SCKeyboard2D.cs 487 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace SC.XR.Unity
  5. {
  6. public class SCKeyboard2D : SCKeyboardBase
  7. {
  8. public SCKeyboard2D(Transform parent, Vector3 position, Quaternion rotation, Vector3 scale)
  9. : base(parent, position, rotation, scale) { }
  10. public override string PrefabResourceName
  11. {
  12. get
  13. {
  14. return "Keyboard/2DKeyboard";
  15. }
  16. }
  17. }
  18. }