/**************************************************************************** * Copyright (c) 2017 magicbell * Copyright (c) 2018.3 ~ 2021.1 liangxie * * http://qframework.io * https://github.com/liangxiegame/QFramework * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ****************************************************************************/ using System; using System.IO; using UnityEngine; namespace QFramework { using UnityEditor; [Serializable] public class UIKitSettingData { static string mConfigSavedDir { get { return (Application.dataPath + "/QFrameworkData/").CreateDirIfNotExists() + "ProjectConfig/"; } } private const string mConfigSavedFileName = "ProjectConfig.json"; public string Namespace; public string UIScriptDir = "/Scripts/UI"; public string UIPrefabDir = "/Art/UIPrefab"; public string DefaultViewControllerScriptDir = "/Scripts/Game"; public string DefaultViewControllerPrefabDir = "/Art/Prefab"; public bool IsDefaultNamespace { get { return Namespace == "QFramework.Example"; } } public static string GetScriptsPath() { return Load().UIScriptDir; } public static string GetProjectNamespace() { return Load().Namespace; } public static UIKitSettingData Load() { mConfigSavedDir.CreateDirIfNotExists(); if (!File.Exists(mConfigSavedDir + mConfigSavedFileName)) { using (var fileStream = File.Create(mConfigSavedDir + mConfigSavedFileName)) { fileStream.Close(); } } var frameworkConfigData = JsonUtility.FromJson(File.ReadAllText(mConfigSavedDir + mConfigSavedFileName)); if (frameworkConfigData == null || string.IsNullOrEmpty(frameworkConfigData.Namespace)) { frameworkConfigData = new UIKitSettingData {Namespace = "QFramework.Example"}; } return frameworkConfigData; } public void Save() { File.WriteAllText(mConfigSavedDir + mConfigSavedFileName,JsonUtility.ToJson(this)); AssetDatabase.Refresh(); } } }