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- using UnityEngine;
-
- namespace QFramework.Example.ActionKit
- {
- public class ActionLifetimeExample : MonoBehaviour
- {
- void Start()
- {
- var delayAction = DelayAction.Allocate(1.0f, () => { Debug.Log("延时完毕"); });
-
- delayAction.OnBeganCallback = () => Debug.Log("开始延时");
-
- delayAction.OnEndedCallback = () => Debug.Log("结束延时");
-
- this.ExecuteNode(delayAction);
- }
- }
- }
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