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- /****************************************************************************
- * Copyright (c) 2018.3 布鞋 827922094@qq.com
- * Copyright (c) 2018.10 liangxie
- *
- * http://qframework.io
- * https://github.com/liangxiegame/QFramework
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- ****************************************************************************/
- using UnityEngine;
- namespace QFramework
- {
- #region 事件定义
- public enum TestEvent
- {
- Start,
- TestOne,
- End,
- }
- public enum TestEventB
- {
- Start = TestEvent.End, // 为了保证每个消息 Id 唯一,需要头尾相接
- TestB,
- End,
- }
- #endregion 事件定义
- public class EventReceiverExample : MonoBehaviour
- {
- void Start()
- {
- QEventSystem.RegisterEvent(TestEvent.TestOne, OnEvent);
- }
- void OnEvent(int key, params object[] obj)
- {
- switch (key)
- {
- case (int) TestEvent.TestOne:
- Debug.Log(obj[0]);
- break;
- }
- }
- private void OnDestroy()
- {
- QEventSystem.UnRegisterEvent(TestEvent.TestOne, OnEvent);
- }
- }
- }
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