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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace SC.XR.Unity
- {
- public class SCKeyboard2D : SCKeyboardBase
- {
- public SCKeyboard2D(Transform parent, Vector3 position, Quaternion rotation, Vector3 scale)
- : base(parent, position, rotation, scale) { }
- public override string PrefabResourceName
- {
- get
- {
- return "Keyboard/2DKeyboard";
- }
- }
- }
- }
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