/****************************************************************************
* Copyright (c) 2017 xiaojun
* Copyright (c) 2017 liangxie
* Copyright (c) 2017 imagicbell
* Copyright (c) 2018.5 ~ 2021.1 liangxie
*
* http://qframework.io
* https://github.com/liangxiegame/QFramework
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
****************************************************************************/
namespace QFramework
{
using UnityEngine;
///
/// 每个UIbehaviour对应的Data
///
public interface IUIData
{
}
public class UIPanelData : IUIData
{
protected UIPanel mPanel;
}
public abstract partial class UIPanel : QMonoBehaviour, IPanel
{
public Transform Transform
{
get { return transform; }
}
IPanelLoader IPanel.Loader { get; set; }
public PanelInfo Info { get; set; }
public PanelState State { get; set; }
protected IUIData mUIData;
public override IManager Manager
{
get { return UIManager.Instance; }
}
protected override void OnBeforeDestroy()
{
ClearUIComponents();
}
protected virtual void ClearUIComponents()
{
}
public void Init(IUIData uiData = null)
{
mUIData = uiData;
OnInit(uiData);
}
public void Open(IUIData uiData = null)
{
State = PanelState.Opening;
OnOpen(uiData);
}
public override void Hide()
{
State = PanelState.Hide;
base.Hide();
}
protected virtual void OnInit(IUIData uiData = null)
{
}
protected virtual void OnOpen(IUIData uiData = null)
{
}
///
/// avoid override in child class
///
protected sealed override void OnDestroy()
{
base.OnDestroy();
}
///
/// 关闭,不允许子类调用
///
void IPanel.Close(bool destroyed)
{
Info.UIData = mUIData;
mOnClosed?.Invoke();
mOnClosed = null;
Hide();
State = PanelState.Closed;
OnClose();
if (destroyed)
{
Destroy(gameObject);
}
var panelInterface = this as IPanel;
panelInterface.Loader.Unload();
UIKit.Config.PanelLoaderPool.RecycleLoader(panelInterface.Loader);
panelInterface.Loader = null;
mUIData = null;
}
protected void CloseSelf()
{
UIKit.ClosePanel(this);
}
protected void Back()
{
UIKit.Back(name);
}
///
/// 必须使用这个
///
protected abstract void OnClose();
private System.Action mOnClosed;
public void OnClosed(System.Action onPanelClosed)
{
mOnClosed = onPanelClosed;
}
}
}