {
- if (ctrlOnly)
- {
- if (inputType != InputType.Password)
- clipboard = GetSelectedString();
- else
- clipboard = "";
- Delete();
- SendOnValueChangedAndUpdateLabel();
- return EditState.Continue;
- }
- break;
- }
- case KeyCode.LeftArrow:
- {
- MoveLeft(shift, ctrl);
- return EditState.Continue;
- }
- case KeyCode.RightArrow:
- {
- MoveRight(shift, ctrl);
- return EditState.Continue;
- }
- case KeyCode.UpArrow:
- {
- MoveUp(shift);
- return EditState.Continue;
- }
- case KeyCode.DownArrow:
- {
- MoveDown(shift);
- return EditState.Continue;
- }
- // Submit
- case KeyCode.Return:
- case KeyCode.KeypadEnter:
- {
- if (lineType != LineType.MultiLineNewline)
- {
- return EditState.Finish;
- }
- break;
- }
- case KeyCode.Escape:
- {
- m_WasCanceled = true;
- return EditState.Finish;
- }
- }
- char c = evt.character;
- // Don't allow return chars or tabulator key to be entered into single line fields.
- if (!multiLine && (c == '\t' || c == '\r' || c == 10))
- return EditState.Continue;
- // Convert carriage return and end-of-text characters to newline.
- if (c == '\r' || (int)c == 3)
- c = '\n';
- if (IsValidChar(c))
- {
- Append(c);
- }
- if (c == 0)
- {
- if (compositionString.Length > 0)
- {
- UpdateLabel();
- }
- }
- return EditState.Continue;
- }
- private bool IsValidChar(char c)
- {
- // Delete key on mac
- if ((int)c == 127)
- return false;
- // Accept newline and tab
- if (c == '\t' || c == '\n')
- return true;
- return m_TextComponent.font.HasCharacter(c);
- }
- /// <summary>
- /// Handle the specified event.
- /// </summary>
- private Event m_ProcessingEvent = new Event();
- public void ProcessEvent(Event e)
- {
- KeyPressed(e);
- }
- public virtual void OnUpdateSelected(BaseEventData eventData)
- {
- if (!isFocused)
- return;
- bool consumedEvent = false;
- while (Event.PopEvent(m_ProcessingEvent))
- {
- if (m_ProcessingEvent.rawType == EventType.KeyDown)
- {
- consumedEvent = true;
- var shouldContinue = KeyPressed(m_ProcessingEvent);
- if (shouldContinue == EditState.Finish)
- {
- DeactivateInputField();
- break;
- }
- }
- switch (m_ProcessingEvent.type)
- {
- case EventType.ValidateCommand:
- case EventType.ExecuteCommand:
- switch (m_ProcessingEvent.commandName)
- {
- case "SelectAll":
- SelectAll();
- consumedEvent = true;
- break;
- }
- break;
- }
- }
- if (consumedEvent)
- UpdateLabel();
- eventData.Use();
- }
- private string GetSelectedString()
- {
- if (!hasSelection)
- return "";
- int startPos = caretPositionInternal;
- int endPos = caretSelectPositionInternal;
- // Ensure startPos is always less then endPos to make the code simpler
- if (startPos > endPos)
- {
- int temp = startPos;
- startPos = endPos;
- endPos = temp;
- }
- return text.Substring(startPos, endPos - startPos);
- }
- private int FindtNextWordBegin()
- {
- if (caretSelectPositionInternal + 1 >= text.Length)
- return text.Length;
- int spaceLoc = text.IndexOfAny(kSeparators, caretSelectPositionInternal + 1);
- if (spaceLoc == -1)
- spaceLoc = text.Length;
- else
- spaceLoc++;
- return spaceLoc;
- }
- private void MoveRight(bool shift, bool ctrl)
- {
- if (hasSelection && !shift)
- {
- // By convention, if we have a selection and move right without holding shift,
- // we just place the cursor at the end.
- caretPositionInternal = caretSelectPositionInternal = Mathf.Max(caretPositionInternal, caretSelectPositionInternal);
- return;
- }
- int position;
- if (ctrl)
- position = FindtNextWordBegin();
- else
- position = caretSelectPositionInternal + 1;
- if (shift)
- caretSelectPositionInternal = position;
- else
- caretSelectPositionInternal = caretPositionInternal = position;
- }
- private int FindtPrevWordBegin()
- {
- if (caretSelectPositionInternal - 2 < 0)
- return 0;
- int spaceLoc = text.LastIndexOfAny(kSeparators, caretSelectPositionInternal - 2);
- if (spaceLoc == -1)
- spaceLoc = 0;
- else
- spaceLoc++;
- return spaceLoc;
- }
- private void MoveLeft(bool shift, bool ctrl)
- {
- if (hasSelection && !shift)
- {
- // By convention, if we have a selection and move left without holding shift,
- // we just place the cursor at the start.
