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- using UnityEngine;
- namespace QFramework.Example.ActionKit
- {
- public class SpawnNodeExample : MonoBehaviour
- {
- void Start()
- {
- var spawnNode = new SpawnNode();
-
- spawnNode.Add(DelayAction.Allocate(1.0f, () => Debug.Log(Time.time)));
- spawnNode.Add(DelayAction.Allocate(1.0f, () => Debug.Log(Time.time)));
- spawnNode.Add(DelayAction.Allocate(1.0f, () => Debug.Log(Time.time)));
- spawnNode.Add(DelayAction.Allocate(1.0f, () => Debug.Log(Time.time)));
- spawnNode.Add(DelayAction.Allocate(1.0f, () => Debug.Log(Time.time)));
- this.ExecuteNode(spawnNode);
- }
- }
- }
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