using System.Collections; using System.Collections.Generic; using UnityEngine; public class RouteControl : MonoBehaviour { public GameObject Route; private void Start() { //Route.transform.eulerAngles = new Vector3(0, API_GSXR_Module_InputSystem_Head.GSXR_Head.transform.eulerAngles.y, 0); Route.transform.eulerAngles = transform.eulerAngles; Route.SetActive(true); //VuforialControl.Instance.text3.text = // (transform.eulerAngles.y - API_GSXR_Module_InputSystem_Head.GSXR_Head.transform.eulerAngles.y).ToString(); //Debug.Log("Open"); } }