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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using UnityEngine;
- namespace SC.XR.Unity.Module_InputSystem.InputDeviceHead {
- public class InputDevicePartDispatchEventHead : InputDevicePartDispatchEventBase {
- public InputDeviceHeadPart inputDeviceHeadPart;
- public InputDevicePartDispatchEventHead(InputDeviceHeadPart inputDeviceHeadPart) : base(inputDeviceHeadPart) {
- this.inputDeviceHeadPart = inputDeviceHeadPart;
- }
- }
- }
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