- caretPositionInternal = caretSelectPositionInternal = Mathf.Min(caretPositionInternal, caretSelectPositionInternal);
- return;
- }
- int position;
- if (ctrl)
- position = FindtPrevWordBegin();
- else
- position = caretSelectPositionInternal - 1;
- if (shift)
- caretSelectPositionInternal = position;
- else
- caretSelectPositionInternal = caretPositionInternal = position;
- }
- private int DetermineCharacterLine(int charPos, TextGenerator generator)
- {
- for (int i = 0; i < generator.lineCount - 1; ++i)
- {
- if (generator.lines[i + 1].startCharIdx > charPos)
- return i;
- }
- return generator.lineCount - 1;
- }
- /// <summary>
- /// Use cachedInputTextGenerator as the y component for the UICharInfo is not required
- /// </summary>
- private int LineUpCharacterPosition(int originalPos, bool goToFirstChar)
- {
- if (originalPos >= cachedInputTextGenerator.characters.Count)
- return 0;
- UICharInfo originChar = cachedInputTextGenerator.characters[originalPos];
- int originLine = DetermineCharacterLine(originalPos, cachedInputTextGenerator);
- // We are on the first line return first character
- if (originLine <= 0)
- return goToFirstChar ? 0 : originalPos;
- int endCharIdx = cachedInputTextGenerator.lines[originLine].startCharIdx - 1;
- for (int i = cachedInputTextGenerator.lines[originLine - 1].startCharIdx; i < endCharIdx; ++i)
- {
- if (cachedInputTextGenerator.characters[i].cursorPos.x >= originChar.cursorPos.x)
- return i;
- }
- return endCharIdx;
- }
- /// <summary>
- /// Use cachedInputTextGenerator as the y component for the UICharInfo is not required
- /// </summary>
- private int LineDownCharacterPosition(int originalPos, bool goToLastChar)
- {
- if (originalPos >= cachedInputTextGenerator.characterCountVisible)
- return text.Length;
- UICharInfo originChar = cachedInputTextGenerator.characters[originalPos];
- int originLine = DetermineCharacterLine(originalPos, cachedInputTextGenerator);
- // We are on the last line return last character
- if (originLine + 1 >= cachedInputTextGenerator.lineCount)
- return goToLastChar ? text.Length : originalPos;
- // Need to determine end line for next line.
- int endCharIdx = GetLineEndPosition(cachedInputTextGenerator, originLine + 1);
- for (int i = cachedInputTextGenerator.lines[originLine + 1].startCharIdx; i < endCharIdx; ++i)
- {
- if (cachedInputTextGenerator.characters[i].cursorPos.x >= originChar.cursorPos.x)
- return i;
- }
- return endCharIdx;
- }
- private void MoveDown(bool shift)
- {
- MoveDown(shift, true);
- }
- private void MoveDown(bool shift, bool goToLastChar)
- {
- if (hasSelection && !shift)
- {
- // If we have a selection and press down without shift,
- // set caret position to end of selection before we move it down.
- caretPositionInternal = caretSelectPositionInternal = Mathf.Max(caretPositionInternal, caretSelectPositionInternal);
- }
- int position = multiLine ? LineDownCharacterPosition(caretSelectPositionInternal, goToLastChar) : text.Length;
- if (shift)
- caretSelectPositionInternal = position;
- else
- caretPositionInternal = caretSelectPositionInternal = position;
- }
- private void MoveUp(bool shift)
- {
- MoveUp(shift, true);
- }
- private void MoveUp(bool shift, bool goToFirstChar)
- {
- if (hasSelection && !shift)
- {
- // If we have a selection and press up without shift,
- // set caret position to start of selection before we move it up.
- caretPositionInternal = caretSelectPositionInternal = Mathf.Min(caretPositionInternal, caretSelectPositionInternal);
- }
- int position = multiLine ? LineUpCharacterPosition(caretSelectPositionInternal, goToFirstChar) : 0;
- if (shift)
- caretSelectPositionInternal = position;
- else
- caretSelectPositionInternal = caretPositionInternal = position;
- }
- private void Delete()
- {
- if (m_ReadOnly)
- return;
- if (caretPositionInternal == caretSelectPositionInternal)
- return;
- if (caretPositionInternal < caretSelectPositionInternal)
- {
- m_Text = text.Substring(0, caretPositionInternal) + text.Substring(caretSelectPositionInternal, text.Length - caretSelectPositionInternal);
- caretSelectPositionInternal = caretPositionInternal;
- }
- else
- {
- m_Text = text.Substring(0, caretSelectPositionInternal) + text.Substring(caretPositionInternal, text.Length - caretPositionInternal);
- caretPositionInternal = caretSelectPositionInternal;
- }
- }
- private void ForwardSpace()
- {
- if (m_ReadOnly)
- return;
- if (hasSelection)
- {
- Delete();
- SendOnValueChangedAndUpdateLabel();
- }
- else
- {
- if (caretPositionInternal < text.Length)
- {
- m_Text = text.Remove(caretPositionInternal, 1);
- SendOnValueChangedAndUpdateLabel();
- }
- }
- }
- private void Backspace()
- {
- if (m_ReadOnly)
- return;
- if (hasSelection)
- {
- Delete();
- SendOnValueChangedAndUpdateLabel();
- }
- else
- {
- if (caretPositionInternal > 0)
- {
- m_Text = text.Remove(caretPositionInternal - 1, 1);
- caretSelectPositionInternal = caretPositionInternal = caretPositionInternal - 1;
- SendOnValueChangedAndUpdateLabel();
- }
- }
- }
- // Insert the character and update the label.
- private void Insert(char c)
- {
- if (m_ReadOnly)
- return;
- string replaceString = c.ToString();
- Delete();
- // Can't go past the character limit
- if (characterLimit > 0 && text.Length >= characterLimit)
- return;
- m_Text = text.Insert(m_CaretPosition, replaceString);
- caretSelectPositionInternal = caretPositionInternal += replaceString.Length;
- SendOnValueChanged();
- }
- private void SendOnValueChangedAndUpdateLabel()
- {
- SendOnValueChanged();
- UpdateLabel();
- }
- private void SendOnValueChanged()
- {
- UISystemProfilerApi.AddMarker("InputField.value", this);
- if (onValueChanged != null)
- onValueChanged.Invoke(text);
- }
- /// <summary>
- /// Submit the input field's text.
