jianmao03.FBX.meta 2.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113
  1. fileFormatVersion: 2
  2. guid: 16beaace09da16041b8b7d8957da3b78
  3. ModelImporter:
  4. serializedVersion: 26
  5. internalIDToNameTable:
  6. - first:
  7. 1: 100000
  8. second: //RootNode
  9. - first:
  10. 4: 400000
  11. second: //RootNode
  12. - first:
  13. 21: 2100000
  14. second: jianmao
  15. - first:
  16. 23: 2300000
  17. second: //RootNode
  18. - first:
  19. 33: 3300000
  20. second: //RootNode
  21. - first:
  22. 43: 4300000
  23. second: jianmao03
  24. externalObjects: {}
  25. materials:
  26. importMaterials: 1
  27. materialName: 0
  28. materialSearch: 1
  29. materialLocation: 1
  30. animations:
  31. legacyGenerateAnimations: 4
  32. bakeSimulation: 0
  33. resampleCurves: 1
  34. optimizeGameObjects: 0
  35. motionNodeName:
  36. rigImportErrors:
  37. rigImportWarnings:
  38. animationImportErrors:
  39. animationImportWarnings:
  40. animationRetargetingWarnings:
  41. animationDoRetargetingWarnings: 0
  42. importAnimatedCustomProperties: 0
  43. importConstraints: 0
  44. animationCompression: 1
  45. animationRotationError: 0.5
  46. animationPositionError: 0.5
  47. animationScaleError: 0.5
  48. animationWrapMode: 0
  49. extraExposedTransformPaths: []
  50. extraUserProperties: []
  51. clipAnimations: []
  52. isReadable: 1
  53. meshes:
  54. lODScreenPercentages: []
  55. globalScale: 0.02
  56. meshCompression: 0
  57. addColliders: 0
  58. useSRGBMaterialColor: 1
  59. sortHierarchyByName: 1
  60. importVisibility: 1
  61. importBlendShapes: 1
  62. importCameras: 1
  63. importLights: 1
  64. swapUVChannels: 0
  65. generateSecondaryUV: 0
  66. useFileUnits: 1
  67. keepQuads: 0
  68. weldVertices: 1
  69. preserveHierarchy: 0
  70. skinWeightsMode: 0
  71. maxBonesPerVertex: 4
  72. minBoneWeight: 0.001
  73. meshOptimizationFlags: -1
  74. indexFormat: 0
  75. secondaryUVAngleDistortion: 8
  76. secondaryUVAreaDistortion: 15.000001
  77. secondaryUVHardAngle: 88
  78. secondaryUVPackMargin: 4
  79. useFileScale: 1
  80. tangentSpace:
  81. normalSmoothAngle: 60
  82. normalImportMode: 0
  83. tangentImportMode: 3
  84. normalCalculationMode: 4
  85. legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
  86. blendShapeNormalImportMode: 1
  87. normalSmoothingSource: 0
  88. referencedClips: []
  89. importAnimation: 1
  90. copyAvatar: 0
  91. humanDescription:
  92. serializedVersion: 3
  93. human: []
  94. skeleton: []
  95. armTwist: 0.5
  96. foreArmTwist: 0.5
  97. upperLegTwist: 0.5
  98. legTwist: 0.5
  99. armStretch: 0.05
  100. legStretch: 0.05
  101. feetSpacing: 0
  102. globalScale: 0.02
  103. rootMotionBoneName:
  104. hasTranslationDoF: 0
  105. hasExtraRoot: 0
  106. skeletonHasParents: 1
  107. lastHumanDescriptionAvatarSource: {instanceID: 0}
  108. animationType: 0
  109. humanoidOversampling: 1
  110. additionalBone: 0
  111. userData:
  112. assetBundleName:
  113. assetBundleVariant: