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- using UnityEngine;
- namespace QFramework.Example.ActionKit
- {
- public class SayHelloWorld : ActionKitAction
- {
- protected override void OnBegin()
- {
- Debug.Log("Hello World !");
- // 结束此 Action
- Finish();
- }
- }
- public class HelloWorldActionExample : MonoBehaviour
- {
- // Use this for initialization
- void Start()
- {
- this.ExecuteNode(new SayHelloWorld());
- }
- }
- }
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