- /// </summary>
- protected void SendOnSubmit()
- {
- UISystemProfilerApi.AddMarker("InputField.onSubmit", this);
- if (onEndEdit != null)
- onEndEdit.Invoke(m_Text);
- }
- /// <summary>
- /// Append the specified text to the end of the current.
- /// </summary>
- protected virtual void Append(string input)
- {
- if (m_ReadOnly)
- return;
- if (!InPlaceEditing())
- return;
- for (int i = 0, imax = input.Length; i < imax; ++i)
- {
- char c = input[i];
- if (c >= ' ' || c == '\t' || c == '\r' || c == 10 || c == '\n')
- {
- Append(c);
- }
- }
- }
- protected virtual void Append(char input)
- {
- if (m_ReadOnly)
- return;
- if (!InPlaceEditing())
- return;
- // If we have an input validator, validate the input first
- int insertionPoint = Math.Min(selectionFocusPosition, selectionAnchorPosition);
- if (onValidateInput != null)
- input = onValidateInput(text, insertionPoint, input);
- else if (characterValidation != CharacterValidation.None)
- input = Validate(text, insertionPoint, input);
- // If the input is invalid, skip it
- if (input == 0)
- return;
- // Append the character and update the label
- Insert(input);
- }
- /// <summary>
- /// Update the visual text Text.
- /// </summary>
- protected void UpdateLabel()
- {
- if (m_TextComponent != null && m_TextComponent.font != null && !m_PreventFontCallback)
- {
- // TextGenerator.Populate invokes a callback that's called for anything
- // that needs to be updated when the data for that font has changed.
- // This makes all Text components that use that font update their vertices.
- // In turn, this makes the InputField that's associated with that Text component
- // update its label by calling this UpdateLabel method.
- // This is a recursive call we want to prevent, since it makes the InputField
- // update based on font data that didn't yet finish executing, or alternatively
- // hang on infinite recursion, depending on whether the cached value is cached
- // before or after the calculation.
- //
- // This callback also occurs when assigning text to our Text component, i.e.,
- // m_TextComponent.text = processed;
- m_PreventFontCallback = true;
- string fullText;
- if (compositionString.Length > 0)
- fullText = text.Substring(0, m_CaretPosition) + compositionString + text.Substring(m_CaretPosition);
- else
- fullText = text;
- string processed;
- if (inputType == InputType.Password)
- processed = new string(asteriskChar, fullText.Length);
- else
- processed = fullText;
- bool isEmpty = string.IsNullOrEmpty(fullText);
- if (m_Placeholder != null)
- m_Placeholder.enabled = isEmpty;
- // If not currently editing the text, set the visible range to the whole text.
- // The UpdateLabel method will then truncate it to the part that fits inside the Text area.
- // We can't do this when text is being edited since it would discard the current scroll,
- // which is defined by means of the m_DrawStart and m_DrawEnd indices.
- if (!m_AllowInput)
- {
- m_DrawStart = 0;
- m_DrawEnd = m_Text.Length;
- }
- if (!isEmpty)
- {
- // Determine what will actually fit into the given line
- Vector2 extents = m_TextComponent.rectTransform.rect.size;
- var settings = m_TextComponent.GetGenerationSettings(extents);
- settings.generateOutOfBounds = true;
- cachedInputTextGenerator.PopulateWithErrors(processed, settings, gameObject);
- SetDrawRangeToContainCaretPosition(caretSelectPositionInternal);
- processed = processed.Substring(m_DrawStart, Mathf.Min(m_DrawEnd, processed.Length) - m_DrawStart);
- SetCaretVisible();
- }
- m_TextComponent.text = processed;
- MarkGeometryAsDirty();
- m_PreventFontCallback = false;
- }
- }
- private bool IsSelectionVisible()
- {
- if (m_DrawStart > caretPositionInternal || m_DrawStart > caretSelectPositionInternal)
- return false;
- if (m_DrawEnd < caretPositionInternal || m_DrawEnd < caretSelectPositionInternal)
- return false;
- return true;
- }
- private static int GetLineStartPosition(TextGenerator gen, int line)
- {
- line = Mathf.Clamp(line, 0, gen.lines.Count - 1);
- return gen.lines[line].startCharIdx;
- }
- private static int GetLineEndPosition(TextGenerator gen, int line)
- {
- line = Mathf.Max(line, 0);
- if (line + 1 < gen.lines.Count)
- return gen.lines[line + 1].startCharIdx - 1;
- return gen.characterCountVisible;
- }
- private void SetDrawRangeToContainCaretPosition(int caretPos)
- {
- // We don't have any generated lines generation is not valid.
- if (cachedInputTextGenerator.lineCount <= 0)
- return;
- // the extents gets modified by the pixel density, so we need to use the generated extents since that will be in the same 'space' as
- // the values returned by the TextGenerator.lines[x].height for instance.
- Vector2 extents = cachedInputTextGenerator.rectExtents.size;
- if (multiLine)
- {
- var lines = cachedInputTextGenerator.lines;
- int caretLine = DetermineCharacterLine(caretPos, cachedInputTextGenerator);
- if (caretPos > m_DrawEnd)
- {
- // Caret comes after drawEnd, so we need to move drawEnd to the end of the line with the caret
- m_DrawEnd = GetLineEndPosition(cachedInputTextGenerator, caretLine);
- float bottomY = lines[caretLine].topY - lines[caretLine].height;
- if (caretLine == lines.Count - 1)
- {
- // Remove interline spacing on last line.
