SC_Standard_Black.mat 6.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: SC_Standard_Black
  11. m_Shader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
  12. m_ShaderKeywords: _BORDER_LIGHT_USES_HOVER_COLOR _DISABLE_ALBEDO_MAP _SPECULARHIGHLIGHTS_ON
  13. _SPECULAR_HIGHLIGHTS _USEAMBIENT_ON _USEDIFFUSE_ON _USEMAINCOLOR_ON
  14. m_LightmapFlags: 1
  15. m_EnableInstancingVariants: 1
  16. m_DoubleSidedGI: 0
  17. m_CustomRenderQueue: 2000
  18. stringTagMap:
  19. RenderType: Opaque
  20. disabledShaderPasses: []
  21. m_SavedProperties:
  22. serializedVersion: 3
  23. m_TexEnvs:
  24. - _BumpMap:
  25. m_Texture: {fileID: 0}
  26. m_Scale: {x: 1, y: 1}
  27. m_Offset: {x: 0, y: 0}
  28. - _ChannelMap:
  29. m_Texture: {fileID: 0}
  30. m_Scale: {x: 1, y: 1}
  31. m_Offset: {x: 0, y: 0}
  32. - _CubeMap:
  33. m_Texture: {fileID: 0}
  34. m_Scale: {x: 1, y: 1}
  35. m_Offset: {x: 0, y: 0}
  36. - _DetailAlbedoMap:
  37. m_Texture: {fileID: 0}
  38. m_Scale: {x: 1, y: 1}
  39. m_Offset: {x: 0, y: 0}
  40. - _DetailMask:
  41. m_Texture: {fileID: 0}
  42. m_Scale: {x: 1, y: 1}
  43. m_Offset: {x: 0, y: 0}
  44. - _DetailNormalMap:
  45. m_Texture: {fileID: 0}
  46. m_Scale: {x: 1, y: 1}
  47. m_Offset: {x: 0, y: 0}
  48. - _EmissionMap:
  49. m_Texture: {fileID: 0}
  50. m_Scale: {x: 1, y: 1}
  51. m_Offset: {x: 0, y: 0}
  52. - _EmissionTex:
  53. m_Texture: {fileID: 0}
  54. m_Scale: {x: 1, y: 1}
  55. m_Offset: {x: 0, y: 0}
  56. - _GlossMap:
  57. m_Texture: {fileID: 0}
  58. m_Scale: {x: 1, y: 1}
  59. m_Offset: {x: 0, y: 0}
  60. - _IridescentSpectrumMap:
  61. m_Texture: {fileID: 0}
  62. m_Scale: {x: 1, y: 1}
  63. m_Offset: {x: 0, y: 0}
  64. - _MainTex:
  65. m_Texture: {fileID: 0}
  66. m_Scale: {x: 1, y: 1}
  67. m_Offset: {x: 0, y: 0}
  68. - _MetallicGlossMap:
  69. m_Texture: {fileID: 0}
  70. m_Scale: {x: 1, y: 1}
  71. m_Offset: {x: 0, y: 0}
  72. - _NormalMap:
  73. m_Texture: {fileID: 0}
  74. m_Scale: {x: 1, y: 1}
  75. m_Offset: {x: 0, y: 0}
  76. - _OcclusionMap:
  77. m_Texture: {fileID: 0}
  78. m_Scale: {x: 1, y: 1}
  79. m_Offset: {x: 0, y: 0}
  80. - _ParallaxMap:
  81. m_Texture: {fileID: 0}
  82. m_Scale: {x: 1, y: 1}
  83. m_Offset: {x: 0, y: 0}
  84. - _SpecularMap:
  85. m_Texture: {fileID: 0}
  86. m_Scale: {x: 1, y: 1}
  87. m_Offset: {x: 0, y: 0}
  88. m_Floats:
  89. - _AlbedoAlphaMode: 0
  90. - _AlbedoAssignedAtRuntime: 0
  91. - _AlphaTest: 0
  92. - _BlendOp: 0
  93. - _BlendedClippingWidth: 1
  94. - _BorderLight: 0
  95. - _BorderLightOpaque: 0
  96. - _BorderLightOpaqueAlpha: 1
  97. - _BorderLightReplacesAlbedo: 0
  98. - _BorderLightUsesHoverColor: 1
  99. - _BorderMinValue: 0.1
  100. - _BorderWidth: 0.5
  101. - _BumpScale: 1
  102. - _CalibrationSpaceReflections: 0
  103. - _ClippingBorder: 0
  104. - _ClippingBorderWidth: 0.025
  105. - _ClippingPlane: 0
  106. - _ClippingPlaneBorder: 0
  107. - _ClippingPlaneBorderWidth: 0.025
  108. - _ColorWriteMask: 15
  109. - _Cull: 2
  110. - _CullMode: 2
  111. - _CustomMode: 0
  112. - _Cutoff: 0.5
  113. - _DetailNormalMapScale: 1
  114. - _DirectionalLight: 0
  115. - _DstBlend: 0
  116. - _EdgeSmoothingValue: 0.002
  117. - _EnableChannelMap: 0
  118. - _EnableEmission: 0
  119. - _EnableHoverColorOpaqueOverride: 0
  120. - _EnableHoverColorOverride: 0
  121. - _EnableLocalSpaceTriplanarMapping: 0
  122. - _EnableNormalMap: 0
  123. - _EnableProximityLightColorOverride: 0
  124. - _EnableTriplanarMapping: 0
  125. - _EnvironmentColorIntensity: 0.5
