SCKeyboard3D.cs 516 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UIElements;
  5. namespace SC.XR.Unity
  6. {
  7. public class SCKeyboard3D : SCKeyboardBase
  8. {
  9. public SCKeyboard3D(Transform parent, Vector3 position, Quaternion rotation, Vector3 scale)
  10. : base(parent, position, rotation, scale) { }
  11. public override string PrefabResourceName
  12. {
  13. get
  14. {
  15. return "Keyboard/3DKeyboard";
  16. }
  17. }
  18. }
  19. }