- bottomY += lines[caretLine].leading;
- }
- int startLine = caretLine;
- while (startLine > 0)
- {
- float topY = lines[startLine - 1].topY;
- if (topY - bottomY > extents.y)
- break;
- startLine--;
- }
- m_DrawStart = GetLineStartPosition(cachedInputTextGenerator, startLine);
- }
- else
- {
- if (caretPos < m_DrawStart)
- {
- // Caret comes before drawStart, so we need to move drawStart to an earlier line start that comes before caret.
- m_DrawStart = GetLineStartPosition(cachedInputTextGenerator, caretLine);
- }
- int startLine = DetermineCharacterLine(m_DrawStart, cachedInputTextGenerator);
- int endLine = startLine;
- float topY = lines[startLine].topY;
- float bottomY = lines[endLine].topY - lines[endLine].height;
- if (endLine == lines.Count - 1)
- {
- // Remove interline spacing on last line.
- bottomY += lines[endLine].leading;
- }
- while (endLine < lines.Count - 1)
- {
- bottomY = lines[endLine + 1].topY - lines[endLine + 1].height;
- if (endLine + 1 == lines.Count - 1)
- {
- // Remove interline spacing on last line.
- bottomY += lines[endLine + 1].leading;
- }
- if (topY - bottomY > extents.y)
- break;
- ++endLine;
- }
- m_DrawEnd = GetLineEndPosition(cachedInputTextGenerator, endLine);
- while (startLine > 0)
- {
- topY = lines[startLine - 1].topY;
- if (topY - bottomY > extents.y)
- break;
- startLine--;
- }
- m_DrawStart = GetLineStartPosition(cachedInputTextGenerator, startLine);
- }
- }
- else
- {
- var characters = cachedInputTextGenerator.characters;
- if (m_DrawEnd > cachedInputTextGenerator.characterCountVisible)
- m_DrawEnd = cachedInputTextGenerator.characterCountVisible;
- float width = 0.0f;
- if (caretPos > m_DrawEnd || (caretPos == m_DrawEnd && m_DrawStart > 0))
- {
- // fit characters from the caretPos leftward
- m_DrawEnd = caretPos;
- for (m_DrawStart = m_DrawEnd - 1; m_DrawStart >= 0; --m_DrawStart)
- {
- if (width + characters[m_DrawStart].charWidth > extents.x)
- break;
- width += characters[m_DrawStart].charWidth;
- }
- ++m_DrawStart; // move right one to the last character we could fit on the left
- }
- else
- {
- if (caretPos < m_DrawStart)
- m_DrawStart = caretPos;
- m_DrawEnd = m_DrawStart;
- }
- // fit characters rightward
- for (; m_DrawEnd < cachedInputTextGenerator.characterCountVisible; ++m_DrawEnd)
- {
- width += characters[m_DrawEnd].charWidth;
- if (width > extents.x)
- break;
- }
- }
- }
- public void ForceLabelUpdate()
- {
- UpdateLabel();
- }
- private void MarkGeometryAsDirty()
- {
- #if UNITY_EDITOR
- if (!Application.isPlaying || UnityEditor.PrefabUtility.GetPrefabObject(gameObject) != null)
- return;
- #endif
- CanvasUpdateRegistry.RegisterCanvasElementForGraphicRebuild(this);
- }
- public virtual void Rebuild(CanvasUpdate update)
- {
- switch (update)
- {
- case CanvasUpdate.LatePreRender:
- UpdateGeometry();
- break;
- }
- }
- public virtual void LayoutComplete()
- { }
- public virtual void GraphicUpdateComplete()
- { }
- private void UpdateGeometry()
- {
- #if UNITY_EDITOR
- if (!Application.isPlaying)
- return;
- #endif
- // No need to draw a cursor on mobile as its handled by the devices keyboard.
- if (!shouldHideMobileInput)
- return;
- if (m_CachedInputRenderer == null && m_TextComponent != null)
- {
- GameObject go = new GameObject(transform.name + " Input Caret", typeof(RectTransform), typeof(CanvasRenderer));
- go.hideFlags = HideFlags.DontSave;
- go.transform.SetParent(m_TextComponent.transform.parent);
- go.transform.SetAsFirstSibling();
- go.layer = gameObject.layer;
- caretRectTrans = go.GetComponent<RectTransform>();
- m_CachedInputRenderer = go.GetComponent<CanvasRenderer>();
- m_CachedInputRenderer.SetMaterial(m_TextComponent.GetModifiedMaterial(Graphic.defaultGraphicMaterial), Texture2D.whiteTexture);
- // Needed as if any layout is present we want the caret to always be the same as the text area.
