UIAddMaterial.Designer.cs 1.1 KB

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  1. /****************************************************************************
  2. * 2022.4 DESKTOP-00DS63U
  3. ****************************************************************************/
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using QFramework;
  7. namespace QFramework.MREditor
  8. {
  9. public partial class UIAddMaterial
  10. {
  11. [SerializeField] public UnityEngine.UI.Button UCBtn;
  12. [SerializeField] public UnityEngine.UI.Button TicBtn;
  13. [SerializeField] public UnityEngine.UI.ScrollRect LocalView;
  14. [SerializeField] public UnityEngine.RectTransform LocalContent;
  15. [SerializeField] public UnityEngine.UI.ScrollRect UpLoadView;
  16. [SerializeField] public UnityEngine.RectTransform UpLoadContent;
  17. [SerializeField] public UnityEngine.UI.Button ADDBtn;
  18. [SerializeField] public UnityEngine.UI.Button CloseBtn;
  19. public void Clear()
  20. {
  21. UCBtn = null;
  22. TicBtn = null;
  23. LocalView = null;
  24. LocalContent = null;
  25. UpLoadView = null;
  26. UpLoadContent = null;
  27. ADDBtn = null;
  28. CloseBtn = null;
  29. }
  30. public override string ComponentName
  31. {
  32. get { return "UIAddMaterial";}
  33. }
  34. }
  35. }