InputFieldEnterSubmitTrigger.cs 2.9 KB

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  1. /****************************************************************************
  2. * Copyright (c) 2021.3 liangxie
  3. *
  4. * http://qframework.io
  5. * https://github.com/liangxiegame/QFramework
  6. *
  7. * Permission is hereby granted, free of charge, to any person obtaining a copy
  8. * of this software and associated documentation files (the "Software"), to deal
  9. * in the Software without restriction, including without limitation the rights
  10. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  11. * copies of the Software, and to permit persons to whom the Software is
  12. * furnished to do so, subject to the following conditions:
  13. *
  14. * The above copyright notice and this permission notice shall be included in
  15. * all copies or substantial portions of the Software.
  16. *
  17. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  18. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  19. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  20. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  21. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  22. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  23. * THE SOFTWARE.
  24. ****************************************************************************/
  25. using UnityEngine;
  26. using UnityEngine.Events;
  27. using UnityEngine.UI;
  28. namespace QFramework
  29. {
  30. public static class InputFieldEnterSubmitExtensions
  31. {
  32. public static void OnEnterSubmit(this InputField inputField, UnityAction action)
  33. {
  34. var trigger = inputField.GetComponent<InputFieldEnterSubmitTrigger>();
  35. if (!trigger)
  36. {
  37. trigger = inputField.gameObject.AddComponent<InputFieldEnterSubmitTrigger>();
  38. }
  39. trigger.OnEnterSubmit.AddListener(action);
  40. }
  41. }
  42. [RequireComponent(typeof(InputField))]
  43. public class InputFieldEnterSubmitTrigger : MonoBehaviour
  44. {
  45. private InputField mInputField;
  46. public readonly UnityEvent OnEnterSubmit = new UnityEvent();
  47. private void OnDestroy()
  48. {
  49. OnEnterSubmit.RemoveAllListeners();
  50. }
  51. private void Awake()
  52. {
  53. mInputField = GetComponent<InputField>();
  54. }
  55. void OnEnable()
  56. {
  57. mInputField.lineType = UnityEngine.UI.InputField.LineType.MultiLineNewline;
  58. mInputField.onValidateInput += CheckForEnter;
  59. }
  60. void OnDisable()
  61. {
  62. mInputField.onValidateInput -= CheckForEnter;
  63. }
  64. // 回车解决方案
  65. private char CheckForEnter(string text, int charIndex, char addedChar)
  66. {
  67. if (addedChar == '\n')
  68. {
  69. OnEnterSubmit.Invoke();
  70. return '\0';
  71. }
  72. return addedChar;
  73. }
  74. }
  75. }