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- /****************************************************************************
- * Copyright (c) 2021.3 liangxie
- *
- * http://qframework.io
- * https://github.com/liangxiegame/QFramework
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- ****************************************************************************/
- using UnityEngine;
- using UnityEngine.Events;
- using UnityEngine.UI;
- namespace QFramework
- {
- public static class InputFieldEnterSubmitExtensions
- {
- public static void OnEnterSubmit(this InputField inputField, UnityAction action)
- {
- var trigger = inputField.GetComponent<InputFieldEnterSubmitTrigger>();
- if (!trigger)
- {
- trigger = inputField.gameObject.AddComponent<InputFieldEnterSubmitTrigger>();
- }
-
- trigger.OnEnterSubmit.AddListener(action);
- }
- }
-
- [RequireComponent(typeof(InputField))]
- public class InputFieldEnterSubmitTrigger : MonoBehaviour
- {
- private InputField mInputField;
- public readonly UnityEvent OnEnterSubmit = new UnityEvent();
- private void OnDestroy()
- {
- OnEnterSubmit.RemoveAllListeners();
- }
- private void Awake()
- {
- mInputField = GetComponent<InputField>();
- }
- void OnEnable()
- {
- mInputField.lineType = UnityEngine.UI.InputField.LineType.MultiLineNewline;
- mInputField.onValidateInput += CheckForEnter;
- }
- void OnDisable()
- {
- mInputField.onValidateInput -= CheckForEnter;
- }
- // 回车解决方案
- private char CheckForEnter(string text, int charIndex, char addedChar)
- {
- if (addedChar == '\n')
- {
- OnEnterSubmit.Invoke();
- return '\0';
- }
- return addedChar;
- }
- }
- }
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