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- using System.Collections;
- using UnityEngine;
- namespace SC.XR.Unity.Module_InputSystem.InputDeviceGC.BT3Dof {
- public class InputDeviceBT3DofPartUI : InputDeviceGCPartUI {
- public InputDeviceBT3DofPart inputDeviceBT3DofPart {
- get {
- return inputDevicePartBase as InputDeviceBT3DofPart;
- }
- }
- private ModelK02 modelK02 { get { return GetComponentInChildren<ModelK02>(true); } }
- private ModelK07 modelK07 { get { return GetComponentInChildren<ModelK07>(true); } }
- public override void OnSCAwake() {
- base.OnSCAwake();
- RemoveModule(modelBase);
- AddModule(modelK02);
- AddModule(modelK07);
- }
- public override void OnSCStart() {
- base.OnSCStart();
- modelBase.ModuleStop();
- if(inputDeviceBT3DofPart.inputDataBT3Dof.GCType == GCType.K07 && modelK07) {
- modelBase = ModelGC = modelK07;
- } else if(inputDeviceBT3DofPart.inputDataBT3Dof.GCType == GCType.K02 && modelK02) {
- modelBase = ModelGC = modelK02;
- }
- AddModule(modelBase);
- modelBase?.ModuleStart();
- DebugMy.Log("Model Type:" + modelBase?.GetType()+" "+ modelK02.IsModuleStarted + " " + modelK07.IsModuleStarted, this, true);
- }
- public override void OnSCDisable() {
- base.OnSCDisable();
- RemoveModule(modelBase);
- modelBase = ModelGC = null;
- }
- }
- }
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