- go.AddComponent<LayoutElement>().ignoreLayout = true;
- AssignPositioningIfNeeded();
- }
- if (m_CachedInputRenderer == null)
- return;
- OnFillVBO(mesh);
- m_CachedInputRenderer.SetMesh(mesh);
- }
- private void AssignPositioningIfNeeded()
- {
- if (m_TextComponent != null && caretRectTrans != null &&
- (caretRectTrans.localPosition != m_TextComponent.rectTransform.localPosition ||
- caretRectTrans.localRotation != m_TextComponent.rectTransform.localRotation ||
- caretRectTrans.localScale != m_TextComponent.rectTransform.localScale ||
- caretRectTrans.anchorMin != m_TextComponent.rectTransform.anchorMin ||
- caretRectTrans.anchorMax != m_TextComponent.rectTransform.anchorMax ||
- caretRectTrans.anchoredPosition != m_TextComponent.rectTransform.anchoredPosition ||
- caretRectTrans.sizeDelta != m_TextComponent.rectTransform.sizeDelta ||
- caretRectTrans.pivot != m_TextComponent.rectTransform.pivot))
- {
- caretRectTrans.localPosition = m_TextComponent.rectTransform.localPosition;
- caretRectTrans.localRotation = m_TextComponent.rectTransform.localRotation;
- caretRectTrans.localScale = m_TextComponent.rectTransform.localScale;
- caretRectTrans.anchorMin = m_TextComponent.rectTransform.anchorMin;
- caretRectTrans.anchorMax = m_TextComponent.rectTransform.anchorMax;
- caretRectTrans.anchoredPosition = m_TextComponent.rectTransform.anchoredPosition;
- caretRectTrans.sizeDelta = m_TextComponent.rectTransform.sizeDelta;
- caretRectTrans.pivot = m_TextComponent.rectTransform.pivot;
- }
- }
- private void OnFillVBO(Mesh vbo)
- {
- using (var helper = new VertexHelper())
- {
- if (!isFocused)
- {
- helper.FillMesh(vbo);
- return;
- }
- Vector2 roundingOffset = m_TextComponent.PixelAdjustPoint(Vector2.zero);
- if (!hasSelection)
- GenerateCaret(helper, roundingOffset);
- else
- GenerateHightlight(helper, roundingOffset);
- helper.FillMesh(vbo);
- }
- }
- private void GenerateCaret(VertexHelper vbo, Vector2 roundingOffset)
- {
- if (!m_CaretVisible)
- return;
- if (m_CursorVerts == null)
- {
- CreateCursorVerts();
- }
- float width = m_CaretWidth;
- int adjustedPos = Mathf.Max(0, caretPositionInternal - m_DrawStart);
- TextGenerator gen = m_TextComponent.cachedTextGenerator;
- if (gen == null)
- return;
- if (gen.lineCount == 0)
- return;
- Vector2 startPosition = Vector2.zero;
- // Calculate startPosition
- if (adjustedPos < gen.characters.Count)
- {
- UICharInfo cursorChar = gen.characters[adjustedPos];
- startPosition.x = cursorChar.cursorPos.x;
- }
- startPosition.x /= m_TextComponent.pixelsPerUnit;
- // TODO: Only clamp when Text uses horizontal word wrap.
- if (startPosition.x > m_TextComponent.rectTransform.rect.xMax)
- startPosition.x = m_TextComponent.rectTransform.rect.xMax;
- int characterLine = DetermineCharacterLine(adjustedPos, gen);
- startPosition.y = gen.lines[characterLine].topY / m_TextComponent.pixelsPerUnit;
- float height = gen.lines[characterLine].height / m_TextComponent.pixelsPerUnit;
- for (int i = 0; i < m_CursorVerts.Length; i++)
- m_CursorVerts[i].color = caretColor;
- m_CursorVerts[0].position = new Vector3(startPosition.x, startPosition.y - height, 0.0f);
- m_CursorVerts[1].position = new Vector3(startPosition.x + width, startPosition.y - height, 0.0f);
- m_CursorVerts[2].position = new Vector3(startPosition.x + width, startPosition.y, 0.0f);
- m_CursorVerts[3].position = new Vector3(startPosition.x, startPosition.y, 0.0f);
- if (roundingOffset != Vector2.zero)
- {
- for (int i = 0; i < m_CursorVerts.Length; i++)
- {
- UIVertex uiv = m_CursorVerts[i];
- uiv.position.x += roundingOffset.x;
- uiv.position.y += roundingOffset.y;
- }
- }
- vbo.AddUIVertexQuad(m_CursorVerts);
- int screenHeight = Screen.height;
- // Multiple display support only when not the main display. For display 0 the reported
- // resolution is always the desktops resolution since its part of the display API,
- // so we use the standard none multiple display method. (case 741751)
- int displayIndex = m_TextComponent.canvas.targetDisplay;
- if (displayIndex > 0 && displayIndex < Display.displays.Length)
- screenHeight = Display.displays[displayIndex].renderingHeight;
- startPosition.y = screenHeight - startPosition.y;
- input.compositionCursorPos = startPosition;
- }
- private void CreateCursorVerts()
- {
- m_CursorVerts = new UIVertex[4];
- for (int i = 0; i < m_CursorVerts.Length; i++)
- {
- m_CursorVerts[i] = UIVertex.simpleVert;
- m_CursorVerts[i].uv0 = Vector2.zero;
- }
- }
- private void GenerateHightlight(VertexHelper vbo, Vector2 roundingOffset)
- {
- int startChar = Mathf.Max(0, caretPositionInternal - m_DrawStart);
- int endChar = Mathf.Max(0, caretSelectPositionInternal - m_DrawStart);
- // Ensure pos is always less then selPos to make the code simpler
- if (startChar > endChar)
- {
- int temp = startChar;
- startChar = endChar;
- endChar = temp;
- }
- endChar -= 1;
- TextGenerator gen = m_TextComponent.cachedTextGenerator;
- if (gen.lineCount <= 0)
- return;
- int currentLineIndex = DetermineCharacterLine(startChar, gen);
- int lastCharInLineIndex = GetLineEndPosition(gen, currentLineIndex);
- UIVertex vert = UIVertex.simpleVert;
- vert.uv0 = Vector2.zero;
- vert.color = selectionColor;
- int currentChar = startChar;
- while (currentChar <= endChar && currentChar < gen.characterCount)
- {
- if (currentChar == lastCharInLineIndex || currentChar == endChar)
- {
- UICharInfo startCharInfo = gen.characters[startChar];
- UICharInfo endCharInfo = gen.characters[currentChar];
- Vector2 startPosition = new Vector2(startCharInfo.cursorPos.x / m_TextComponent.pixelsPerUnit, gen.lines[currentLineIndex].topY / m_TextComponent.pixelsPerUnit);
- Vector2 endPosition = new Vector2((endCharInfo.cursorPos.x + endCharInfo.charWidth) / m_TextComponent.pixelsPerUnit, startPosition.y - gen.lines[currentLineIndex].height / m_TextComponent.pixelsPerUnit);
- // Checking xMin as well due to text generator not setting position if char is not rendered.
