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- using DG.Tweening;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class ButtonFX : MonoBehaviour
- {
- // Start is called before the first frame update
- //126 219 255 128
- public bool isUserEnterClick;
- public Vector3 moveToEndV3;
- private Renderer renderers;
- void Start()
- {
- renderers = this.GetComponent<Renderer>();
- }
- // Update is called once per frame
- void Update()
- {
- }
- public string currentEnterStr;
- public string LastStr;
- private bool isOne;
- public void userEnterClick(bool isEnter,string buttonName)
- {
- currentEnterStr = buttonName;
- if(currentEnterStr== currentUserClikcStr)
- {
- return;
- }
- else
- {
- if(isEnter)
- {
- this.gameObject.transform.position = moveToEndV3;
- renderers.material.DOColor(new Color(126 / 255f, 219 / 255f, 255f, 128), "_TintColor", 0.2f);
- }
- else
- {
- renderers.material.DOColor(new Color(0, 0, 0, 128), "_TintColor", 0.2f);
- }
- }
- }
- private string currentUserClikcStr;
- public void userClickButtonStr(string str)
- {
- currentUserClikcStr = str;
- }
- }
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