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- /****************************************************************************
- * Copyright (c) 2017 liangxie
- *
- * http://qframework.io
- * https://github.com/liangxiegame/QFramework
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- ****************************************************************************/
- namespace QFramework.Example
- {
- using UnityEngine;
- public class DelayNodeExample : MonoBehaviour
- {
- void Start()
- {
- this.Delay(1.0f, () =>
- {
- Debug.Log("延时 1s");
- });
- var delay2s = DelayAction.Allocate(2.0f, () => { Debug.Log("延时 2s"); });
- this.ExecuteNode(delay2s);
- }
- private DelayAction mDelay3s = DelayAction.Allocate(3.0f, () => { Debug.Log("延时 3s"); });
- private void Update()
- {
- if (mDelay3s != null && !mDelay3s.Finished && mDelay3s.Execute(Time.deltaTime))
- {
- Debug.Log("Delay3s 执行完成");
- }
- }
- }
- }
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