/**************************************************************************** * Copyright (c) 2018.7 ~ 2021.3 liangxie * * http://qframework.io * https://github.com/liangxiegame/QFramework * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ****************************************************************************/ using System; namespace QFramework { public class PanelInfo : IPoolType, IPoolable { public IUIData UIData; public UILevel Level = UILevel.Common; public string AssetBundleName; public string GameObjName; public Type PanelType; public static PanelInfo Allocate(string gameObjName, UILevel level, IUIData uiData, Type panelType, string assetBundleName) { var panelInfo = SafeObjectPool.Instance.Allocate(); panelInfo.GameObjName = gameObjName; panelInfo.Level = level; panelInfo.UIData = uiData; panelInfo.PanelType = panelType; panelInfo.AssetBundleName = assetBundleName; return panelInfo; } public void Recycle2Cache() { SafeObjectPool.Instance.Recycle(this); } public void OnRecycled() { UIData = null; AssetBundleName = null; GameObjName = null; PanelType = null; } public bool IsRecycled { get; set; } } }