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- /****************************************************************************
- * Copyright (c) 2018.8 liangxie
- *
- * http://qframework.io
- * https://github.com/liangxiegame/QFramework
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- ****************************************************************************/
- namespace QFramework
- {
- using UnityEngine;
- using System.Collections.Generic;
- using UnityEngine.UI;
-
- public class UIScrollPageMark : MonoBehaviour
- {
- public UIScrollPage scrollPage;
- public ToggleGroup toggleGroup;
- public Toggle togglePrefab;
-
- [Tooltip("页签中心位置")]
- public UnityEngine.Vector2 centerPos;
- [Tooltip("每个页签之间的间距")]
- public UnityEngine.Vector2 interval;
- public List<Toggle> toggleList = new List<Toggle>();
- void Awake()
- {
- AdjustTogglePos();
- scrollPage.AddPageChangeListener(OnScrollPageChanged);
- }
- public void OnScrollPageChanged(int pageCount, int currentPageIndex)
- {
- if (pageCount != toggleList.Count)
- {
- if (pageCount > toggleList.Count)
- {
- int cc = pageCount - toggleList.Count;
- for (int i = 0; i < cc; i++)
- {
- toggleList.Add(CreateToggle(i));
- }
- }
- else if (pageCount < toggleList.Count)
- {
- while (toggleList.Count > pageCount)
- {
- Toggle t = toggleList[toggleList.Count - 1];
- toggleList.Remove(t);
- DestroyImmediate(t.gameObject);
- }
- }
- AdjustTogglePos();
- }
- toggleGroup.gameObject.SetActive(pageCount > 1);
- if (currentPageIndex >= 0)
- {
- for (int i = 0; i < toggleList.Count; i++)
- {
- if (i == currentPageIndex) toggleList[i].isOn = true;
- else toggleList[i].isOn = false;
- }
- }
- }
- Toggle CreateToggle(int i)
- {
- Toggle t = GameObject.Instantiate<Toggle>(togglePrefab);
- t.gameObject.SetActive(true);
- t.transform.SetParent(toggleGroup.transform);
- t.transform.localScale = Vector3.one;
- t.transform.localPosition = Vector3.zero;
- return t;
- }
- void AdjustTogglePos()
- {
- UnityEngine.Vector2 startPos = centerPos - 0.5f * (toggleList.Count - 1) * interval;
- for (int i = 0; i < toggleList.Count; i++)
- {
- toggleList[i].GetComponent<RectTransform>().anchoredPosition = startPos + i * interval;
- }
- }
- }
- }
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