- if (endPosition.x > m_TextComponent.rectTransform.rect.xMax || endPosition.x < m_TextComponent.rectTransform.rect.xMin)
- endPosition.x = m_TextComponent.rectTransform.rect.xMax;
- var startIndex = vbo.currentVertCount;
- vert.position = new Vector3(startPosition.x, endPosition.y, 0.0f) + (Vector3)roundingOffset;
- vbo.AddVert(vert);
- vert.position = new Vector3(endPosition.x, endPosition.y, 0.0f) + (Vector3)roundingOffset;
- vbo.AddVert(vert);
- vert.position = new Vector3(endPosition.x, startPosition.y, 0.0f) + (Vector3)roundingOffset;
- vbo.AddVert(vert);
- vert.position = new Vector3(startPosition.x, startPosition.y, 0.0f) + (Vector3)roundingOffset;
- vbo.AddVert(vert);
- vbo.AddTriangle(startIndex, startIndex + 1, startIndex + 2);
- vbo.AddTriangle(startIndex + 2, startIndex + 3, startIndex + 0);
- startChar = currentChar + 1;
- currentLineIndex++;
- lastCharInLineIndex = GetLineEndPosition(gen, currentLineIndex);
- }
- currentChar++;
- }
- }
- /// <summary>
- /// Validate the specified input.
- /// </summary>
- protected char Validate(string text, int pos, char ch)
- {
- // Validation is disabled
- if (characterValidation == CharacterValidation.None || !enabled)
- return ch;
- if (characterValidation == CharacterValidation.Integer || characterValidation == CharacterValidation.Decimal)
- {
- // Integer and decimal
- bool cursorBeforeDash = (pos == 0 && text.Length > 0 && text[0] == '-');
- bool dashInSelection = text.Length > 0 && text[0] == '-' && ((caretPositionInternal == 0 && caretSelectPositionInternal > 0) || (caretSelectPositionInternal == 0 && caretPositionInternal > 0));
- bool selectionAtStart = caretPositionInternal == 0 || caretSelectPositionInternal == 0;
- if (!cursorBeforeDash || dashInSelection)
- {
- if (ch >= '0' && ch <= '9') return ch;
- if (ch == '-' && (pos == 0 || selectionAtStart)) return ch;
- if (ch == '.' && characterValidation == CharacterValidation.Decimal && !text.Contains(".")) return ch;
- }
- }
- else if (characterValidation == CharacterValidation.Alphanumeric)
- {
- // All alphanumeric characters
- if (ch >= 'A' && ch <= 'Z') return ch;
- if (ch >= 'a' && ch <= 'z') return ch;
- if (ch >= '0' && ch <= '9') return ch;
- }
- else if (characterValidation == CharacterValidation.Name)
- {
- // FIXME: some actions still lead to invalid input:
- // - Hitting delete in front of an uppercase letter
- // - Selecting an uppercase letter and deleting it
- // - Typing some text, hitting Home and typing more text (we then have an uppercase letter in the middle of a word)
- // - Typing some text, hitting Home and typing a space (we then have a leading space)
- // - Erasing a space between two words (we then have an uppercase letter in the middle of a word)
- // - We accept a trailing space
- // - We accept the insertion of a space between two lowercase letters.
- // - Typing text in front of an existing uppercase letter
- // - ... and certainly more
- //
- // The rule we try to implement are too complex for this kind of verification.
- if (char.IsLetter(ch))
- {
- // Character following a space should be in uppercase.
- if (char.IsLower(ch) && ((pos == 0) || (text[pos - 1] == ' ')))
- {
- return char.ToUpper(ch);
- }
- // Character not following a space or an apostrophe should be in lowercase.
- if (char.IsUpper(ch) && (pos > 0) && (text[pos - 1] != ' ') && (text[pos - 1] != '\''))
- {
- return char.ToLower(ch);
- }
- return ch;
- }
- if (ch == '\'')
- {
- // Don't allow more than one apostrophe
- if (!text.Contains("'"))
- // Don't allow consecutive spaces and apostrophes.
- if (!(((pos > 0) && ((text[pos - 1] == ' ') || (text[pos - 1] == '\''))) ||
- ((pos < text.Length) && ((text[pos] == ' ') || (text[pos] == '\'')))))
- return ch;
- }
- if (ch == ' ')
- {
- // Don't allow consecutive spaces and apostrophes.
- if (!(((pos > 0) && ((text[pos - 1] == ' ') || (text[pos - 1] == '\''))) ||
- ((pos < text.Length) && ((text[pos] == ' ') || (text[pos] == '\'')))))
- return ch;
- }
- }
- else if (characterValidation == CharacterValidation.EmailAddress)
- {
- // From StackOverflow about allowed characters in email addresses:
- // Uppercase and lowercase English letters (a-z, A-Z)
- // Digits 0 to 9
- // Characters ! # $ % & ' * + - / = ? ^ _ ` { | } ~
- // Character . (dot, period, full stop) provided that it is not the first or last character,
- // and provided also that it does not appear two or more times consecutively.
- if (ch >= 'A' && ch <= 'Z') return ch;
- if (ch >= 'a' && ch <= 'z') return ch;
- if (ch >= '0' && ch <= '9') return ch;
- if (ch == '@' && text.IndexOf('@') == -1) return ch;
- if (kEmailSpecialCharacters.IndexOf(ch) != -1) return ch;
- if (ch == '.')
