IPanel.cs 1.9 KB

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  1. /****************************************************************************
  2. * Copyright (c) 2017 xiaojun
  3. * Copyright (c) 2017 ~ 2021.1 liangxie
  4. *
  5. * http://qframework.io
  6. * https://github.com/liangxiegame/QFramework
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. ****************************************************************************/
  26. namespace QFramework
  27. {
  28. using UnityEngine;
  29. public enum PanelState
  30. {
  31. Opening = 0,
  32. Hide = 1,
  33. Closed = 2,
  34. }
  35. /// <summary>
  36. /// IUIPanel.
  37. /// </summary>
  38. public partial interface IPanel
  39. {
  40. Transform Transform { get; }
  41. IPanelLoader Loader { get; set; }
  42. PanelInfo Info { get; set; }
  43. PanelState State { get; set; }
  44. void Init(IUIData uiData = null);
  45. void Open(IUIData uiData = null);
  46. void Show();
  47. void Hide();
  48. void Close(bool destroy = true);
  49. }
  50. }