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- /****************************************************************************
- * Copyright (c) 2017 ~2021.1 liangxie
- *
- * http://qframework.io
- * https://github.com/liangxiegame/QFramework
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- ****************************************************************************/
- namespace QFramework
- {
- public abstract class QMgrID
- {
- public const int Framework = 0;
- public const int UI = Framework + QMsgSpan.Count; // 3000
- public const int Audio = UI + QMsgSpan.Count; // 6000
- public const int Network = Audio + QMsgSpan.Count;
- public const int UIFilter = Network + QMsgSpan.Count;
- public const int Game = UIFilter + QMsgSpan.Count;
- public const int PCConnectMobile = Game + QMsgSpan.Count;
- public const int FrameworkEnded = PCConnectMobile + QMsgSpan.Count;
- public const int FrameworkMsgModuleCount = 7;
- }
- }
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