/**************************************************************************** * Copyright (c) 2017 ~ 2021.1 liangxie * * http://qframework.io * https://github.com/liangxiegame/QFramework * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ****************************************************************************/ using UnityEngine; using UnityEngine.UI; namespace QFramework { public abstract class AbstractBind : MonoBehaviour, IBind { [HideInInspector] public BindType MarkType = BindType.DefaultUnityElement; public string Comment { get { return CustomComment; } } public Transform Transform { get { return transform; } } [HideInInspector] public string CustomComponentName; [HideInInspector] public string ComponentGeneratePath; [HideInInspector] public string CustomComment; public BindType GetBindType() { return MarkType; } [HideInInspector] [SerializeField] private string mComponentName; public virtual string ComponentName { get { if (MarkType == BindType.DefaultUnityElement) { if (string.IsNullOrEmpty(mComponentName)) { mComponentName = GetDefaultComponentName(); } return mComponentName; } return CustomComponentName; } set { mComponentName = value; } } string GetDefaultComponentName() { if (GetComponent()) return GetComponent().GetType().FullName; if (GetComponent("SkeletonAnimation")) return "SkeletonAnimation"; if (GetComponent()) return "UnityEngine.UI.ScrollRect"; if (GetComponent()) return "UnityEngine.UI.InputField"; // text mesh pro supported if (GetComponent("TMP.TextMeshProUGUI")) return "TMP.TextMeshProUGUI"; if (GetComponent("TMPro.TextMeshProUGUI")) return "TMPro.TextMeshProUGUI"; if (GetComponent("TMPro.TextMeshPro")) return "TMPro.TextMeshPro"; if (GetComponent("TMPro.TMP_InputField")) return "TMPro.TMP_InputField"; // ugui bind if (GetComponent()) return "UnityEngine.UI.Dropdown"; if (GetComponent