/**************************************************************************** * 2022.7 SK-20211220VCWK ****************************************************************************/ using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework.MREditor { public partial class UIMaterials { [SerializeField] public UnityEngine.UI.ToggleGroup UIMaterialContent; [SerializeField] public UnityEngine.UI.Toggle ALLBtn; [SerializeField] public UnityEngine.UI.Toggle AddMaterialBtn; public void Clear() { UIMaterialContent = null; ALLBtn = null; AddMaterialBtn = null; } public override string ComponentName { get { return "UIMaterials";} } } }