/**************************************************************************** * Copyright (c) 2021.3 liangxie * * http://qframework.io * https://github.com/liangxiegame/QFramework * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ****************************************************************************/ using UnityEngine; namespace QFramework.Example { public class WWWActionExample : MonoBehaviour { class WWWGetSikieduAction : ActionKitAction { protected override void OnBegin() { // ObservableWWW.Get("http://sikiedu.com") // .Subscribe(text => // { // text.LogInfo(); // Finish(); // }, e => // { // e.LogException(); // }); } } // Use this for initialization void Start() { // this.ExecuteNode(new WWWGetSikieduAction()); // this.Sequence() // .Append(new WWWGetSikieduAction()) // .Begin(); // this.Repeat() // .Append(new WWWGetSikieduAction()) // .Begin(); ActionQueue.Append(new WWWGetSikieduAction()); } } }