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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using UnityEngine;
- namespace SC.XR.Unity.Module_InputSystem.InputDeviceHand {
- public class InputDevicePartDispatchEventHand : InputDevicePartDispatchEventBase {
- public InputDeviceHandPart inputDeviceHandPart;
- public InputDeviceHandPartCatchEvent inputDeviceHandPartCatchEvent;
- public InputDeviceHandPartLeftRightEvent inputDeviceHandPartLeftRightEvent;
- public InputDeviceHandPartTurnLeftRightEvent inputDeviceHandPartTurnLeftRightEvent;
- public InputDevicePartDispatchEventHand(InputDeviceHandPart inputDeviceHandPart) : base(inputDeviceHandPart) {
- this.inputDeviceHandPart = inputDeviceHandPart;
- eventList.Add(inputDeviceHandPartCatchEvent = new InputDeviceHandPartCatchEvent(this));
- //eventList.Add(inputDeviceHandPartLeftRightEvent = new InputDeviceHandPartLeftRightEvent(this));
- //eventList.Add(inputDeviceHandPartTurnLeftRightEvent = new InputDeviceHandPartTurnLeftRightEvent(this));
- }
- }
- }
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