- {
- char lastChar = (text.Length > 0) ? text[Mathf.Clamp(pos, 0, text.Length - 1)] : ' ';
- char nextChar = (text.Length > 0) ? text[Mathf.Clamp(pos + 1, 0, text.Length - 1)] : '\n';
- if (lastChar != '.' && nextChar != '.')
- return ch;
- }
- }
- return (char)0;
- }
- public void ActivateInputField()
- {
- if (m_TextComponent == null || m_TextComponent.font == null || !IsActive() || !IsInteractable())
- return;
- if (isFocused)
- {
- if (m_Keyboard != null && !m_Keyboard.Active)
- {
- m_Keyboard.Active = true;
- m_Keyboard.Text = m_Text;
- }
- }
- m_ShouldActivateNextUpdate = true;
- }
- private void ActivateInputFieldInternal()
- {
- if (EventSystem.current == null)
- return;
- if (EventSystem.current.currentSelectedGameObject != gameObject)
- EventSystem.current.SetSelectedGameObject(gameObject);
- if (true) //(TouchScreenKeyboard.isSupported)
- {
- if (input.touchSupported)
- {
- TouchScreenKeyboard.hideInput = shouldHideMobileInput;
- }
- //TODO
- Vector3 worldPosition = Vector3.zero;
- Quaternion worldRotation = Quaternion.identity;
- Vector3 localScale = Vector3.one;
- GetKeyboardTransform(ref worldPosition, ref worldRotation, ref localScale);
- m_Keyboard = SCKeyboardBase.Open(m_SCKeyboardEnum, m_Text, keyboardType, this.transform, worldPosition, worldRotation, localScale);
- m_Keyboard.keyboardMono.stringBuilder.Clear();
- m_Keyboard.keyboardMono.stringBuilder.Append(text);
- m_Keyboard.keyboardMono.SetTextString();
- /*(inputType == InputType.Password) ?
- TouchScreenKeyboard.Open(m_Text, keyboardType, false, multiLine, true) :
- TouchScreenKeyboard.Open(m_Text, keyboardType, inputType == InputType.AutoCorrect, multiLine);*/
- // Mimics OnFocus but as mobile doesn't properly support select all
- // just set it to the end of the text (where it would move when typing starts)
- MoveTextEnd(false);
- }
- else
- {
- input.imeCompositionMode = IMECompositionMode.On;
- OnFocus();
- }
- m_AllowInput = true;
- m_OriginalText = text;
- m_WasCanceled = false;
- SetCaretVisible();
- UpdateLabel();
- }
- public override void OnSelect(BaseEventData eventData)
- {
- base.OnSelect(eventData);
- if (shouldActivateOnSelect)
- ActivateInputField();
- }
- public virtual void OnPointerClick(PointerEventData eventData)
- {
- if (eventData.button != PointerEventData.InputButton.Left)
- return;
- ActivateInputField();
- }
- public void DeactivateInputField()
- {
- // Not activated do nothing.
- if (!m_AllowInput)
- return;
- m_HasDoneFocusTransition = false;
- m_AllowInput = false;
- if (m_Placeholder != null)
- m_Placeholder.enabled = string.IsNullOrEmpty(m_Text);
- if (m_TextComponent != null && IsInteractable())
- {
- if (m_WasCanceled)
- text = m_OriginalText;
- if (m_Keyboard != null)
- {
- m_Keyboard.Active = false;
- m_Keyboard = null;
- }
- m_CaretPosition = m_CaretSelectPosition = 0;
- SendOnSubmit();
- input.imeCompositionMode = IMECompositionMode.Auto;
- }
- MarkGeometryAsDirty();
- }
- public override void OnDeselect(BaseEventData eventData)
- {
- Debug.Log("Deselect");
- DeactivateInputField();
- base.OnDeselect(eventData);
- }
- public virtual void OnSubmit(BaseEventData eventData)
- {
- if (!IsActive() || !IsInteractable())
- return;
- if (!isFocused)
- m_ShouldActivateNextUpdate = true;
- }
- private void EnforceContentType()
- {
- switch (contentType)
- {
- case ContentType.Standard:
- {
- // Don't enforce line type for this content type.
- m_InputType = InputType.Standard;
- m_KeyboardType = TouchScreenKeyboardType.Default;
- m_CharacterValidation = CharacterValidation.None;
- break;
- }
- case ContentType.Autocorrected:
- {
- // Don't enforce line type for this content type.