  126. - _EnvironmentColorThreshold: 1.5
  127. - _EnvironmentColoring: 0
  128. - _FadeBeginDistance: 0.85
  129. - _FadeCompleteDistance: 0.5
  130. - _FadeMinValue: 0
  131. - _FluentLightIntensity: 1
  132. - _ForcePerPixel: 0
  133. - _Gloss: 1
  134. - _GlossMapScale: 1
  135. - _Glossiness: 0.5
  136. - _GlossyReflections: 1
  137. - _HoverLight: 0
  138. - _HoverLightOpaque: 0
  139. - _IgnoreZScale: 0
  140. - _IndependentCorners: 0
  141. - _InnerGlow: 0
  142. - _InnerGlowPower: 4
  143. - _InstancedColor: 0
  144. - _Iridescence: 0
  145. - _IridescenceAngle: -0.78
  146. - _IridescenceIntensity: 0.5
  147. - _IridescenceThreshold: 0.05
  148. - _MainTex_OFFSET: 0
  149. - _MainTex_SCALE: 0
  150. - _Metallic: 0
  151. - _Mode: 0
  152. - _NearLightFade: 0
  153. - _NearPlaneFade: 0
  154. - _NormalMapScale: 1
  155. - _OcclusionStrength: 1
  156. - _Parallax: 0.02
  157. - _ProximityLight: 0
  158. - _ProximityLightSubtractive: 0
  159. - _ProximityLightTwoSided: 0
  160. - _ReflectionScale: 2
  161. - _Reflections: 0
  162. - _Refraction: 0
  163. - _RefractiveIndex: 1.1
  164. - _RenderQueueOverride: -1
  165. - _RimLight: 0
  166. - _RimPower: 0.7
  167. - _RoundCornerMargin: 0
  168. - _RoundCornerRadius: 0.25
  169. - _RoundCorners: 0
  170. - _Shade4: 0
  171. - _Smoothness: 0.5
  172. - _SmoothnessTextureChannel: 0
  173. - _Specular: 10
  174. - _SpecularHighlights: 1
  175. - _SphericalHarmonics: 0
  176. - _SrcBlend: 1
  177. - _Stencil: 0
  178. - _StencilComparison: 0
  179. - _StencilOperation: 0
  180. - _StencilReference: 0
  181. - _TriplanarMappingBlendSharpness: 4
  182. - _UVSec: 0
  183. - _UseAmbient: 1
  184. - _UseBumpMap: 0
  185. - _UseDiffuse: 1
  186. - _UseEmissionColor: 0
  187. - _UseEmissionMap: 0
  188. - _UseEmissionTex: 0
  189. - _UseGlossMap: 0
  190. - _UseMainColor: 1
  191. - _UseMainTex: 0
  192. - _UseOcclusionMap: 0
  193. - _UseReflections: 0
  194. - _UseRimLighting: 0
  195. - _UseSpecular: 0
  196. - _UseSpecularMap: 0
  197. - _UseVertexColor: 0
  198. - _VertexColors: 0
  199. - _VertexExtrusion: 0
  200. - _VertexExtrusionSmoothNormals: 0
  201. - _VertexExtrusionValue: 0
  202. - _ZOffsetFactor: 0
  203. - _ZOffsetUnits: 0
  204. - _ZTest: 4
  205. - _ZWrite: 1
  206. m_Colors:
  207. - _ClipPlane: {r: 0, g: 1, b: 0, a: 0}
  208. - _ClippingBorderColor: {r: 1, g: 0.2, b: 0, a: 1}
  209. - _ClippingPlaneBorderColor: {r: 1, g: 0.2, b: 0, a: 1}
  210. - _Color: {r: 0, g: 0, b: 0, a: 1}
  211. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  212. - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
  213. - _EnvironmentColorX: {r: 1, g: 0, b: 0, a: 1}
  214. - _EnvironmentColorY: {r: 0, g: 1, b: 0, a: 1}
  215. - _EnvironmentColorZ: {r: 0, g: 0, b: 1, a: 1}
  216. - _HoverColorOpaqueOverride: {r: 1, g: 1, b: 1, a: 1}
  217. - _HoverColorOverride: {r: 0.3019608, g: 0.3019608, b: 0.3, a: 0.003921569}
  218. - _InnerGlowColor: {r: 1, g: 1, b: 1, a: 0.75}
  219. - _ProximityLightCenterColorOverride: {r: 1, g: 0, b: 0, a: 0}
  220. - _ProximityLightMiddleColorOverride: {r: 0, g: 1, b: 0, a: 0.5}
  221. - _ProximityLightOuterColorOverride: {r: 0, g: 0, b: 1, a: 1}
  222. - _RimColor: {r: 1, g: 1, b: 1, a: 1}
  223. - _RoundCornersRadius: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
  224. - _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  225. - _SpecularColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  226. - _TextureScaleOffset: {r: 1, g: 1, b: 0, a: 0}