SingleMaterial.cs 493 B

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  1. /****************************************************************************
  2. * 2022.2 SK-20211220VCWK
  3. ****************************************************************************/
  4. using System;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using UnityEngine.UI;
  8. using QFramework;
  9. using System.Collections;
  10. namespace QFramework.MREditor
  11. {
  12. public partial class SingleMaterial : UIElement
  13. {
  14. private void Awake()
  15. {
  16. }
  17. protected override void OnBeforeDestroy()
  18. {
  19. }
  20. }
  21. }