using UnityEngine; namespace QFramework.Example.ActionKit { public class RepeatNodeExample : MonoBehaviour { void Start() { var delay = DelayAction.Allocate(1.0f, () => Debug.Log("延时 1 秒")); var repeatNode = new RepeatNode(delay,10); this.ExecuteNode(repeatNode); } void Simplefy() { // 不填次数就是无限循环 this.Repeat() .Delay(1.0f) .Event(() => Debug.Log("延时 1 秒")) .Begin(); } } }