- m_InputType = InputType.AutoCorrect;
- m_KeyboardType = TouchScreenKeyboardType.Default;
- m_CharacterValidation = CharacterValidation.None;
- break;
- }
- case ContentType.IntegerNumber:
- {
- m_LineType = LineType.SingleLine;
- m_InputType = InputType.Standard;
- m_KeyboardType = TouchScreenKeyboardType.NumberPad;
- m_CharacterValidation = CharacterValidation.Integer;
- break;
- }
- case ContentType.DecimalNumber:
- {
- m_LineType = LineType.SingleLine;
- m_InputType = InputType.Standard;
- m_KeyboardType = TouchScreenKeyboardType.NumbersAndPunctuation;
- m_CharacterValidation = CharacterValidation.Decimal;
- break;
- }
- case ContentType.Alphanumeric:
- {
- m_LineType = LineType.SingleLine;
- m_InputType = InputType.Standard;
- m_KeyboardType = TouchScreenKeyboardType.ASCIICapable;
- m_CharacterValidation = CharacterValidation.Alphanumeric;
- break;
- }
- case ContentType.Name:
- {
- m_LineType = LineType.SingleLine;
- m_InputType = InputType.Standard;
- m_KeyboardType = TouchScreenKeyboardType.NamePhonePad;
- m_CharacterValidation = CharacterValidation.Name;
- break;
- }
- case ContentType.EmailAddress:
- {
- m_LineType = LineType.SingleLine;
- m_InputType = InputType.Standard;
- m_KeyboardType = TouchScreenKeyboardType.EmailAddress;
- m_CharacterValidation = CharacterValidation.EmailAddress;
- break;
- }
- case ContentType.Password:
- {
- m_LineType = LineType.SingleLine;
- m_InputType = InputType.Password;
- m_KeyboardType = TouchScreenKeyboardType.Default;
- m_CharacterValidation = CharacterValidation.None;
- break;
- }
- case ContentType.Pin:
- {
- m_LineType = LineType.SingleLine;
- m_InputType = InputType.Password;
- m_KeyboardType = TouchScreenKeyboardType.NumberPad;
- m_CharacterValidation = CharacterValidation.Integer;
- break;
- }
- default:
- {
- // Includes Custom type. Nothing should be enforced.
- break;
- }
- }
- EnforceTextHOverflow();
- }
- void EnforceTextHOverflow()
- {
- if (m_TextComponent != null)
- if (multiLine)
- m_TextComponent.horizontalOverflow = HorizontalWrapMode.Wrap;
- else
- m_TextComponent.horizontalOverflow = HorizontalWrapMode.Overflow;
- }
- void SetToCustomIfContentTypeIsNot(params ContentType[] allowedContentTypes)
- {
- if (contentType == ContentType.Custom)
- return;
- for (int i = 0; i < allowedContentTypes.Length; i++)
- if (contentType == allowedContentTypes[i])
- return;
- contentType = ContentType.Custom;
- }
- void SetToCustom()
- {
- if (contentType == ContentType.Custom)
- return;
- contentType = ContentType.Custom;
- }
- protected override void DoStateTransition(SelectionState state, bool instant)
- {
- if (m_HasDoneFocusTransition)
- state = SelectionState.Highlighted;
- else if (state == SelectionState.Pressed)
- m_HasDoneFocusTransition = true;
- base.DoStateTransition(state, instant);
- }
- public virtual void CalculateLayoutInputHorizontal() { }
- public virtual void CalculateLayoutInputVertical() { }
- public virtual float minWidth { get { return 0; } }
- public virtual float preferredWidth
- {
- get
- {
- if (textComponent == null)
- return 0;
- var settings = textComponent.GetGenerationSettings(Vector2.zero);
- return textComponent.cachedTextGeneratorForLayout.GetPreferredWidth(m_Text, settings) / textComponent.pixelsPerUnit;
- }
- }
- public virtual float flexibleWidth { get { return -1; } }
- public virtual float minHeight { get { return 0; } }
- public virtual float preferredHeight
- {
- get
- {
- if (textComponent == null)
- return 0;
- var settings = textComponent.GetGenerationSettings(new Vector2(textComponent.rectTransform.rect.size.x, 0.0f));
- return textComponent.cachedTextGeneratorForLayout.GetPreferredHeight(m_Text, settings) / textComponent.pixelsPerUnit;
- }
- }
- public virtual float flexibleHeight { get { return -1; } }
- public virtual int layoutPriority { get { return 1; } }
- public void SetKeyboardTransform(Vector3 localPosition, Quaternion localRotation, Vector3 localScale)
- {
- m_UseCustomTransform = true;
- m_CustomPosition = localPosition;
- m_CustomRotation = localRotation.eulerAngles;
- m_CustomLocalScale = localScale;
- Vector3 worldPosition = Vector3.zero;
- Quaternion worldRotation = Quaternion.identity;
- Vector3 scale = Vector3.one;
- GetKeyboardTransform(ref worldPosition, ref worldRotation, ref scale);
- ResetKeyboardTransform(worldPosition, worldRotation, scale);
- }
- public void UseDefaultKeyboardTransform()
- {
- m_UseCustomTransform = false;
- Vector3 worldPosition = Vector3.zero;
- Quaternion worldRotation = Quaternion.identity;
- Vector3 localScale = Vector3.one;
- GetKeyboardTransform(ref worldPosition, ref worldRotation, ref localScale);
- ResetKeyboardTransform(worldPosition, worldRotation, localScale);
- }
- private void ResetKeyboardTransform(Vector3 position, Quaternion rotation, Vector3 localScale)
- {
- if (m_Keyboard != null && m_Keyboard.Active)
- {
- m_Keyboard.SetKeyboardTransform(position, rotation, localScale);
- }
- }
- private void GetKeyboardTransform(ref Vector3 worldPosition, ref Quaternion worldRotation, ref Vector3 localScale)
- {
- Transform head = API_GSXR_Slam.SlamManager.head.transform;
- //float inputFieldDistance = Vector3.Distance(this.transform.position, head.transform.position) * 0.5f;
- worldPosition = m_UseCustomTransform ? m_CustomPosition : head.transform.position + new Vector3(head.forward.normalized.x, (head.forward.normalized.y - 0.25f), head.forward.normalized.z) * 0.5f;//new Vector3(0f, 0f, -9f);
- worldRotation = m_UseCustomTransform ? Quaternion.Euler(m_CustomRotation) : Quaternion.Euler(20f, head.rotation.eulerAngles.y, 0f);
- localScale = m_UseCustomTransform ? m_CustomLocalScale : Vector3.one * 0.3f;
- }
- }
- }
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